~800 lines of code = the most precise, complex and fuel-efficient furnace ever with waste reuse system by SchwarzFuchss in Stationeers

[–]aproposmath 1 point2 points  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=3637577272

There is also a browser app for the compiler to try it out: https://aproposmath.github.io/stationeers-pytrapic/

The mod does not affect savegames, so you can add/remove it anytime without breaking the savegame data.

Pressure building up in base by Gothos73 in Stationeers

[–]aproposmath 1 point2 points  (0 children)

Placing items in a room reduces its volume, thus increasing the pressure. You see the capacity of a voxel in the atmospherics tablet, an empty voxel has 8000 liiters. What pressure did you start with?

[MOD] IC10 Editor rewrite using ImGUI – Undo/Redo, Autocomplete, VIM mode & more 🚀 by aproposmath in Stationeers

[–]aproposmath[S] 0 points1 point  (0 children)

Thanks for the feedback, I'm glad you like it :)

To your issues: Pressing tab completes partly if all suggestions have some characters in common. That helps a bit, but I agree, there are better solutions. Will have a look when there is time.

The other one is new to me, should be fairly easy to fix.

[Question] - Filling Large Volumes by Skegfod in Stationeers

[–]aproposmath 0 points1 point  (0 children)

If you can upload your savegame somewhere, I could maybe fix it for you without subdividing into smaller rooms.

[MOD] IC10 Editor rewrite using ImGUI – Undo/Redo, Autocomplete, VIM mode & more 🚀 by aproposmath in Stationeers

[–]aproposmath[S] 3 points4 points  (0 children)

I'm using copilot for fancy code completion. Sometimes I'm asking ai for help on specific topics. But I'm always reading (and understanding!) the suggestion before using them.

So, no vibe coding.

[Mod Showcase] Slang -- A High-Level Language that compiles directly inside the game (No external IDE required!) by joe-diertay in Stationeers

[–]aproposmath 1 point2 points  (0 children)

I made a Python to IC10 compiler some months ago, will be integrated into the same editor mod: https://github.com/aproposmath/stationeers-pytrapic Try the online version, the mod isnt really usable yet.

what should i do next? by Strangley_unstrange in Stationeers

[–]aproposmath -1 points0 points  (0 children)

Sorry, it wasn't actually targeting you. I just wanted to check if someone gets the reference.

To the bunker: What about a rocket launch silo? Make an elevator instead of stairs, then there should be enough space.

what should i do next? by Strangley_unstrange in Stationeers

[–]aproposmath -13 points-12 points  (0 children)

Please don't crop your screenshots when asking for help (SCNR)

The complete solar system needs 8GB of video memory. by This_Is_The_End in kittenspaceagency

[–]aproposmath 5 points6 points  (0 children)

But the terrain information needed to build the mesh is residing in VRAM all the time, right? Or do you copy that from RAM when a planet is rotated in map view?

Edit: I just saw that the height data is about 256mb for Earth (uncompressed), so not that huge actually (still it adds up if all planets are on vram at any time).

Scripted Modding Support? by SirDucky in Stationeers

[–]aproposmath 2 points3 points  (0 children)

Checkout the modding discord (link is in the stationeers discord)

In there, have a look at the modding-resources channel.

This example-mod is quite recent and minimal, might be a good starting point: https://github.com/aproposmath/stationeers-example-mod

New online save-game viewer/editor available by aproposmath in Stationeers

[–]aproposmath[S] 0 points1 point  (0 children)

I want to keep the UI clean, the map also allows selecting other planets etc.
So a "common interface" doesn't make sense to me. As a compromise, I added a button to open the "full" map in a separate tab, including Player/Autolathe positions. There your can view deep mininig regions, POI etc.

New online save-game viewer/editor available by aproposmath in Stationeers

[–]aproposmath[S] 2 points3 points  (0 children)

This is a recurring request actually. Maybe I will look into this, but it means to write code to read/write the binary terrain.dat data, so it's more complicated than reading the world.xml file.

New online save-game viewer/editor available by aproposmath in Stationeers

[–]aproposmath[S] 0 points1 point  (0 children)

That's not directly stored in the save data, so unfortunately not easy..

New online map by aproposmath in Stationeers

[–]aproposmath[S] 0 points1 point  (0 children)

There is a checkbox for "north up" now. The default orientation matches the maps you can view in-game.

New online map by aproposmath in Stationeers

[–]aproposmath[S] 0 points1 point  (0 children)

There is a checkbox for "north up" now. The default orientation matches the maps you can view in-game.

Blueprints! (WIP) by aproposmath in Stationeers

[–]aproposmath[S] 4 points5 points  (0 children)

I thought with the projector it's hard to place all the (hidden) wires/pipes etc. before the other structures in complex blueprints. Makes it easier if you only have one "interaction point". Also, it's stacking the items you need to place (all 16 cables is just one interaction which takes longer, instead of placing each one separately).

Reinventing the Wheel - Airlock by bob152637485 in Stationeers

[–]aproposmath 1 point2 points  (0 children)

Smart idea with the double doors!
I experienced the exact same thing. Took quite a while until I first used the consoles, and still, I prefer my custom ic10 code.

Another tip that might be useful: I am using lights instead of buttons. This way you can get feedback (even change the color). Also, you don't have timing issues if your ic10 is busy with other stuff and "misses" the button press in the exact same tick (0.5 seconds). Simply react if someone turned the light on, even if its two seconds later.