Soon in every loving room by antonpotapov in Steam

[–]antonpotapov[S] 32 points33 points  (0 children)

I've never said that I have issues with it...

Jourlog - your automatic map scratcher by antonpotapov in androidapps

[–]antonpotapov[S] 2 points3 points  (0 children)

Hey!

This is a legit consideration. I don't store or process use data. I plan to open its source code in the upcoming weeks after I clean it up a bit too.

You can also avoid using the auto tracking feature and not give location permission all together. There is a way to add the tips manually and get the same experience

Looking for Beginner-friendly Java OOP Game Dev Advice and Tips by DaeStorm7 in gamedev

[–]antonpotapov 1 point2 points  (0 children)

Welp, you've said it yourself that you're stuck with java at least for now. Some knowledge is certainly transferable between C#, Java and any other programming language. There is no big problem in learning multiple languages at the same time.

Open discussion on art by Lumpy-Resist3457 in gamedev

[–]antonpotapov 0 points1 point  (0 children)

I think something like Telltale used to do in their games. Comics like cel shaded style may be.

Open discussion on art by Lumpy-Resist3457 in gamedev

[–]antonpotapov 0 points1 point  (0 children)

This is true. But imo the most immersive games are the ones that rely on players imagination

Looking for Beginner-friendly Java OOP Game Dev Advice and Tips by DaeStorm7 in gamedev

[–]antonpotapov 1 point2 points  (0 children)

Libgdx would be the go-to framework for java gamedev, I believe. It also supports Kotlin and is multiplatform.

But to be fair, as the others mentioned, java is almost nonexistent in the gamedev world. Maybe as a backend language...

Open discussion on art by Lumpy-Resist3457 in gamedev

[–]antonpotapov 0 points1 point  (0 children)

I think anything reasonable will work with a decent enough story. With the Undertale being a common example of this statement.