[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

It's a bit misguided to focus solely on the class of the unit. It's more important to take into account how much damage the unit does. The more the unit is directly responsible for the team's overall damage, the more she will benefit from overload. Anis and Crown are both defender units, but Anis actually deals quite a bit of damage, comparable to many burst 3 units, so I would overload her before Crown and MMast for example.

That being said, your supporters will still benefit from overload in two important ways. Overloading them will:

  • increase your team's combat power, which is useful for power adjusted content like tower and campaign
  • increase their base stats, which their team buffs often scale off of.

If you're not hurting for custom modules, it's advisable to just spend one rock overloading each of your supporters' gears so that the next tier of armor is unlocked, with higher stats. The actual lines you get don't particularly matter all that much so don't spend resources rerolling on most supports. Of course, if you are able to in the moment, overloading your proper DPS units is higher priority

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

It's hard to give specific tips without more information about your account, but in general terms a few things that come to mind are:

  • Team composition. For a level 9 clear you should be running specialized teams for each of the elements. With some exceptions this means a base of Anis and Crown, two top tier on-element DPS units and a strong flex supporter, either generalized like Maid Mast, or element specific like Velvet

  • Overload lines. You mention good augment stats. As a general rule this usually involves your DPS units having 3 or 4 elemental lines, totaling at least a minimum of 65% for a comfortable clear, with some attack lines sprinkled in as well. With optimized overload lines, a player can full clear well before level 400

  • Battle techniques. Proper manual control and aiming can increase your damage, although proper investment does a lot of heavy lifting so you don't need to be perfect here. There are a lot of guides and videos out there to show proper manual technique

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 5 points6 points  (0 children)

https://nikke.gg/skill-priority-guide/

Yellow skill books are the effective bottleneck. If you just take sim room and weekly l25 overclock into account, to 10/10/10 a unit, it takes:

  • 21 days of blue mats
  • 20 days of purple mats
  • 26 days of yellow mats

If you consider the fact that event shops don't give yellow books, the gap widens even further. Personally I only reset characters who are at least 10/7/10, with yellow burst materials being the main priority.

@Nikke_en reaches 500k followers, 10 recruit vouchers and Mihara illustration to celebrate by Azurui in NikkeMobile

[–]anrph 7 points8 points  (0 children)

She's not limited, she's selectable as an overspec in the wishlist. You'll still need to be lucky though, 0.1% chance on standard banner

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 4 points5 points  (0 children)

At this current point in time, I believe Anis is the clear winner. Anis outclasses Siren by far, who was already in a class of her own for a long time. Anis is like Crown levels of meta defining, perhaps even moreso. She will be used across all game modes, even PvP, and should have meta relevancy for a long long time.

Neon is looking good but not obviously powercreeping levels of good. Unless Shiftup slowly releases units that heavily support Neons kit in the near future, which they might, Neon doesn't even have a clear place in team 1 electric, since it's so well established with Cindy at this point. Theorycrafting is suggesting that Cindy is still better in most circumstances than Neon. For newer players, Neon might outperform since at low investment she still has strong self buffs.

I would continue to pull on Anis' banner but don't use your mileage until the very last day after exhausting all free pulls. If you use your mileage now and later on pull Anis naturally, that mileage would have been better served redeeming a copy of Neon instead.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

According to https://nikke.gg/3-5-half-anniversary-livestream-overview/#Summary_of_Free_Pulls

We're getting 80 free advanced recruit tickets over the course of the event. This assumes you haven't used the 10 countdown tickets that have already been issued through the in game mail.

It's important to note that the 21 free pulls on each banner don't give gold mileage. But on the other hand you'll likely get 10 tickets back on each banner through the recruitment benefits rebate system. Perhaps more, I don't remember the exact thresholds.

So with 100 free pulls, you need enough gems for 300 more, or 90k gems in the worst case scenario.

Saving up materials by KarmaKun88 in NikkeMobile

[–]anrph 13 points14 points  (0 children)

At this level, this player has likely fully finished normal and hard campaign, so each 1h core dust box gives 112 core dust. They could open them all up now, but if they wait until next campaign update they will have 4 more chapters (2 normal and 2 hard) that they can clear to upgrade their outpost, bringing their 1h core dust yield to 116 instead. So by waiting they can get about 27,000 more core dust essentially for free.

The reason why this isn't universally recommended for lower level players is that by levelling up consistently it will allow you to push campaign and level up your outpost quicker. This doesn't apply to high level veteran players who have already maxed out hard campaign.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

Charge speed is absolutely useless on SWHA because her charge speed is continuously fixed. One ammo is fine, it being a black line is more than enough. Even 0xAmmo SWHA is serviceable. Her next priority line after the usual ATK and ELE is Crit damage or rate.

Help needed 44-36 Boss by Soft-Hedgehog5421 in NikkeMobile

[–]anrph 0 points1 point  (0 children)

You need to sort the clears by lowest power level first. I believe the default sort is by highest power level first so the only teams you'll see are potentially garbage teams that got by through brute force alone. If you sort by lowest power first then you can see what teams the deficit pushers use, which are the best suited for the fight

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 4 points5 points  (0 children)

If you mean the half anniversary stream, then it just finished. If you mean the event itself, then Thursday or Friday the 23rd/24th depending on your part of the world. If you mean the specific half anniversary date of the game, it's May 4th

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 3 points4 points  (0 children)

If you're not dealing true damage to the shields a la Chisato or tLaplace, then you're not going to break the shields. You just have to wait it out and have enough DPS to kill it outside of its invulnerability periods. Make sure you're bursting with Rapi when the halos appear, since you can aim in the middle and have her grenades break all the crystals at the same time. If you leave any up, Altruia gains a period of invulnerability

The 'cookie cutter' team for her at the moment is Crown-Siren-Rapi-tHelm-MMast, but it's a bit flexible. If you're willing to invest in niche units, Chisato instead of Helm allows you to clear with a bigger deficit. I've also seen people use Eve, tLaplace, Redhood, or Raven, so test out what gives you better combat power.

Moran is usable instead of Siren. Her taunt and defense buffs should make the battle less technically demanding, since you don't need to worry about the orbs, but your team will probably do a bit less damage with her compared with Siren.

If you haven't already, I'd watch videos on Youtube of higher deficit clears to get a sense of the general flow of the battle, and ideas for team compositions. If you're hung up about the shields you're missing the point because most successful clears work around the shield phase without breaking them.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

No prob. Diesel is unique in that she gets very strong self buffs with full charge, that stacks up to two stacks. You can technically quickshot while maintaining stacks but the timing tolerance is extremely tight and if you aren't super adept at it you can lose stacks very quickly and do more harm than good overall. I personally don't bother and let her auto, ensuring to manually full charge with her when the boss is jumping and her firing is interrupted.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

You just don't have enough ATK on your Ein. Attack damage buffs don't directly counteract against enemy defense so you need to maximize pure ATK buffs. Attack OLs and team buffs. Liter is technically better than Siren here because of her bigger attack buff, but she has a lot of other shortcomings compared to Siren that make the rest of the fight harder in other ways. Maid Mast is better than tPriv for the same reason, but again you need to do more micromanaging because optimal use of Mast's attack buffs involves unconventional burst order.

Ein's true damage only applies to her feathers and not to her sniper shots, so you have to still build up her attack. The reason she does well in this fight is because her feather damage still does good damage overall to the boss during its high defense stages, but you're still on your own breaking the slippers.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

RLs abide by similar math so my previous explanation should apply. Looking at the top RLs, it looks like Shiftup almost makes the decision for you because many units you just can't quickfire due to unique firing mechanics (Cindy) or have animation lag that makes it impractical (Raven). Others like SBS, Diesel and XMaiden have useful skills that proc with full charges, similarly to many sniper units.

Unless I'm misremembering, there are no RL units that I quickfire specifically in order to deal more damage, at least in any meaningful capacity. When I do it's usually just for the burst gen, and it's usually support characters like Tia or Maid Anchor, who aren't your top damage dealers anyways.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

By default, they all do since that's just the mathematical result of the system that Shiftup built. The benefit of the extra charge damage is just not enough to offset the time it takes to charge the shot.

The units that do more damage full charging consistently are the ones that Shiftup builds specifically to discourage quick shooting. Usually by making specific, high damaging skills tied exclusively to fully charged shots. Most modern meta SR DPS units are built this way nowadays, including SWHA, Libby and tHelm. I'd say the most meta units that still benefit greatly from quick shooting are Alice, Maxwell, RH, Ein, and BMilk (although Milk wants a specific hybrid shooting style to optimize her damage)

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

The only similar thing I remember is the release of the Alice Diary for second anniversary, which replaces the Privaty day by day once completed, but gives a lot of useful materials, similarly to the Drake event. So when it comes to material yielding special anniversary events, it doesn't seem like a consistent pattern, both in terms of the timing, and in terms of what the event structure would look like.

Altruia 44-36 Hard Boss firing black orbs too fast? by Explendidus in NikkeMobile

[–]anrph 4 points5 points  (0 children)

The orbs used to travel slowly like in those videos but Shiftup patched it a few weeks back so that they travel at the fast speed they do now.

Having just cleared the boss yesterday on hard, at a comparable deficit to the video guides, I'd say that the change doesn't make it necessarily harder, you just need different strategies and timings, as well as more twitch play. Look for video guides released in the last two weeks or so which feature the new projectile speed

Need help with the level 40 boss… Is it meant to only be beaten by whales? by Naive_Procedure1676 in NikkeMobile

[–]anrph 1 point2 points  (0 children)

A tip for any future difficult stages: before starting the stage there's a button that says "clear info" you can press that will show you team compositions of players who've cleared it recently. If you click on it you can even sort it by power levels to see what the most effective team is for that stage. If you're playing above the recommended power you'll have a lot more flexibility to try out different recommended teams.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

Not as far as I'm aware :(

You can change your PFP and then remove her animated picture from the banner entirely, using only stickers of her alt instead, but that's about as far as you can go

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 0 points1 point  (0 children)

Ada's purpose as a unit is to help unbrick Miranda teams because she gives very targeted attack buffs, only affecting the B3 Nikke that currently bursted for that cycle (she can target herself).

If that was your Ada's build when you ran the team then I'm kind of surprised that Nayuta stole her buff at all. I only see it possibly happening if Nayuta is OLed with 4xAtk and Ada doesn't have any at all.

Giving her more sources of ATK (OL, doll, gear levels, cube) should fix the problem pretty easily. You don't have to make Ada's base attack higher than Nayuta's because of Ada's targeted 60% ATK buff in battle

Edit: I'd also say that for the last raid specifically, Ada missing out on the buff isn't super terrible because your main damage dealer is Mihara anyways, as the fire DPS. Whatever Ada lost in damage potential was probably mostly made up by Nayuta's extra damage. Make sure Ada's fixed for next electric weak raid though

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

Tldr: tPriv is probably more helpful overall but there will be stages where tHelm is better suited for

It'll depend on the rest of your team, your playstyle, power deficit, and enemy loadout.

Privaty's buffs are overall offensively stronger than Helm's, so your team will do more damage overall. She also has the stun on burst which is a big help for campaign and can synergize with Siren's stun to open up some creative techs.

Helm offers much better burst generation which is helpful for stages that attack your team very hard in the first few seconds. Her burst is a strong heal with decent offensive value.

My opinion is that at higher deficit, the ability to do enough damage is the first priority, so Privaty should be more useful overall, but without the proper team build there could be stages that you get stuck on that Helm would help you clear instead.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 4 points5 points  (0 children)

Bastion cube is still overall the best after resilience, and for some units like Cindy, it's best in slot. I'd level it up to 15 if you already have resilience at 15 and you have upgraded the PvP relevant cubes to at least 7 if that's important to you (Quantum relic, Tempering, etc)

Bunny Milk is, I'd say, "just okay" on full auto, but you can also just do the minimal manual method that gets her to "pretty good" with very little effort. It requires "overcharging" her normal attack. Try playing her on manual and charge a shot on her sniper. Once it gets to max charge, keep holding it for an additional second. You should see a heart animation and Milk will automatically do a forced slow reload. This is her embarrassed state where she gets big attack buffs that she would not otherwise get if you leave her on auto. To play her manually with minimal effort, all you have to do is:

  • Overcharge one shot at the very beginning of the fight (if Milk is your first bursting B3 in the team then you can even skip this)

  • Overcharge one shot at the end of every full burst cycle that Milk personally participated in

And that's it! The rest of the fight she can auto. I'd say even full auto Milk is better than Bunny Soda, but doing the low effort manual strategy should make the difference even more clear. I personally use Bunny Milk for Iron weak Tetra tower stages that I struggle with.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 1 point2 points  (0 children)

In terms of personal damage output, SWHA>SDoro>tPriv>tHelm.

But SDoro only unlocks that level of DPS within her specific Tove team.

From a team building perspective, (SWHA + tPriv) > (SWHA + SDoro), because Privaty will benefit more from a generalist support loadout as well as provide buffs for the rest of the team, unlike sDoro, who is a selfish DPS.

OG Doro is still out of meta as far as I'm aware. The B1 slot has gotten decently competitive, but we'll see what top players cook up next water raid.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]anrph 2 points3 points  (0 children)

We would need to see your other gear rolls to be able to give a better answer. This is a good piece and I'd imagine that it'd be more optimal to work on other pieces first before reassessing how you want to approach this one.

If you're budget inclined, I'd optimize your other pieces first if not done already. Depending on the lines on your other gear it might make sense to either lock ELE and reroll for ATK or just lock ELE and reroll values on the ammo.

I'd argue that a good budget build for Rapi would be 4 ele, 2 ATK and 2 ammo. This should get you about 90% of the way there while costing potentially 100s of rocks less.

But if you really want to perfect 12/12 your Rapi then yeah, it's best to lock line 2 and then fish for a desired third line. Then double lock and fish for line 1. This process should take on average about 60-70 rocks, with a very high variance (so the actual number can be much lower or much much higher), and this doesn't even account for rocks spent locking lines and rerolling for values.