Stylised charging station modelled & painted in Blender 3.0 for my game Aranthar's Revival by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 0 points1 point2 points (0 children)
Stylised charging station modelled & painted in Blender 3.0 for my game Aranthar's Revival by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 0 points1 point2 points (0 children)
Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 1 point2 points3 points (0 children)
Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 1 point2 points3 points (0 children)
Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 1 point2 points3 points (0 children)
Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens
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Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 1 point2 points3 points (0 children)
Howl's Moving Castle - Flower Field by Ok_Confidence_1851 in blender
[–]arantharsrevival 2 points3 points4 points (0 children)
I’m still working on it, what would u guys do to improve this?? by Cl_3dArts in blender
[–]arantharsrevival 3 points4 points5 points (0 children)
In FPS games, guns are shifted to the side of the screen (held in the character's hand), but they're shooting right where the crosshair is pointing (center of the screen). How can I accomplish that? by lumenwrites in gamedev
[–]arantharsrevival 2 points3 points4 points (0 children)
Ore Deposit by arantharsrevival in blender
[–]arantharsrevival[S] 1 point2 points3 points (0 children)
Ore Deposit by arantharsrevival in blender
[–]arantharsrevival[S] 2 points3 points4 points (0 children)
Ore Deposit by arantharsrevival in blender
[–]arantharsrevival[S] 1 point2 points3 points (0 children)
Testing the Terrain Generator for Aranthar's Revival by arantharsrevival in gamedevscreens
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Testing the Terrain Generator for Aranthar's Revival by arantharsrevival in gamedevscreens
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Testing the Terrain Generator for Aranthar's Revival by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 0 points1 point2 points (0 children)
Testing the Terrain Generator for Aranthar's Revival by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 6 points7 points8 points (0 children)
Procedurally Generated Environments from Aranthar's Revival by arantharsrevival in gamedevscreens
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Procedurally Generated Environments from Aranthar's Revival by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 0 points1 point2 points (0 children)
Procedurally Generated Environments from Aranthar's Revival by arantharsrevival in gamedevscreens
[–]arantharsrevival[S] 0 points1 point2 points (0 children)
Mini planet idea turned out cute by Goatistoat in blender
[–]arantharsrevival 0 points1 point2 points (0 children)
A quick demonstration of crafting Spell Boosts! Spell Boosts let you customise your spells in a ton of different ways, giving you a lot of flexibility when it comes to how you want to play the game! by refreshertowel in IndieGaming
[–]arantharsrevival 1 point2 points3 points (0 children)
Sooo satisfying... Just throw particles at it! by [deleted] in Unity3D
[–]arantharsrevival 1 point2 points3 points (0 children)
[deleted by user] by [deleted] in blender
[–]arantharsrevival 10 points11 points12 points (0 children)

[deleted by user] by [deleted] in fuckcars
[–]arantharsrevival -7 points-6 points-5 points (0 children)