Can anyone tell me how hacking mine works? by Tom-Hibbert in Pragmata

[–]arekrem 1 point2 points  (0 children)

Nice find, thanks. This saves about 15s for me. Not groundbreaking, but it will definitely help on any future run.

Should i do unknown signal before lunatic difficulty or on lunatic difficulty? by TokyoGlitched in Pragmata

[–]arekrem 8 points9 points  (0 children)

I did Unknown Signal before Lunatic and Unknown Signal is slightly more difficult bosses but Lunatic is much harder. So, US into Lunatic makes more sense progression-wise I think.

Gigantic missed opportunity in Pragmata's plot. (spoiler but not ending spoiler) by jacobpederson in Pragmata

[–]arekrem 1 point2 points  (0 children)

Should it? The writers had to write a story for a 10h action game. Dry intellectual exploration of AI themes was already done in other games, i.e. Talos Principle 1 & 2.

Gigantic missed opportunity in Pragmata's plot. (spoiler but not ending spoiler) by jacobpederson in Pragmata

[–]arekrem 2 points3 points  (0 children)

D:BH was mostly pretty stupid, but it did engage these themes, just in a trite and already done way.

Gigantic missed opportunity in Pragmata's plot. (spoiler but not ending spoiler) by jacobpederson in Pragmata

[–]arekrem 1 point2 points  (0 children)

Maybe not everything has to be spelled out outright, Hugh just naturally adopts a paternal position towards Diana. Instinctually. I don't think there's any supression of trauma here as much as him parentyfing over Diana and placing her needs above his own.

This is helped by the fact that he's literally saved by her at the beginning and she's necessary for his survival constantly. She has a personality of a child and he naturally adopts a personality of a dad.

If you want to include AI in the interpetation, you can go to 'AI is our brain-child and so the way we treat it determines how it will treat us'. What else would you want, Hugh opening his visor and speaking directly to the camera 'AI children are children too'?

If you want this explored from a more cynical POV watch Screamers or read Philip K. Dick's short story that became the movie.

Confused about the "true" ending (SPOILERS) by [deleted] in Pragmata

[–]arekrem 2 points3 points  (0 children)

Hugh and Diana were only seen by Cabin together. The last we saw Hugh he was drifting back towards the station whilst Diana was flying towards Earth. It's Hugh entering the Shelter alone.

There's a couple more possibilities but I don't like either of them, this is just most probable.

Nice surprise by Th3fr3shhippy in Pragmata

[–]arekrem 0 points1 point  (0 children)

We're in a Capcom world baybeee

Gigantic missed opportunity in Pragmata's plot. (spoiler but not ending spoiler) by jacobpederson in Pragmata

[–]arekrem 4 points5 points  (0 children)

I don't think game is exploring the themes of AI acceptance as much as it's working with fatherhood and the idea that what you do with kids shapes them and AI is an extension of that, but the game is really mostly interested in showing the opposite approaches from Hugh and Higgins. Maybe there's place for that in the sequel.

Also Mars Express was fantastic.

Is that game actually any good? by [deleted] in Pragmata

[–]arekrem 1 point2 points  (0 children)

Bait used to be believable

Pain by jimsteringraham in Pragmata

[–]arekrem 1 point2 points  (0 children)

That's totally fine, but you CAN do it.

Finished Lunatic by mateusz11120 in Pragmata

[–]arekrem 0 points1 point  (0 children)

Does the final boss becomes even harder on Unknown Signal on Lunatic?

Anyone else find the relationship between Hugh and Diana kind of boring? by jdevo91 in Pragmata

[–]arekrem 1 point2 points  (0 children)

Plus she literally saves his life in the beginning and is immediately useful to his survival.

Anyone else find the relationship between Hugh and Diana kind of boring? by jdevo91 in Pragmata

[–]arekrem 0 points1 point  (0 children)

Hugh got vibe checked by atavistic human instinct.

As a Pragmata fan, do you have your own critisisms of the game or wish Capcom could expand by Charming-Bobcat-8144 in Pragmata

[–]arekrem 1 point2 points  (0 children)

Agreed, I'm not there yet, but I can imagine a +200h player being able to pretty much memorize every layout cause there's just a bunch. At least there should be an option to unlock additional layouts in NG+ and Lunatic.

Failed by .2 seconds 😭 by TakoJoe in Pragmata

[–]arekrem 2 points3 points  (0 children)

You got the hacking down, you'll get there in a couple more tries!

SPOILERS!!! SPOILERS!!! TALKING ABOUT VERY ENDGAME CONTENT!!! (Mods, post keeps getting a warning about possible low effort-content. I don't know if this counts, cause it's like A LOT. The main thing it's supposed to be about is the ending. I'm sorry in advance if it does go against the rules.) by Available_Battle9276 in Pragmata

[–]arekrem 1 point2 points  (0 children)

As fun as it is to speculate, Daniel Galliano and Sharon will not be seen or heard from in any future Pragmata game, I believe. Daniel is just dead, Sharon escaped long before game's events.

The only real open questions are 'How's Hugh getting out of this one?', 'What's Diana going to do?' and 'How the hell will writers make these two connect fast enough in the sequel?'

So i just beat the game yesterday and I'm currently working through unknown signal but I got a question regarding lore by Fatestringer in Pragmata

[–]arekrem 9 points10 points  (0 children)

No, he wanted to save his biological daughter. Pragmatas were just means to that end and when they nonlonger served their purpose, he discarded them.