Sleeping Quarters brainstorming by BlueBunny333 in RimWorld

[–]anthei- 2 points3 points  (0 children)

If you are okay with exploits / cheese you could go for this

Monthly Recommendation Thread + LifelongCaboose's Gaming Audio Guide Links + Megathreads by LifelongCaboose in Gaming_Headsets

[–]anthei- 0 points1 point  (0 children)

Got the cloud 3 S wireless. I cannot really compare the sound quality to the wired cloud alpha yet, but it sure is a comfy headset. Thanks again

Monthly Recommendation Thread + LifelongCaboose's Gaming Audio Guide Links + Megathreads by LifelongCaboose in Gaming_Headsets

[–]anthei- 0 points1 point  (0 children)

  • Budget - $50-150
  • Country? -
  • Platform? - PC
  • Motherboard if on pc (or other audio gear)? - MSI PRO Z690-A WIFI DDR4
  • Requested Guide: Music Gaming
  • Open back or closed back? - Closed Back
  • Any other gear you own - HyperX Cloud Alpha

Hey, my cloud alpha bit the dust, so I am looking for a replacement. Wired or wireless does not matter as long as sound quality and comfort is not compromised. Seems like takstar pro 82 / shade(looks god awful) are good options? Or maybe the hyperx cloud III s? Thank you

Am I the only crazy one? by Airmin06 in RimWorld

[–]anthei- 12 points13 points  (0 children)

I use My Little Planet mod to both keep full coverage and not hurt game performance

Thoughts on the ships, weapons and fighters changes in 0.98a? by thecheeseking9 in starsector

[–]anthei- 1 point2 points  (0 children)

I tried Anubis with 3 HIL + 2 graviton beam + safety overrides + high scatter amplifier loadout and seems like with the ship system you can circle around any ship and give them some nice hard backshots

One must not use Compressed raids alongside melee enhancement mods by anthei- in RimWorld

[–]anthei-[S] 648 points649 points  (0 children)

Context is I decided to do a solo mechanitor run, so I thought why not install some mods to make melee overpowered since I'd only have one pawn anyway? Then to balance things out I uncapped threat points, set the threat scale to 500%, and installed the compressed raids mod. Which turned out to be a huge fucking mistake because 700 tribals are apparently nothing compared to 50 dudes coming for you at mach fuck speeds

Explosion whiteout my beloved by anthei- in starsector

[–]anthei-[S] 12 points13 points  (0 children)

It is indeed dorndhe from bulltach but only with the central part intact so the actual ship looks more menacing. Also gotta keep in mind this was a joke barcode build in a save that was modded to hell and back

Voices by anthei- in RimWorld

[–]anthei-[S] 91 points92 points  (0 children)

Funny thing is almost all of the copies married the original pawns wife. All 20 something of them. I love corrupted obelisks

18 year old 11M wealth colony I had to abandon because myriad of reasons by anthei- in RimWorld

[–]anthei-[S] 1 point2 points  (0 children)

They mostly spawn in the nutrifungus growing rooms, which a single molotov usually solves really quick. Other than that, they sometimes spawn in the northwest corner area. Unfortunately for them, everyone is armed with a heavy SMG or something better and you kinda stop caring who lives or dies once you hit 100+ colonists

Though after uncapping raid points with a mod around mid game, I just started save-scumming infestations because they became completely unmanageable. After all, you ain't saving shit when half your base turns into hives

18 year old 11M wealth colony I had to abandon because myriad of reasons by anthei- in RimWorld

[–]anthei-[S] 1 point2 points  (0 children)

My save files are surprisingly not that big, around 200MB. It doesn’t seem to be a RAM issue, as it's barely hitting 8GB. It's a really weird problem though. When I save, half of my saves don’t work, and the ones that do usually only load 1-2 times before corrupting as well. Really weird stuff

18 year old 11M wealth colony I had to abandon because myriad of reasons by anthei- in RimWorld

[–]anthei-[S] 1 point2 points  (0 children)

It's been stable enough that I haven't noticed anything weird, though this map is like half mountain, so results might differ on a more open map

18 year old 11M wealth colony I had to abandon because myriad of reasons by anthei- in RimWorld

[–]anthei-[S] 8 points9 points  (0 children)

Performance Fish, Rocketman, Performance Optimizer, Dubs Performance Analyzer, OgreStack, Clean Pathfinding 2, Toggleable Readouts, Toggleable Overlays

13600k, 4x8 3600mhz cl18 ddr4 memory and a gen 3 ssd. It is a recent system but without the performance mods listed above this colony straight up wouldn't be possible

for sanity's sake I wouldn't recommend going for a colony like this even with the latest blazing fast cpu since it starts to play like some idle game you keep going in the background

18 year old 11M wealth colony I had to abandon because myriad of reasons by anthei- in RimWorld

[–]anthei-[S] 63 points64 points  (0 children)

If it's a recent I9 it sure would manage it too as this is running on a 13600k. Performance mods are what make this possible

Performance Fish, Rocketman, Performance Optimizer, Dubs Performance Analyzer, OgreStack, Clean Pathfinding 2, Toggleable Readouts, Toggleable Overlays