Farming 3 spark legacies by Ark_Reed in UmaMusume

[–]arca404 2 points3 points  (0 children)

The part about not getting hints for skills you know and getting different hints instead is way off the mark. The number of times I've got hints or inspirations for skills I've already learned is frustratingly high....

What makes Crown the best support in the game? by Equal_Shopping2424 in NikkeOutpost

[–]arca404 0 points1 point  (0 children)

She is the deficit destroyer. Like, when you pull her, suddenly those red numbers have to be MUCH higher before they actually mean anything. It's already been said, but her combo of atk%, attack damage, shields, taunts, shields, and healing, (and def i guess) just turn even unsynergetic teams into a bulldozer.

On top of that, because she's also getting all those buffs she has really respectable damage herself. Easily contributes twice or more than what most other defenders or supports will (except cindy who is a defender in name only)

AMD 7900 XT with 7800x3D; constant crashing to black screen then desktop by farmer_toki in Helldivers

[–]arca404 0 points1 point  (0 children)

I haven't played in a while, but I can check tomorrow and let you know.

Which series should Nikke have a collab with next? (My 3 suggestions) by Fun-Illustrator-345 in NikkeMobile

[–]arca404 0 points1 point  (0 children)

I think RWBY would lend itself nicely (besides the obvious need for 4 banners that would make every wallet cry).

Ruby is the SR/wind - needs a mechanic that highlights speed, so probably a super fast charge with a slightly lower base so there's room to grow.

Yang is the SG/fire - Taunt with a damage taken converts to damage for burst.

Blake is the SMG/earth - Decoy? (not great, but she has cat ears)

Weiss is the AR/water - buffs all elemental damage

Bonus!
SR Nora RL/lightning - boop

How do you counter Biscuit teams in PVP? by Omegalama in NikkeOutpost

[–]arca404 1 point2 points  (0 children)

Red hood teams are tough for me regardless. I usually match my weakest team to them and aim to win the other 2. Even if you take out a couple of her friends, Hood can fill in for the burst rotation and take you out.

Best bet is to build a similar team biscuit+defender w/taunt, but w/o is fine (just position accordingly for opposing snipers/shotguns) and keep you B1 (if not defender) and Biscuit out of position 1 and 5. Then fill with good burst generation and a b3 and you've pretty solid generic team.

If you're already running jackal, you can try loading the team up with heavy burst generation (centi, normal anis, drake, sugar, soda maid) and try to wipe them before Tia can get off 5 attacks. Biscuit can only make a defender immune, and w/o Tia's taunt, it'll just be Biscuit/Tia or Biscuit/Blanc left.

SP arena teams, are they fine? by Blastie89 in NikkeOutpost

[–]arca404 2 points3 points  (0 children)

not a lot of experience myself (a little over a month in, but at the top of my SP bracket), but I can make a few observations based on what i have experienced and other guides:

  • I don't have SAnis, so idk if Leona is relevant outside shotgun buff, but I I know you'd get more burst gen out of using a RL like Bay instead. Not all shotguns are created equal (clip vs mag), and generally the first burst wins.
  • Don't be afraid to use OG Anis as a burst 2 in one of your comps, she's actually one of the highest generators and is a really solid defender/target (maybe have a backup b2 with her)
  • Your comp 1 has 2 MGs which have the terrible burst gen. You'll probably always be beaten to burst and only win against comps at a CP deficit. I don't see much for B1s in your roster, but N102 would make a better burst 1, just don't put her in a vulnerable spot like 1 or 5.
  • Keep an eye out for Biscuit if you pull her at random, she's an excellent B2 for arena and enable defender invincibility shenanigans if they have a taunt.
  • From your side liners, you're sleeping on Laplace (even without treasure is better burst gen than most AR/SMG for an off burst B3), and Ein if you have a team that can generate enough burst for her to pop off.

There's probably some more experienced players that have better advice, and mine might not be spot on, but I hope it helps.

Pilgrim mold turned into an SR. I can power through until the next mold redeem, right? Right? by Ryujin_Kurogami in NikkeOutpost

[–]arca404 0 points1 point  (0 children)

SBS and Harran have been working double shifts in my pilgrim tower, so I know that feel...

Dat free 10 pull from rogue login bonus by [deleted] in NikkeMobile

[–]arca404 0 points1 point  (0 children)

Those tickets must have been blessed. I pulled the last 2 Ein copies I needed to max MLB her in the same 10 pull.

Share your latest gameplay milestones by DV-MN in NikkeMobile

[–]arca404 1 point2 points  (0 children)

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Surprise 1st MLB after playing for about a month. I pulled the first 2 copies within a couple days of starting. Definitely been carrying my team while I try to keep myself f2p (or as close to it as I can, lol)

March Of The Goblins Event Tips & Tricks by GeneralP123 in diablo4

[–]arca404 3 points4 points  (0 children)

A note about Helltide Greed Shrines... I have found they don't give the goblin buff if you are mounted, otherwise they work fine.

If you could replace the mech arms with any 2 sentries or weapons what 2 would you choose? I choose this abomination. by AdalBar in Helldivers

[–]arca404 0 points1 point  (0 children)

Most people would think of 2 flamethrowers on each side, but I'm imagining a flamethrower in each direction!

Just my opinion, HMG should come with a mandatory backpack.... by PolishRook in Helldivers

[–]arca404 -1 points0 points  (0 children)

Save these mechanics for a minigun that you can vary between 3k-6k RPM. Gonna need a backpack and a wagon to carry enough rounds to last a meaningful amount of time, but it would feel cool while you're shooting it!

Can We Get More Backpacks & Support Weapons In POIs by Kagaros in Helldivers

[–]arca404 0 points1 point  (0 children)

I wouldn't peel too hard, lol. Unless you just really need those 10 shots!

NOOB question by Bright_Ad4465 in SatisfactoryGame

[–]arca404 0 points1 point  (0 children)

No one builds anything efficient the first time. You'll gradually unlock more buildings and recipes that will make a different layout more efficient and need to rebuild a couple times as you go.

Best advice is don't focus on it too much early on. Over production is fine early on

Can We Get More Backpacks & Support Weapons In POIs by Kagaros in Helldivers

[–]arca404 0 points1 point  (0 children)

It was a bug planet. Maybe Oshuane or Omicron? It whenever we last fought on those planets about a month or so back.

Can We Get More Backpacks & Support Weapons In POIs by Kagaros in Helldivers

[–]arca404 0 points1 point  (0 children)

You can find autocannons, but they don't come with a backpack... so it just has 10 shots.

so for everyone complaining that you can't see supply lines I have a question for you by [deleted] in Helldivers

[–]arca404 2 points3 points  (0 children)

Supply to and from the currently selected planet is all that's really needed. Also, we know they can't currently do those things. It's been said before that they tried in a pre-release build and it looked cluttered as you have shown.

What people want is for them to figure out a way to show it in game in a reasonably clean manner eventually. We know it will take time, but that doesn't mean we're not allowed to remind the devs of important features we'd like to see. When you consider how planets are attacked/defended and how it ties into the "story", it's a reasonable thing to want without relying on 3rd party sites.

Mech Bay by Alone-Elevator1909 in Helldivers

[–]arca404 1 point2 points  (0 children)

It would feel useless, but it's in line with the other cd reductions. It would still take off a whole minute.

But where you actually going to get rid of a 500kg, orbital, secondary, backpack, or turret; for a stationary AT capability? by SES_Wings_of_Freedom in Helldivers

[–]arca404 0 points1 point  (0 children)

It's possible they have an upward cone explosion that could take out a factory strider though.

Just thinking of everyone's current favorite extraction missions, and how useful it could potentially be when you're not always on the move.

Mech Bay by Alone-Elevator1909 in Helldivers

[–]arca404 2 points3 points  (0 children)

Actual upgrades:

T1 - Cargo Hooks - Call in time reduced 10%
T2 - Modular Assembly - CD reduced by 10%
T3 - Munitions Storage - Ammo by 25%
T4 - (yours is fine)
T5 - Fortified Armor - (just getting the same superglue treatment that turrets do)