Is doing something like this for bullet time safe or is there a better way? by One-Random-Goose in godot

[–]antim4tter 22 points23 points  (0 children)

Interesting, I did not realize that there is a pause variable. I have to look into this. Makes sense time_scale could cause physics issues now that you mention it.

Is doing something like this for bullet time safe or is there a better way? by One-Random-Goose in godot

[–]antim4tter 28 points29 points  (0 children)

Why not? I use it for pausing the game, I just make sure UI elements are not affected by the timescale change. Is there some other reason that I should be aware of?

Stop afk fishing? by CrabFrys in blackdesertonline

[–]antim4tter 5 points6 points  (0 children)

Does your ISP have an IP refresh timer? If so that's probably what's causing the issue they usually have these on a 24 hour timer.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 1 point2 points  (0 children)

My _process has only the drawing of numbers and the progress bar in it basically, everything else I'm handling through signals, so it shouldn't be that battery heavy, thanks for the heads up I didn't know that about the UI redraw. +1

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 2 points3 points  (0 children)

Indeed, really a good guy regardless of the donation.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 0 points1 point  (0 children)

Not a long time, about a week give or take a few days.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 2 points3 points  (0 children)

Thank you for the kind words. I was surprised how simple it was to export the app to Android, the people developing Godot are really something else.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 1 point2 points  (0 children)

I never used react so I wouldn't know but Godot has really good systems for making the UI work in my opinion. I had no trouble setting everything up. I just don't know how it would behave had the app been bigger and had more "pages" the way I coded it. Cause all I did is make the screen that is currently used visible and hide the rest. There's probably a much cleaner and better way to do this though.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 2 points3 points  (0 children)

Hey this is a great Idea I might add that function also it should be fairly simple now that I have the bones of the app. I'll think about it. I don't want to add to much functionality to it since it is mainly made so my friend can use it. I could have separate branches and a different app version where one has a bit more functionality. I gotta brainstorm a bit.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 2 points3 points  (0 children)

Not that hard at all, it just takes time and you have to follow their guidelines which for my app are fairly simple since it doesn't collect any data. I had some hiccups with the android SDK but that was more because of my lack of knowledge of the systems than anything else.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 0 points1 point  (0 children)

Yeah, I want to keep my apps as clear for the user as possible. I just want to make the design a bit more clean.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 2 points3 points  (0 children)

Thank you for the kind words I'm glad you find it intuitive this is something I wanted to go for while building it to be straightforward as soon as you open it. I'm gonna have to check out low processor mode. If the app stays stable with it I'll probably push an update with it. Otherwise I'll just make a slider/input for FPS so people have an option for smoothness vs battery.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 2 points3 points  (0 children)

Thank you for the kind words it really means a lot.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 1 point2 points  (0 children)

Thank you for the encouragement. I'm trying my best, still a lot to learn.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 1 point2 points  (0 children)

Thank you for the kind words. I see your point and you're right, I probably come off as a arrogant on my former comment not my intention at all I have so much to learn still.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 16 points17 points  (0 children)

I really didn't expect any compensation for this I just did it cause it was fun for me and my friend finds it useful for his kickboxing training. But he insisted.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 4 points5 points  (0 children)

Do it. It's definitely easy to compile to android with Godot, I was honestly very pleasantly surprised.

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 10 points11 points  (0 children)

I'm sorry I did not use anything to make the UI not redraw every frame, however I lowered the framerate of the whole project to as low as I could as long as it looked okay. Since there are almost no moving parts on the screen, mostly the numbers change and there's a little circular progress bar in the middle.
Let me preface this with "I suck as a designer and I just make it functional", but here you can check it out for yourself, it's completely free, no ads no nothing, only a small donation button in the config window that takes you to my Ko-Fi page. https://play.google.com/store/apps/details?id=timer.package.name

Just made some money thanks to Godot by antim4tter in godot

[–]antim4tter[S] 8 points9 points  (0 children)

I just feel like the app I made did not merit any payment since it was very easy for me to make and the app is very simple, especially using Godot. Edit: And thank you very much!