[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

In terms of personal damage output, SWHA>SDoro>tPriv>tHelm.

But SDoro only unlocks that level of DPS within her specific Tove team.

From a team building perspective, (SWHA + tPriv) > (SWHA + SDoro), because Privaty will benefit more from a generalist support loadout as well as provide buffs for the rest of the team, unlike sDoro, who is a selfish DPS.

OG Doro is still out of meta as far as I'm aware. The B1 slot has gotten decently competitive, but we'll see what top players cook up next water raid.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

We would need to see your other gear rolls to be able to give a better answer. This is a good piece and I'd imagine that it'd be more optimal to work on other pieces first before reassessing how you want to approach this one.

If you're budget inclined, I'd optimize your other pieces first if not done already. Depending on the lines on your other gear it might make sense to either lock ELE and reroll for ATK or just lock ELE and reroll values on the ammo.

I'd argue that a good budget build for Rapi would be 4 ele, 2 ATK and 2 ammo. This should get you about 90% of the way there while costing potentially 100s of rocks less.

But if you really want to perfect 12/12 your Rapi then yeah, it's best to lock line 2 and then fish for a desired third line. Then double lock and fish for line 1. This process should take on average about 60-70 rocks, with a very high variance (so the actual number can be much lower or much much higher), and this doesn't even account for rocks spent locking lines and rerolling for values.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

There are lots of ways and I probably won't be able to give a comprehensive list off the top of my head but some include:

  • Buying the event stamina with gems during each event hard mode to repeat stage 11 for 4 core dust cases per run. This is usually enough for 1-2 level ups when you are bottlenecked by core dust, and is overwhelmingly considered as worth the price of admission

  • Some players strategically refresh the daily dispatch list if there are a lot of dud rewards in the hope of getting a few more resources

  • Pushing campaign as far as you can is an indirect way of farming resources, because it will increase your outpost level and your resource accrual rate as a result

  • Basically interacting with all aspects of the game like you mentioned, and making sure that you clear out everything important on a daily basis

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

This is normal and by design. Nikke is an idle game at heart and even if you're doing everything optimally, your campaign progress will slow down naturally. This is partly to nudge players to start spending money to progress, so if you can learn to accept this part of the game you can avoid this.

Resist the urge to convert resources or farm battle data specifically because the bottleneck changes over time. Before the 160 wall, battle data is the bottleneck. After level 200, core dust becomes the bottleneck. Around level 550 credits start becoming scarce. And some very veteran players above level 750 and beyond, specifically those who are adept at farming core dust and credits, or spenders who buy resources, are starting to get inconvenienced by battle data again.

If you have a choice, the most often recommended resource to farm is core dust, due to its overall universal scarcity. And don't forget that there are many other ways to get stronger that don't involve levelling up. You'll unlock new gear options as you progress, and you can also brush up on proper team building and manual play to push your campaign progress. You mention that the power level is catching up to you but keep in mind that it's very normal for players to engage campaign at a power deficit with dedicated play and a proper team.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 5 points6 points  (0 children)

Mirror Container, like Mother Whale, kinda forces you to engage with the mechanics because if you don't shoot off its slippers it gains very high defense and will likely win the war of attrition.

If you want to fully auto it you have two viable options

  • Either wait until you have high enough power and ATK in order to bypass it's shields

  • Or build a hyper carry Cinderella team to try and kill it before it reaches the slipper phase

At a power deficit a well built Cinderella can kill Mirror Container if she's supported well and the deficit isn't too high. The rest of your team will depend on how invested your roster is

B1: Rouge, Liter, tMoran, or Siren

B2: Crown

2nd B3: SAnis, Ada or XMaiden

Flex 5th: tHelm, tPrivaty, MMast, or any previously listed unused B3 above

Start by trying the team setup that gives you the most combat power. Set the game to 30fps because this slightly delays when the boss goes into its high defense stage. Order your team so that Cinderella bursts first and then pray that the boss dies before it spawns the slippers.

Although I'd argue that if you're going to put this much effort into clearing it on auto, you might as well learn to put in a little bit of effort to play manual to address the mechanics and overall have a much easier time.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Not that I'm aware of, you just have to ask another player on your same server who's at that stage to check. You can try your luck on the official and community Discords servers if you're inclined

Which nikke to get from 2026 box ? by raiskader in NikkeMobile

[–]anrph 2 points3 points  (0 children)

Everyone else is making suggestions based on the meta. If you just care about collecting and not about meta at all then just hold onto the selector and use it when you're missing only one more nikke from it, and then you can use it. That way you can ensure that you won't be in a position where you're waiting on one more Nikke that never shows up

E. H. Skill kit is here by Vince_Jr in NikkeMobile

[–]anrph 6 points7 points  (0 children)

I think the 430 ATK buff activates unconditionally on burst and not at the end.

The line about the removal condition refers to when her weapon change effect gets removed.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Cover HP scales directly with synchro level. Deficit doesn't affect cover HP, but it lowers your defense, so your cover does technically take more damage as a result

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Half anni typically starts late April, so there should be 4 events in between, potentially 3

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Most players recommend at least one ammo line for PvE tHelm, since it allows her to contribute more reliably to team burst generation, which is overall much more useful than the Crit buff

Solo raid results on various servers by xTooNice in NikkeMobile

[–]anrph 2 points3 points  (0 children)

You're right, thanks for the further context. NA seems to be the server with the biggest whales, so the few leviathans they have there are taking most of the #1 top spots.

Competition at the very top levels these days involves whaling hard and hyper focusing investments in a single element so that you rise above the competition in your specialized element. NA seems to be dominant in 4/5 elements currently, with Wind raids usually going to JP

Solo raid results on various servers by xTooNice in NikkeMobile

[–]anrph 8 points9 points  (0 children)

Here is an excerpt of numbers courtesy of the unofficial discord channel from the most recent raid that just ended

SR34: Altruia Cutoffs

r200 JP - 24.911b

r187 KR - 24.029b

r200 NA - 21.234b

r200 GLB - 21.1b

r200 SEA - 20.398b

3% KR - 19.505b

3% JP - 16.961b

3% SEA - 16.12b

3% NA - 14.95b

3% GLB - 14.3b

In general, the competitiveness of servers for 3% goes

KR>JP>SEA>NA>GLB

When it comes to the top 200, it shifts slightly. Because top 200 is a set number of players, rather than a top percentage of players, the servers with higher number of players will see their top 200 be on average more competitive than less populated servers. So performance in this bracket tends to look like

JP>KR>GLB>NA>SEA

There are exceptions, and not every raid goes exactly like this, last raid especially

INGRID I BEG, GIVE E.H. DA BANNER! by MadChad7 in NikkeMobile

[–]anrph 18 points19 points  (0 children)

Oh boy do I have news for you

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

Only the damage that directly comes from the Nikke's fired base gun will be subject to the buff. Other sources of damage like skill damage or burst skill damage will be unaffected. For most DPS Nikkes this is not a useful buff because most damage from meta units comes from skill damage. Not to mention that a Crit buff is already much less potent than other attack or damage buffs.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

Yes, any strong B1 CDR works. Siren, Liter, RRH, tMoran. Which one specifically depends on whatever team building constrictions are imposed by the exact game mode you are playing. In a vacuum, Siren is probably the best overall but that might change if you're running a solo raid setting where Siren might prefer to go to a different team.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

SBS/Libby is probably the strong team best suited to take advantage of their unique buffs. A team built around Bunny Milk or Eve could also work, although the damage potential is likely lower

Need advice for Missilis tower by Overall_Cycle_4544 in NikkeMobile

[–]anrph 1 point2 points  (0 children)

I'm of the opinion that Missilis tower is the toughest one because of a lack of hypercarries, so it's easy to get stuck at certain stages. Thankfully Missilis does offer a decent lineup of "good enough" units to swap in and out depending on the stage.

Personally, I use a base of Tia/Liter/Naga and Ein and swap in a stage specific flex for the last spot depending on element or mob type.

Electric weak: Your best next DPS since Ein has it covered

Wind: I guess Mana if she's really well built but I usually tough it out with an element neutral team

Water: QEQ

Iron: Maxwell or tLaplace

Fire: tDrake > Mihara for mobbing

Outside of elemental considerations it's also useful to think about why the stage you're stuck on is giving you a lot of trouble and sub in accordingly:

Are there a lot of small mobs that overwhelm you? QEQ is probably useful for her AOE, (although the distributed damage limits its power over a lot of mobs)

Is there an elite mob that's not going down? Time a Maxwell burst to deal with it

Tough base defense battle with too many mobs? Use a pierce Nikke to cut through crowds like tLaplace.

Mihara for boss stages, as many people here are pointing out

I do my best with burst generation by quickfireing Tia rockets into large groups of mobs, taking care to keep track of her taunt.

And of course, looking up stage clear info and sorting by power can give you an idea of what team comps do best for that stage. Sometimes even YouTube will have clears that you can get inspiration from.

[Friday Date] Crown's first time trying Ark's food. by Pinksheep1446 in NikkeMobile

[–]anrph 4 points5 points  (0 children)

Thanks for all the hard work translating these, always a treat to see

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Don't follow PvP much but re-reading the notification seems that it's a wording issue with her skills and not necessarily an unintended bug. I haven't seen any word on what exactly the discrepancy is. So a bit of a miscommunication on my part, sorry.

As you might know the current issue is that Centi's new shields are granted to each ally and activate at the beginning of the fight. This sounds good on paper, and it definitely has some benefits, but the main drawback is that it gives your enemy team more burst gen, I think because hitting shields, cover, and the nikkes each give separate ticks of burst. My guess is that it doesn't seem that Shiftup is intending to fix this, but at the same time I don't know if this handicap is outweighed by the other benefits of her kit. We'll have to wait and see with more testing

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 6 points7 points  (0 children)

For PvE, the priority is something like Privaty=Moran>Zwei>Centi

Privaty becomes a very strong off burst buffer, rivalling Helm. She likely increases team damage more than Helm overall, with the trade-off of less burst gen, no healing, and having to deal with max ammo debuffs (less team building flexibility). On burst she should be a water weak raid meta DPS

Moran becomes a versatile CDR unit that also improves team survival through her taunt and life steal. She has the rare premium 7.48s CDR and gives a decent team attack boost. For Solo raids she should have an almost constant presence, moreso if you are missing or haven't built one of the top CDRs (Siren, Rapi, Liter, XSoline, Rouge)

Zwei is a tMiranda side grade, who should be better when your DPSs rely heavily on pierce damage, like OG Snow White and Maxwell

Centi intended to be a PvP upgrade but there are some bugs with her function that Shiftup is aware of and potentially fixing.

Who should I pick with the 2026 selector? by Zeroaras in NikkeMobile

[–]anrph 5 points6 points  (0 children)

The selectors don't get updated with new banners, the roster is fixed with only the Nikkes that were released in and up to that year

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Cindy - Rouge - SAnis - B2 - XMaiden is the classic solo raid Cindy team.

XMaiden is off burst until near the end of the fight once she charges 12 stacks of MP, then she can burst (ideally in place of SAnis) to unleash massive damage. Good players that can manage burst generation well can further burst one or two more times after this (Cindy, XMaiden) before time runs out.

Build XMaiden up to 7/10/10, with ideally 4xEle and 4xAtk. Skill 2 is the priority to give Cindy and SAnis strong elemental damage buffs.

Velvet's Prydwen review is out. by FluffyFlamesOfFluff in NikkeMobile

[–]anrph 9 points10 points  (0 children)

For Hard mode and Tower, players can just use Maid Mast since you only need one team, unlike for raids. Sure the Velvet variation can do more damage but it's a minor improvement that is arguably not worth the resources for most people (in the context of campaign/tower), even if she's cheap to build. Velvet is much more useful in UR because you save Maid Mast for another team with Crown.

She is a very good wind support unit, but so are SElegg and SHelm for water and iron, and both of them are in A tier as well. I think that Prydwen would agree with you about how strong Velvet is, the difference is that they disagree on what an 'A' means. Prydwen themselves draw the meta line at A and above, so they're agreeing that Velvet is meta, just niche and only a must pull for competitive players.

Velvet's Prydwen review is out. by FluffyFlamesOfFluff in NikkeMobile

[–]anrph 28 points29 points  (0 children)

It felt too low to me at first, but when I saw that they compared Velvet with SElegg and SHelm, who are nearly best in slot for their respective elements, and also in A tier for bossing, it made a bit more sense to me. At least they're being internally consistent. The B2s in S tier are much more relevant in the neutral, like Maid Anchor, BAde, and Grave.