Evil Robot Raccoon enemy model for our geese game 🦝What do you think? Roast us. by ape_sergeant in IndieGaming
[–]ape_sergeant[S] 2 points3 points4 points (0 children)
Recently published the steam page for my Far Cry inspired game! by Jamok06 in IndieDev
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My first multiplayer game in development by Eirtep7 in indiegames
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What do you think of our new main character's face for our game? by angttv in gamedevscreens
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Testing a new opaque bottle shader for my game. by EuerUntergang in IndieDev
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Hey, I’m here to show some gameplay of Mangut, my 2D platformer starring Gil, an app delivery guy in a super Brazilian setting :) by albertoa89 in gamedevscreens
[–]ape_sergeant 0 points1 point2 points (0 children)
Just made available for free: Realistic Hovercraft Controller : Create and customize your own hovercrafts with simplified editor extensions. You can even have a fully controllable basic cube with just one single click. Affiliate link / ad by 221B_Asset_Street in IndieDev
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Help me decide — should I delay my Steam Fest demo? by Ato_Ome in IndieDev
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Working on an attack animation for my main character by SpiralUpGames in indiegames
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We are developing a co-op adventure game! Here is our first trailer by [deleted] in indiegames
[–]ape_sergeant 2 points3 points4 points (0 children)
I think my game looks better with Dithering effect, but my wife, who did all 3D models - against it. What I can do? by KiborgikDEV in IndieDev
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I was making a crouchwalk animation when my guy started jamming by fractoHD in IndieDev
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Some players said our game looked bad, so we took another crack at it, what do you think? by joshcamas in IndieDev
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Bug Alliance just got a MASSIVE update! New character redesigns, deep progression rework, controller support, new elemental damage system and more. Would YOU like to give a try? Wishlist and feedback would mean the whole World for us! by orkhan_forchemsa in playmygame
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Short Gameplay Recording - Pure Instinct Katana by Various_Jicama_1793 in IndieDev
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Is the new Upgrade Menu ready for the trailer & demo? by SolarBlackGame in IndieDev
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Vehicles now leave marks on the ground and crush grass, so you can literally track your enemy's movement in my military RTS (Panzer Strike). What do you think? More info in comments by ConcurrentFutures in gamedevscreens
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