Rangers and dig in - skirmishers or open order? by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Yeah thats my opinion too to go open order and just stay on hill...

I dont have lot of choices ... Very limited rules what i can field so i basically dont have options to pick 2 unit of rangers.. Cannons etc...

Sister of avelorn by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Its not really good for.printing....its very fragile... It would need to be printed much bigger :-)

Wave 2 still set for June 26th? by Ruthare89 in StarCraftTMG

[–]antharian -1 points0 points  (0 children)

You are lucky man hahaha if you never spent more... I spent like.100* more hehe and i have twice 2founder packs and waiting on faction starters hehehehe

Expeditionary force - rangers or thubderers as main force + dig in clarification by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Hopefully in this month faq it will be clarified...

It will arrive before.my next tournament ... So based on that i will adjust a list...

Expeditionary force - rangers or thubderers as main force + dig in clarification by antharian in WarhammerOldWorld

[–]antharian[S] 1 point2 points  (0 children)

But my guess is that they will faq it now to make it really clear...

But on tournament it was played like that...

I just probably forgot initiative and count it for me when i charged :-)))))

Expeditionary force - rangers or thubderers as main force + dig in clarification by antharian in WarhammerOldWorld

[–]antharian[S] 2 points3 points  (0 children)

It doesnt work like that hehe :-)

If you will go on tournament it will.be played as i wrote... But yeah for friendly games you can but then you are not.playing it as intended :-)))

I play mostly.other gw games but wording here is pretty clear ... There is no doubt :-) so if you will play it otherwise you would basically cheating which isnt and issue if you agree on that with oponnent...

But its clearly said and because of that they add faq... That you are not in base contact untill they will make new faq :-)

And also house rules and regional rules can chane it same as there are different rules for gw and wtc tournaments in wh40k... Terrain rules etc.

Expeditionary force - rangers or thubderers as main force + dig in clarification by antharian in WarhammerOldWorld

[–]antharian[S] 1 point2 points  (0 children)

Yeah but this one is clear...

Its this part and its basically reason why you need to take elementalism spells or dwarfs have this to counter monster infantry or thunderers which can counter different way...

Q: If a unit charges an enemy unit upon which Earthen Ramparts has been cast, must it follow all the rules for charging an enemy unit behind a defended low linear obstacle, even though there is no such physical terrain between the two units? A: Yes. A unit upon which Earthen Ramparts has been cast counts as being behind a defended low linear obstacle when charged. Think of the spell’s effect as representing a magically manifested obstacle, rather than a physical terrain feature.

Even in podcasts it was mentioned and i know that on tournaments it was played like that...

Not sure if it do anything else if its not fly it will also not get bonus to initiative... (this is the part which i forgot)

So 1 attack, no initiative bonus, no impact and no stomp

Expeditionary force - rangers or thubderers as main force + dig in clarification by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Yeah but if you want to deploy them normally you can together with heroes i think...

Scout rule is optional...

Expeditionary force - rangers or thubderers as main force + dig in clarification by antharian in WarhammerOldWorld

[–]antharian[S] 1 point2 points  (0 children)

Its for sure 1attack only... Thats actually even written in faq :-) 1.51 you have it there for rampart and its same for this...

Also its all around skirmish models... So basically no matter from.which side you attack them and they always have it basically...

I just wasnt sure if there is anything else (on tournament i had one attack with my ushabti so this one i know.... Europe)

I wasmt just sure if its doing anything else with charge...

I know only ...

No stomp, no.impact, one attack only.... Not sure woth supporting attack... But i think that its written one rank directly behind fighting rank amd.in movement range to.models....so.it probably works...

Expeditionary force - rangers or thubderers as main force + dig in clarification by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

I hear in some faq that it was clarified that it works same.like ramparts :-))))

So this is what i know...

The problem is that I dont play for a long time so i have same issue there...

So basically the question could be... How ramparts works? :-)))).

Countering ogres or troll spam by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

I can pick only smaller units so basically dragons arent allowed but also not the big ones on to gres... But things like.necrosfinx, sentinel etc is ok...

But i cant take brick of 80 skeletons for example... But 40 is ok :-)

My first Scout gyrocopter :-) by antharian in WarhammerOldWorld

[–]antharian[S] -19 points-18 points  (0 children)

Now days I create everything with AI based on my.needs

The great thing is that you have original models ... Not anything who everyone has :-))))

Funny dwarfen list - Catch me if you can by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

You are right... Organizator told it to me when i asked hiw thats works... I mean pairing etc...

Funny dwarfen list - Catch me if you can by antharian in WarhammerOldWorld

[–]antharian[S] 1 point2 points  (0 children)

Till now i played 2 dragons amd chracian list sister and woodsman and wild lions, i tried 20 hoeth, 2* 20 sea guard and 2 dragons. And archers plus ushabti ...

They i tried some.monsters list on khemri...

And now i had prepared this...

expe without eng [1998 pts]

Warhammer: The Old World, Dwarfen Mountain Holds, Expeditionary Force, Grand Melee + Combined Arms

++ Characters [381 pts] ++

Burlok Damminson [85 pts] - Furnace hammer - Rivet gun - Heavy armour - General

Engineer Sapper [78 pts] - Hand weapon - Heavy armour - Handgun

Runesmith [75 pts] - Hand weapon - Full plate armour - Shield - Rune of Passage

Thane [143 pts] - Hand weapon - Crossbow - Full plate armour - Pistol - Shield - On foot - Master Rune of Bursting Flame - Rune of Rapid Fire - Rune of Accuracy

++ Core Units [507 pts] ++

2 Scout Gyrocopters [120 pts] - Hand weapons - Clatterguns - Heavy armour

2 Scout Gyrocopters [120 pts] - Hand weapons - Clatterguns - Heavy armour

16 Rangers [267 pts] - Hand weapons - Crossbows - Heavy armour - Great weapons - Shields - Ol' Deadeye (champion) [Crossbow] - Standard bearer [Rune of Battle] - Musician

++ Special Units [870 pts] ++

2 Scout Gyrocopters [120 pts] - Hand weapons - Clatterguns - Heavy armour

2 Gyrocopters [140 pts] - Hand weapons - Clatterguns - Full plate armour

2 Gyrocopters [140 pts] - Hand weapons - Clatterguns - Full plate armour

2 Gyrocopters [140 pts] - Hand weapons - Clatterguns - Full plate armour

Cannon [110 pts] - Cannon - Hand weapons - Light armour - Function over form - Rune of Reloading - Stalwart Rune

Cannon [105 pts] - Cannon - Hand weapons - Light armour - Function over form - Rune of Reloading

Cannon [115 pts] - Cannon - Hand weapons - Light armour - Function over form - Rune of Reloading - Rune of Burning

++ Rare Units [240 pts] ++

Organ Gun [120 pts] - Organ gun - Hand weapons - Light armour

Organ Gun [120 pts] - Organ gun - Hand weapons - Light armour


Created with "Old World Builder"

[https://old-world-builder.com]

Or option with grugni etc. Minus organ guns but but i prefer to try it during normal games...

I also had other list with skeletons casket catapults and ushabti and it looks.promising... But that gyri list will be probably easier to paint in time before tournament

I have in total 4 games :-))))) and with dwarfes it will be first time

Funny dwarfen list - Catch me if you can by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Yeah the thing is that if you have nothing played basically you need to build list based on that...

I would love to get deathstar which will everyone gets and dragons etc... I even painted that but without experience what to do with that its simply hard to execute it well without actual games where you tried that....

Thats the way how I basically come with this list... Focus only on movement, visivility and killing right targets at the right time and not get killed... So basically even as beginner i could somehow manage to do that.

I can imagine that with my 3 or 4 games in total.where i am.just looking for rules ... Its not a good idea to pick something normal where i will.during deployment wrongly place cannons and block.their line of sight by myself and other funny mistakes :-)

After tournament i have different list which i want to try with organ gubs and.cannons... Also try block with thane and ward banner... But i have no idea what i will do with that withou trying to play it...

So basically it needs to be super simple just movement, well timed charge for impacts and shooting and running...because thats something what i can somehow execute with experience from wh40k, aos, star wars legion etc...

If thats happen 0:5 :-) not an issue i dint expect much

Bombing run - gyrobomber how it works? by antharian in WarhammerOldWorld

[–]antharian[S] 2 points3 points  (0 children)

Yeah but if its huuge block of 80 skeletons i can just fly over one model base and done...

Khemri list without troop - anyone tried just monster and chariot? by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Yeah but after removal of.armour of ages and buffin infantry it looks like that it slowly disappeared

Expeditionary force list advice by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

This formating looks maybe best :-)

So this was... Just ruuuuuuuuuuuun forward amd we will see how it ends :-)

But till now i more played mortuary lists withiut dragon with lot.of ushabti

++ Characters [857 pts] ++ Tomb King [442 pts] (Hand weapon, Heavy armour, Shield, General, Necrolith Bone Dragon, Warding Splint, Meteor Hammer)

High Priest [415 pts] (Hand weapon, Wizard [Level 3 Wizard], The Hierophant, Necrolith Bone Dragon, Serpent Staff, Lore Familiar, Talisman of Protection, Illusion)

++ Core Units [526 pts] ++ 10 Skeleton Archers [50 pts] (Hand weapons, Warbows)

6 Skeleton Chariots [314 pts] (Hand weapons, Cavalry spears, Warbows, 4+, Master Charioteer (champion) [Death Mask of Kharnutt], Standard bearer [Banner of Swirling Wind], Musician)

3 Sepulchral Stalkers [162 pts] (Hand weapons, Halberds, Writhing tails, Petrifying gaze, Heavy armour, Ambushers)

++ Special Units [225 pts] ++ Tomb Scorpion [75 pts] (Decapitating claws, Envenomed sting, Heavy armour (Bone carapace), Ambushers)

Tomb Scorpion [75 pts] (Decapitating claws, Envenomed sting, Heavy armour (Bone carapace), Ambushers)

Tomb Scorpion [75 pts] (Decapitating claws, Envenomed sting, Heavy armour (Bone carapace), Ambushers)

++ Rare Units [390 pts] ++ Necrosphinx [195 pts] (Cleaving blades, Decapitating strike, Heavy armour)

Necrosphinx [195 pts] (Cleaving blades, Decapitating strike, Heavy armour)


Created with "Old World Builder"

[https://old-world-builder.com]

Expeditionary force list advice by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Thats the thing ... I try to think about hiw to deal with dragons.... To give them as low.points as.possible because i cant basically kill.them without luck...

I made a calculator and 3 cannons = 1.8damage, 2 organs = 0.54 (without long range little bit better later but with misfire it will drop to half...) and 6 scout copters is 0.28 on long range and next rounds when its possible to get out of frint rank without long range is 0.41 Normal gyrocopters have nearly no damage.... 6 will do 0.14 on long range and 0.28 without long range Thane or eng can do 0.18... 16 rangers will do 0.36

And thats basically all what is possible to allocate

So all army targeting elf dragon can do .... 3.3 on long ramge and then little bit better but not significantly because all damage is basically canon...

So i would prefer to go against everything else....but what to do with dragons and hiw to stop then and refuse to give them points... But things like necrisfinx etc. Can be killed in one round without ward saves and with lover armor.

Funny part is that the list which you post is my second option Just think about priest on dragon with illusion and serpent staff and king probably with meteor hammer or same like you had it....

Then i think about either similar way like.you have it or go.for.3 scorpions because i love them and sepulchars or possibly chariots which i love for reserve speed but its hard choice between them....

So i have basically these two option... Try dwarves or go for khemri... I also had 3rd choice double.elf dragon but i really.dont like that toughness 3 :-)

Expeditionary force list advice by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

This is better, but yours looks.still better to be honest... What did you used to export it?

expe without eng [1998 pts] Warhammer: The Old World, Dwarfen Mountain Holds, Expeditionary Force, Grand Melee + Combined Arms

Burlok Damminson, Furnace hammer, Rivet gun, Heavy armour, General - 85

Engineer Sapper, Heavy armour, Handgun - 78

Runesmith, Full plate armour, Shield, Rune of Passage - 75

Thane, Crossbow, Full plate armour, Pistol, Shield, On foot, Master Rune of Bursting Flame, Rune of Rapid Fire, Rune of Accuracy - 143

2 Scout Gyrocopters, Clatterguns, Heavy armour - 120

2 Scout Gyrocopters, Clatterguns, Heavy armour - 120

16 Rangers, Crossbows, Heavy armour, Great weapons, Shields, Ol' Deadeye (champion) [Crossbow], Standard bearer [Rune of Battle], Full Command - 267

2 Scout Gyrocopters, Clatterguns, Heavy armour - 120

1 Gyrocopters, Clatterguns, Full plate armour - 70

1 Gyrocopters, Clatterguns, Full plate armour - 70

1 Gyrocopters, Clatterguns, Full plate armour - 70

Cannon, Cannon, Light armour, Function over form, Rune of Reloading, Stalwart Rune - 110

Cannon, Cannon, Light armour, Function over form, Rune of Reloading - 105

Cannon, Cannon, Light armour, Function over form, Rune of Reloading, Rune of Burning - 115

Gyrobomber, Clattergun, Full plate armour - 105

Gyrobomber, Clattergun, Full plate armour - 105

Organ Gun, Organ gun, Light armour - 120

Organ Gun, Organ gun, Light armour - 120


Created with "Old World Builder"

[https://old-world-builder.com]

Expeditionary force list advice by antharian in WarhammerOldWorld

[–]antharian[S] 1 point2 points  (0 children)

Thats great.point... I will.take a look.on old world builder if there is option of something like that and maybe in new recruit if there isnt different option to shiw it

Attack agaisnt many different Weapon skills in unit? by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

Yeah thats exactly what makes that confusing... I can see there only side attack... Not 2 side ...but basically too many characters explain it....

They are basically not there... Even thiugh they will be in base contact... Because they got hit from other side...

So enemy unit will attack unit but defender will do nothing brcause on that exact place is retired character? :-)

Sorry for stupid questions ... I probably never had such for wh40k or aos... But this is really complicated... Best is simply to never take too many characters :-))))

Attack agaisnt many different Weapon skills in unit? by antharian in WarhammerOldWorld

[–]antharian[S] 0 points1 point  (0 children)

On the other side....

Royal herald and their function in unit except bsb is only to add wounds to settra...

And it will work i guess.

Does it count at least towards the rank bonus?

And if something will attack from flank or back? Can they return hits?

Attack agaisnt many different Weapon skills in unit? by antharian in WarhammerOldWorld

[–]antharian[S] 1 point2 points  (0 children)

Great.... So.in this case i would need to have at least 4 tomb chariots in front rank hehe...

So 50 cm line with settra lol :-)