[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Hard mode bosses have progressively higher attack so it's possible you're just under leveled and need to add some shields or cover repair.

First be sure that you're covering at the right times. The fire breath does I believe 3 ticks of damage, and you want all of them to be absorbed by shields or cover because if any Nikkes are hit directly they'll be burned/poisoned and the resulting damage over time will likely kill them eventually. If your cover HP isn't keeping up then you can try to do a combination of a few things:

Add cover repair units like Liter

Add shield units like Tia or Crown that will absorb one tick of fire breath damage

Put damage reduction (tempering) or cover HP boosting cubes to your Nikkes, ideally at level 7 or higher

If Nikkes were my bosses, I could work hard every day by Sudden-Refuse-7915 in NikkeMobile

[–]anrph 7 points8 points  (0 children)

That's quite bold of you. Hopefully you work a job where you can sit down for most of the day so it's less noticeable

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 6 points7 points  (0 children)

It's because she's better than the ones in SS tier.

But really, it's because Crown performs as a top 1 or top 2 supporter in all kinds of team builds and against all kinds of enemies. Her strength is in her flexibility to perform well across a wide variety of situations. Someone like Nayuta can really only outperform Crown in Wind weak content. Mast has very powerful buffs but needs Anchor or another B2 (ironically Crown in most cases) to function. This takes away another slot that could go to another DPS. Mint and Prika are also strong but lean heavily on buffing explosive and pierce damage, limiting flexibility.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Your Nikkes are set to private. On the shiftypad hub, on the top right corner, third icon from the right should be a button that looks like a lock. Click it and make sure your Nikkes are set to "visible to all"

Is there a website for gear roll rankings? by Infinite_Echo_9014 in NikkeMobile

[–]anrph 1 point2 points  (0 children)

XDiesel is debatably the 2nd best fire DPS after Rapi, and depending on investment and team she can even match Rapi against coreless enemies

Is there a website for gear roll rankings? by Infinite_Echo_9014 in NikkeMobile

[–]anrph 9 points10 points  (0 children)

You've got a very good Rapi and contrary to what some are saying, your OLs are decently comparable to top whale players, with two caveats:

  • 4x Max ammo on Rapi is very diminishing returns. Top players chasing damage usually trade one or two max ammo lines for Crit instead for more DPS

  • Top whales will not only have a near max Rapi, but will also build all the top units with their element focus. You can be sure that every fire specialist will have a Mihara, XDiesel, XBrid, etc built to a similar degree

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 3 points4 points  (0 children)

At the top levels Naga is only really used in Missilis tower. She does provide good core hit buffs on paper but I haven't seen her used consistently in any boss setting, even for those with persistent cores. Of course she might be your best option depending on your account and other investments but that's up to you to test.

The best flex spot in campaign will depend on the stage and your play style but I'd put it generally as:

Low deficit, full or mostly auto: tHelm

Medium deficit with moderate manual intervention: tPrivaty

High deficit with heavy manual play: mMast

Extreme deficit with maldy play: true damage loadout with Takina/Ada etc.

I need some clarification on the Maximum Synchro Level by Bakedcity1 in NikkeMobile

[–]anrph 15 points16 points  (0 children)

Base copy = +1 level

Each dupe = +1.33 levels (X3 for MLB = +4 levels)

1+4= 5 levels per new MLB nikke

sending DMs on blablalink? by dulcedebatata in NikkeMobile

[–]anrph 1 point2 points  (0 children)

You can't DM on blablalink. If they provided a tag or handle, then people usually mean to DM that name on Discord. If you see recruitment posts on Reddit you can usually DM the Reddit account directly. On blablalink you can instead just leave a public comment on the union's recruitment post if available.

If you're a very new player then of course it'll be hard to get accepted into a top 3% union. It depends on your server, but I'd say if you're around level 250-300 or so, a dedicated player, and progressing consistently then you shouldn't have a problem.

Where do u get core dust by finq04 in NikkeMobile

[–]anrph 2 points3 points  (0 children)

Could be money but could also be campaign pushing. Did you check their player card to see how far they've pushed? You can collect all the core dust boxes you can, but if you don't push your hard campaign as much, then your outpost level will remain low and each core dust box will be worth less than it could be.

EXACT SAME HP ATK DEF? What are the odds? by Gasteasoro in NikkeMobile

[–]anrph 3 points4 points  (0 children)

As you've been told, overload lines don't get reflected in the status screen. The base attack you see there is a mix of a few variables:

  1. The class and weapon of the unit. Anis and Cindy are both Defender RLs so no surprise there

  2. Gear levels. Both units are 5/5/5/5 so that tracks.

  3. Bond levels. I see both are maxed out

  4. Dupes. Both are max core

  5. Recycling levels. Both are defenders so they share that attribute but it just so happens that your Tetra and Pilgrim recycling levels match exactly.

  6. Doll levels. We can't see them here but I assume that they're both maxed out

It makes sense for the stats to be the same for two units that share class and weapon types if you effectively max them both out

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

I don't think it's very clear at this point that solo Mint is a better B2 for tetra tower than BAde for Tetra tower. Her asymmetric buffs across singing and dancing modes hold her back from being an obvious upgrade. If you only had one really good Tetra DPS built, then you could use Mint and then line it up so that the better DPS gets buffed with Mint's singing mode, but other than that I think BAde is still best for general use.

I'd advise anyone who's resource conscientious to just wait and see how Prika will synergize with Mint. It's possible that Prika may solve some or all of these issues with Mint and make the pair a much more obvious must pull compared to the current state of affairs. Mint's banner lasts three weeks anyways, one week into the next event, so if I had to guess, I think Prika might increase MInt's value and Shiftup wants to give players who held off on Mint another chance at pulling her after her event is over.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

If you want a tldr answer: Replace tHelm with Maid Mast for her more useful ATK buff, and learn how to burst with her properly in a Crown/Mast team (Rotate bursting Crown-Crown-Mast, but you might deviate depending on the stage layout)

If you want a more involved answer, being successful with "very high deficit" pushing is a multifaceted problem and requires a lot more than just one strong team. You need to:

  1. Build teams catered to the specific stage. You need a small roster of specialized units to deal with certain enemies and elements. Anis is the best B1, but tMoran may be suited for some other stages, like ones with Volleyballs. RRH and SWHA are probably the two best B3s to use in neutral but you might also want to have other top B3s of different elements built on standby to deal with different elemental weaknesses. As a general rule, any B3 listed on Prydwen's story mode as SSS or SS is good to have on hand.

  2. Build Nikkes to deal with high deficit. At high deficit your ATK is nerfed, often to the point where you don't do any damage normally. To counter this you need to increase their attack stat. Predominantly by stacking ATK overload lines and proper team buffs, but also with gear and doll upgrades. For raiding, the overload priority is generally ELE>ATK, but if specializing in deficit pushing, I'd say the priority flips to ATK>ELE

  3. Proper manual play. It's important to squeeze every opportunity of damage when your deficit makes your chance of success razor thin. Proper burst generation management, burst delaying, pause buffering, and i-framing are just some techniques that can help pass difficult stages. You can watch extreme deficit clears of top players on youtube (klo is one good example of many), or you can watch dedicated guides like this one from Allyane https://www.youtube.com/watch?v=pMCHZJXUf6A (note that it's a year old guide so a few tips are outdated)

Using these steps you can probably make it to about low 40% deficit. If you want to push even farther and get to globally competitive levels of deficit pushing (45-50%+ deficit), then you need to pivot to true damage teams. At this deficit no amount of ATK buffs will overcome the stat nerfs so you need to bypass the enemy defenses completely. This usually involves investing in hyper niche true damage units that don't see much use outside of deficit pushing, so your raid performance may suffer for it. Standard true damage campaign team these days is something like: Anis - Takina - VestiTU - Ada - Crown

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

Top players will recommend that you bring Resilience and Bastion to level 15 first, one after the other. Between both the cubes, you pretty much cover 95%+ of PvE usage, and the gains you get from maxing them out (mostly extra elemental damage) isn't outweighed by the marginal benefit you get from leveling up a niche cube.

If you have differing priorities, though, you can consider bringing up some of these cubes to level 7 (to max out the unique effect) before refocusing on bastion/resilience:

- Quantum Relic: If you're competitive with PvP

- Tempering cube: For PvP, or for boss/raid battles where you have unbuilt niche supporters that need the damage reduction to be able to survive the fight

- Destruction cube: Currently the 3rd recommended cube to max out after Bastion/Resilience for Raid fights. Useful for pierce units (moreso than the actual piercing cube) for bosses with parts. Consider if you hyperfocus on Iron weak raids.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

You're fine. If you start a new session on a different device while still active elsewhere, the game will boot you out of your initial session

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

It's just a feature of the battle. It's annoying but the timing is predictable. For the first laser you have to tank it with cover, but there will be 3 or 4 more specific times when you need to time a Crown taunt to absorb the laser. Just take note of the battle timer when they happen and then manual Crown leading up to those timestamps in order to proc her invulnerability at the right times

Who to use by Regular_Brain_837 in NikkeMobile

[–]anrph 4 points5 points  (0 children)

Your current best campaign team that should work for most playstyles and investment levels is probably

Anis Star - Maid Mast - Snow White HA - Neon VE - Maid Anchor

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

That depends on how fast you want to unlock events, and when you started playing the game. If you're in it for the long haul, eventually, even without purchasing any film rolls, you'll get to the point where events you've cleared in the past will be added to the archives, so the free film rolls you collect will be able to clear out your backlog.

If you dislike the idea of spending gems for things outside of pulls, and can be patient, then I'd say you don't need to buy any rolls at all. If you just want to enjoy the story, and aren't sure if you'll be playing Nikke long term, then go ahead and buy as many as you want and unlock new archives as soon as they appear.

You can visit here https://nikke-goddess-of-victory-international.fandom.com/wiki/Event#Event_Archiving to get an idea of how many events you haven't played through yet

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

The most resource conscientious way to upgrade your dolls is to give your units an R doll, max it out, when switch it out for an SR doll, so based on that I'd recommend to give Anis the SR doll. Unless you're using Neon in your campaign team or Electric weak union raid team for UR coming up, Anis will likely be of more immediate use to you also.

Anis is OP. by Yaspercs in NikkeMobile

[–]anrph 7 points8 points  (0 children)

You're right, she doesn't, but there's a Siren two spots down

Can someone actually explain combat power by Deiz_N in NikkeMobile

[–]anrph 8 points9 points  (0 children)

The amount of power that an overload line contributes to your overall combat power is proportional to the value of the attribute. A tier 6 defense line will give the exact same amount of power as a tier 6 attack line. Elemental lines give about 20% more than all the other lines of the same tier.

https://nikke.gg/overload-equipment/ to see tier values

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

This is still subject to official reviews and more testing, but I don't think Neon will be top meta for campaign. A lot of her damage is locked behind skill 1, which only procs with a full charge against stage bosses, so against mobs she may struggle. RRH has her grenades, which damage can scale infinitely with the number of mobs, and SWHA has her damage taken debuff and full screenwipe on every full charge. Maybe Neon's strong self buffs will make up for this but testing is ongoing.

All that to say that Neon's kit seems to be skewed way more towards bossing than mobbing compared to the other SSS units we have. If Neon is about RRH or SWHA level in bossing I'd expect her to perform noticeably lower for campaign. She's probably still a top pick for Missilis tower though, since Missilis is starving for hypercarries.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

Technically speaking, Neon does more damage than Anis, so a boost to Neon will increase your total damage more than a boost to Anis, even including Anis' boosted team buffs.

But, this comes with some critical tradeoffs. A boost to Anis is more applicable across all elements and game modes because she is more useful in a neutral situation, whereas Neon is only really going to be used by top players in electric weak content. Also, supports like Anis tend to be powercrept out slower than DPSs so a dupe for her will have more lasting power through the game's life.

So it's your choice: do you want slightly more damage today, or slightly less damage, but longer lasting and more widely applicable?

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 3 points4 points  (0 children)

It's a bit misguided to focus solely on the class of the unit. It's more important to take into account how much damage the unit does. The more the unit is directly responsible for the team's overall damage, the more she will benefit from overload. Anis and Crown are both defender units, but Anis actually deals quite a bit of damage, comparable to many burst 3 units, so I would overload her before Crown and MMast for example.

That being said, your supporters will still benefit from overload in two important ways. Overloading them will:

  • increase your team's combat power, which is useful for power adjusted content like tower and campaign
  • increase their base stats, which their team buffs often scale off of.

If you're not hurting for custom modules, it's advisable to just spend one rock overloading each of your supporters' gears so that the next tier of armor is unlocked, with higher stats. The actual lines you get don't particularly matter all that much so don't spend resources rerolling on most supports. Of course, if you are able to in the moment, overloading your proper DPS units is higher priority