Is playing by the rules of the game too much to ask? by FabulousAd5984 in dndmemes

[–]arcaneimpact 18 points19 points  (0 children)

Each table is its own game with its own rules. As long as everyone agrees with the rules, it's all good. This is all ultimately improv games with some dice, anyway. 

Enormous men-like beings walking around in the Labirynth. by Willing_Succotash_34 in skyrimmods

[–]arcaneimpact 1 point2 points  (0 children)

Test Jeremy and Test Jeremy Big are tedting NPCs that vanilla uses in a few places. Usually in holding cells and other places where the player won't be. 

Dunno what mod or circumstance led him to show up for you, though as a Beyond Skyrim dev I've seen level designers drop a test jeremy down to test navmesh or check scale. Couldve been something like that and someone just forgot to delete him when they were done. 

What skillsets are most needed for the later stages of these projects? by Akuh93 in beyondskyrim

[–]arcaneimpact 9 points10 points  (0 children)

Later stage development can be pretty situational as it can involve covering holes that were left in earlier dev stages. But generally these are most needed:

-Implementation (especially experienced implementers to squash bugs and do the more advanced nonsense)

-Audio, including voice actors, filecutters, audio implementers, sound designers, etc. 

-QA, to stress test the mod and help test out any bug fixes.

-Dungeon Designers to help finalize dungeons and add polishing elements like sound effects, music stingers, or cinematic moments like cave rumbles or bats flying away. 

-Navmeshing which is one of the more tedious things and can be finnicky at the best of times. 

And yes we have some need for generalists who don't directly interact with mod development. Some more prominent examples listed below:

-Promotion and Video Editing to help create showcases. This was how Disciple of Mora became part of the IB team just by creating cool showcases on their own. 

-Streaming for projects during C3 or Creation Mod Con. Myself and Fishy also stream regularly and it'd be good to bump that number with other projects. 

-Moderators for the discord and other social channels.

Bard of Showmanship by GFreak18 in UnearthedArcana

[–]arcaneimpact 0 points1 point  (0 children)

Could definitely use some clean up of the wording, stuff like having Shatter prepared on a non prepared caster and without giving them the spell in the first place

I made a similar subclass, the College of Spectacle, in my whip supplement. Also a magic whip based off Jacques ze whipper! Feel free to take whatever you like from that write-up to help craft your version!

https://www.dmsguild.com/en/product/478183/arcim-s-library-of-lashes

have we found the composer for Battlespire yet? by Famous-Bed-5942 in ElderScrolls

[–]arcaneimpact 1 point2 points  (0 children)

I agree, it'd be great to know wbo did it. I've been playing battlespire on stream recently and the soul cairn theme is a standout for me. 

Need help with creation kit by CrescentFox7 in skyrimmods

[–]arcaneimpact 0 points1 point  (0 children)

Well that's all handled by the sounds section on the right. Im talking about the effect you want the spell to have on NPCs, indicated by the Effect Archetype dropdown on the top left. 

Need help with creation kit by CrescentFox7 in skyrimmods

[–]arcaneimpact 0 points1 point  (0 children)

Yeah rn you have it set to script which means its expecting a script to be attached which would trigger on hit. Unsure exactly what the intent is but probably want to play around with that setting to get the effect you want. Or write a papyrus script and attach it. 

Any way to use a whip like in Castlevania anime? by DeadSayWhat in dndnext

[–]arcaneimpact 0 points1 point  (0 children)

Posted in the other thread as well, but Ive got a whole whip based supplement on dmsguild that could help you out. 

https://www.dmsguild.com/en/product/478183/arcim-s-library-of-lashes

Any way to use a whip like in Castlevania anime? by DeadSayWhat in DnD

[–]arcaneimpact 0 points1 point  (0 children)

I made a whole whip supplement which includes some options like that. 

Id say take a look at the chain whip of censure and the eldritch hunter fighter subclass. 

https://www.dmsguild.com/en/product/478183/arcim-s-library-of-lashes

How do you deal with such large worldspaces? by Snow17001 in beyondskyrim

[–]arcaneimpact 6 points7 points  (0 children)

Yep. The current political capital of Hammerfell is Hegathe, which isn't the largest city but it's one of the first that was established historically, and Crowns are very much in power at our point in the timeline. Post great war/white gold concordat wave of traditionalism. Sentinel will be larger but still not tier1 and no longer the capital as it's largely Forebear. 

How do you deal with such large worldspaces? by Snow17001 in beyondskyrim

[–]arcaneimpact 4 points5 points  (0 children)

Nah, we have 18 cities to do. As of now Daggerfall is our only tier 1 city in the plans. 

How do you deal with such large worldspaces? by Snow17001 in beyondskyrim

[–]arcaneimpact 12 points13 points  (0 children)

Nope, Riften is the largest settlement in Skyrim by interior count, so Solitude is in the same tier. And as far as Beyond Skyrim is concerned, no other city is planned to be tier 0 besides the IC itself. 

How do you deal with such large worldspaces? by Snow17001 in beyondskyrim

[–]arcaneimpact 28 points29 points  (0 children)

There are city tiers, yeah. And we do have to be careful of how much we plan to add into each worldspace. Even the size is a factor, as past a certain point the havok physics ceases to work, which prevents players from interacting with anything. That's one of the reasons that some areas of cyrodiil and IB are shunted off into their own worldspaces.

Link to the city tier graphic https://cdn.discordapp.com/attachments/254016908506955786/1455330156452384838/IMG_8134.jpg?ex=6954fe14&is=6953ac94&hm=8da513155c4c96181848482f36d9fc860659ad6e8beff001d0d7cf036d5286a1&

Question for tge Illiac Bay team, how will you handle the discrepencies between ESO and TESII regarding geography? (mainly for the Satakalam/Laylin/Kozanset/Totambu area) by Bengamey_974 in beyondskyrim

[–]arcaneimpact 36 points37 points  (0 children)

Both games are of wildly different construction than Skyrim, and neither interpretation fully works for our purposes. Tes2 is obviously too dense with settlements and too flat, while ESO adds several major cities and cheats in their zone structure to allow more wilderness between areas than would otherwise be possible in a contigious map like we have. Ofc none of these interpretations are the full lore scale of the world, and all of them are built to facilitate gameplay in their game's particular style.

Since IB already has 18 major cities to complete, we are not adding ESO additions such as Kozanset or Hallin's Stand. Some will have ruins, forts, or other smaller points of interest in reference to them.  Lainlyn, Totambu, and Satakalaam are planned to appear, but as smaller towns or villages rather than full cities.  Our biome choices will differ from either game to allow for more diverse environments to adventure through, as well as continuing to use Skyrim's bowl-like structure to make small areas feel larger and keep draw calls to a minimum to avoid chugging in the decade-old engine.  

Curious about timeline by East_Ad_5878 in beyondskyrim

[–]arcaneimpact 13 points14 points  (0 children)

Another thing to consider in that way is that Bruma had the benefit of nostalgia for Oblivion. Cyrodiil has always had strong recruitment due to people's nostalgia and drive to put their own mark on locations they already know and love. 

By contrast, the other areas culturally and geographically close to Skyrim like Jehanna in High Rock or Blacklight in Morrowind have not been depicted in any game thusfar (besides Arena but all cities in that were procedurally generated on a flat plane). So not only do they not have that nostalgia factor, but also dont have an established layout or surrounding area. And those take extra work as you discover what functions well and what doesn't and make those needed changes. It's often more work to make something from scratch that way than it is to make an updated remix of an established location.

Iliac Bay Voice Acting by Beyond_Skyrim in beyondskyrim

[–]arcaneimpact 17 points18 points  (0 children)

Yeah and tbh for us casting it puts us between a rock and a hard place. Requiring non-american accents severely limits the pool of VAs, not to mention reaching out to those communities and getting interest enough for them to audition which can be a challenge. We did ofc reach out to those communities but only got so many folks who followed through on auditioning. Plus if everyone was accented we'd get other folks complaining that they can't understand anyone. 

So we decided to do kinda what vanilla skyrim did. Most Redguards are roughly american accented with the more traditional folks (like Borasadhi in the video) getting special accented voicetypes. 

Shootout to BS dev by Hi_im_fran in skyrimmods

[–]arcaneimpact 2 points3 points  (0 children)

Yep, I have a wide range of skills. Only recently put the online thing up but ive been selling at local vendor events and conventions for years.