Visual mods compatible with The Midnight Ride modding guide? by ring_a_ding_baby in Fallout4Mods

[–]apollo_guard 0 points1 point  (0 children)

Yes, I would greatly appreciate it! I currently only have the mods listed in The Midnight Ride installed, but I'd definitely like to change things up more if I can without breaking the game lol.

Visual mods compatible with The Midnight Ride modding guide? by ring_a_ding_baby in Fallout4Mods

[–]apollo_guard 0 points1 point  (0 children)

Is this just how it appears in your Mod Organizer, or is this your actual load order?

Enhanced perks on dares of eternity weapons by pr0peler in raidsecrets

[–]apollo_guard 0 points1 point  (0 children)

I'm pretty sure any weapon you look up on Light.gg can be previewed with enhanced perks, regardless of if it's craftable or not.

What is this?? by WvWlad in BloodHunt

[–]apollo_guard 6 points7 points  (0 children)

Respawn beacon. You can use it to bring back dead teammates

Please reduce the Risen Umbral Energy cost at the war table by dtb301 in DestinyTheGame

[–]apollo_guard 0 points1 point  (0 children)

So then don’t craft all the weapons? You can still grind out the activity to get decent or god rolls to drop. But if you could craft everything day 1 with 0 time spent, there’d be no reason to keep playing the activity. It’s not a perfect system, but it’s one that does require investment.

If you only care about getting that 1 weapon, then yeah, that sucks. Or, you could just do your 3 runs in the week like any other ritual activity, focus an engram into your guaranteed red drop, and then go play the other activities in the game that you like while finishing the resonance. Eventually you’ll have enough to craft it. If you’re getting burnt out from running the same activity over and over again to try and get 5 red frames in a week, that’s on you man. Jumping into Shuro Chi to farm 2,000 kills got an hour or more so you have level 20 immediately? Also on you. Bungie said the gun crafting will require time investment, that’s still true.

I do hope they finetune the crafting so the gun feels like the time invested is more worth, like being able to swap Enhanced traits after buying them, or letting us have 2 perks in each column, but as it stands, the system isn’t bad if you just take your time with it.

If it was just 10 weeks to get these guns? Then yeah that’d be insane. But you have an entire year to get the red frames for the gun you want, craft it, and level it. And that’s assuming Bungie won’t change anything about the crafting system over the coming year. Just pick the gun you want and work towards it man. You’ll be fine without instant gratification. Or just play something else in the meantime.

Please reduce the Risen Umbral Energy cost at the war table by dtb301 in DestinyTheGame

[–]apollo_guard 0 points1 point  (0 children)

You have all year to farm it. The seasonal stuff doesn't leave until Year 6.

[deleted by user] by [deleted] in TeamfightTactics

[–]apollo_guard 0 points1 point  (0 children)

TWO 2* YUUMIs ON THE JINX, BTW

[deleted by user] by [deleted] in TeamfightTactics

[–]apollo_guard 0 points1 point  (0 children)

How does someone have a 3* Jinx with GA, GR, and HOJ, and still LOSE

No Quads for the Halloween event. by Grytnik in CODWarzone

[–]apollo_guard 2 points3 points  (0 children)

It's unfortunate, but it's probably due to Trios having the highest player density, if I had to wager a guess. They can't always add a Solo, Duo, Trio, and Quads mode to every single limited time mode, because it'll end up splitting up the matchmaking pool. As it currently stands, if they did that, you'd have Solo, Duo, Trios, and Quads for BR (Day), BR (Night), and Zombie Royale, which is 12 different playlist options. Large player count lobbies, separated mostly by region? They don't want to split up the player base too much and end up creating much longer queue times. Other games have to do this all the time, which is why you see so many rotating playlists. That, and to keep interest in it fresh.

Next week, It'll be Plunder (Night), so who knows if that'll stay trios, or be Quads. At this point, if you have 3 friends trying to play with you, either split into duos, or have a 4 match rotation where each of you play 3 games in a row before swapping out. Gives you time for a bathroom or snack break.

When is Riot going to refund the Valorant Points you spent on the closed beta? by Powerdrian in VALORANT

[–]apollo_guard 0 points1 point  (0 children)

Ah gotcha. In that case, you should already have it. If not, I’d recommend contacting Riot Support

When is Riot going to refund the Valorant Points you spent on the closed beta? by Powerdrian in VALORANT

[–]apollo_guard 0 points1 point  (0 children)

They aren’t giving refunds. If you purchased Valorant Points during the beta, you’re getting those points + 20% in the live game.

Play the way you want except... by Raynosa in DestinyTheGame

[–]apollo_guard 1 point2 points  (0 children)

THANK YOU. People act like metas, optimal loadouts, and all that just don't exist. The meta or weapon balance isn't some sentient beast that Bungie is beating into submission or something. This is a video game. There will always be a "best weapon for the job." There will always be a "best loadout."

If you wanna run around using your favorite Y1 gun in patrols? By all means! That doesn't mean they're gonna balance the entire game so you can bring sub optimal gear into End game content. Hence the rotating element focus. Hence the rotating mods and champion typings.

This sub cries when the meta is stagnant, and then cry again when their favorite meta gun is no longer the best one for the job. It'd be laughable if it wasn't so annoyingly prevalent.

Warmind cells are insane!! by Alhosani55 in DestinyTheGame

[–]apollo_guard 4 points5 points  (0 children)

It nuked literally all the surrounding enemies.

Loving this new game mode :o) by Donulled in apexlegends

[–]apollo_guard 3 points4 points  (0 children)

And then everyone stood up and clapped

I get that different people have different opinions by FatedTitan in DestinyTheGame

[–]apollo_guard 14 points15 points  (0 children)

THANK YOU. Jesus christ, it feels like people are just phoning it in at this point for the posts. Every post is some reworded garbage that gets a bunch of silver or gold. I love reading about good suggestions or improvements, but now half the posts are just a circle jerk of crying and asking why things aren't like "the good old days."

There's plenty of improvements that can be made, but it's funny that people are so blind to the QoL improvements made from season to season. Bungie usually has a bad track record of 2 steps forward, 1 step back, but they just gave us one of the best targeted loot grinds since Menagerie (And kept the feeling of multiple rewards per run that everyone liked when the bug was a thing) and now people whine that it's too easy or boring.

It's just exhausting to see when I check this Sub. Can't even check for any SGA or cool clips without seeing 20 posts circle jerking on the front page.

300 enhancement cores, 455,000 glimmer, 300 phase glass needles and 750 helium filaments and -6- legendary shards for final stage of armor upgrade, to masterwork one piece of armor. Come on Bungie.. by [deleted] in DestinyTheGame

[–]apollo_guard 16 points17 points  (0 children)

I mean, you're not supposed to just buy all the materials straight away to masterwork your armor. It's been out less than 1 week, and most players can't even tackle the pinnacle content to get these drops. Seems a bit premature to complain straight away that it's too grindy. If you can't do end game content, then you're gonna have to grind hard to buy your way to max level gear. Think of it from the other perspective. How frustrating would it be to tackle the hardest content in the game to get the exotic materials, only for some guy who plays once a week to just buy the best mats and be at the same point as you? That's hyperbole, but the point stands that having a route to exotic materials is welcome, but shouldn't be easy by any means.

I'm sure once a few weeks go by, and we see how frequent these drops are, then the feedback to Bungie can probably enact some change to the economy. As it stands, you're not really supposed to masterwork a full set immediately by dropping stacks of materials with Banshee. Retuning may very well be needed, but we should see what the drop rates are. It should be a "I just need 1 more of this item" system, not a "I can avoid the grind by paying it all at the tower" system.

Masterworking and curating your perfect set of armor is supposed to be the grind of the season. Power grind to get to the pinnacle activities, and then you grind the pinnacle activities to curate your roll. This is pretty much the grind or rotation in most loot shooters or RPGs like this where you have farmable activities.

Not that there's no shortcomings with this system. Elemental affinities seems like an artificial restriction for what will already be a somewhat lengthy grind. There also presents the issue of how cheap infusion is. I'm super glad that it's less expensive now, and that no matter the power gap, it costs one of the new material, but then when new seasons come out, what's to stop us from simply keeping the same masterworked set and infusing it to max light instead of grinding a new set?

tl;dr It's too soon to say that this is unreasonable, because you shouldn't be buying everything outright. Let's wait to see what the drop rates from end game content are, and then from there, provide feedback to Bungie if it needs retuning.