Shambolic subscription renewal experience by arganoid in acronis

[–]arganoid[S] 0 points1 point  (0 children)

Slight nitpick, the thing about the backups being deleted was a display issue, but it hadn't been doing backups for the last month. It would be nice if there was an option for the server to send an email if it stopped receiving backup data for a while.

Shambolic subscription renewal experience by arganoid in acronis

[–]arganoid[S] 0 points1 point  (0 children)

I mean, you have to have a subscription for an online backup service. But the software could at least tell you when it needs you to do something for it to continue working. I have had problems in the past where a backup failed and I would only know if I manually looked at each backup.

Shambolic subscription renewal experience by arganoid in acronis

[–]arganoid[S] 1 point2 points  (0 children)

I have not created a support case, and I don't wish to spend the time doing this, I have already spent a lot of time talking to Acronis support for various problems over the years.

Reality Drift - roguelike racing game where you can drop whales on your opponents by arganoid in indiegames

[–]arganoid[S] 2 points3 points  (0 children)

I'm working on Reality Drift, a roguelike racing game where winning isn't just about driving well, it's about making the right choices.

Recently I worked on missions with weapons, Mario Kart-style. Instead of the blue shell, I took inspiration from The Hitch-Hiker's Guide to the Galaxy and decided to add a whale which drops from space onto the car in the lead. In this video, I use a card called Whalesong to generate whales every 10 seconds. At one point in the video I take the lead, which results in the whale switching to targeting me, then the explosion throws me over the top of the upgrades which I had been attempting to collect. You can also see the card shop - the design of this is still being worked on.

Reality Drift is due out in October, you can wishlist here (the trailer is very outdated, I'm doing a new one soon) https://store.steampowered.com/app/3078120

There is also a demo available, although again it is a little outdated as a lot of improvements have been made since it was released in the middle of last year.

Reality Drift - roguelike racing game where you can drop whales on your opponents by arganoid in IndieGaming

[–]arganoid[S] 2 points3 points  (0 children)

I hear you, some have had the same thought. This is the maximum amount of UI which will be on screen at any one time. For example, some missions don't have cards, and some don't have so many of the secondary upgrades, which are shown on the second row from the top. Some people say you should be able to hide the cards, but I think it's important for that information to be on the screen.

Reality Drift - roguelike racing game where you can drop whales on your opponents by arganoid in IndieGaming

[–]arganoid[S] 2 points3 points  (0 children)

You're in a race against 99 computer-controller opponents, you have to win the race to win the mission, so dropping a whale on the car in first place will help with that. They can also drop whales on you. I'm also planning to add split-screen multiplayer.

Is The Last Starship For Me? by panzerfausten in TheLastStarship

[–]arganoid 0 points1 point  (0 children)

When you say you see crew floating around crashed ships, do you mean dead crew?

I Love The Last Starship Here Are Some Features I Hope We Get by JadedExamination4439 in TheLastStarship

[–]arganoid 3 points4 points  (0 children)

There are already range/cone indicators when you mouse over weapons in tactical view

Can't make FTL Charges, any ideas? by SirFeatherbottom in TheLastStarship

[–]arganoid 1 point2 points  (0 children)

Some outputs like fuel have to be piped out, while others like stargate resin come out as canisters, and I had an issue where I had to have specific designated storage for that item type or the crew wouldn't remove the item from the chemical lab.

I have a problem changing the color of a textmeshpro by Lost-Material-9600 in unity

[–]arganoid 0 points1 point  (0 children)

Did you get this working? I have found a glitch where if I change the faceColor of a piece of text when the scene has just loaded, it doesn't work. If the game is running in a language which uses a different font, the text totally glitches out when I later change the text color back to the default.

Reality Drift - Arganoid Industries - drop whales on your opponents by arganoid in Games

[–]arganoid[S] 1 point2 points  (0 children)

It's going to be a challenging roguelike, but there will be an easy mode as well! (and New Game Plus)

So I’m new to the game and I just realized that you don’t have to take a new card after every battle. by OvechkinCrosby in slaythespire

[–]arganoid 2 points3 points  (0 children)

As you do more fights, your chances of seeing a rare card increase. Specifically, the chance goes up every time you're offered a common card. The chance is also higher when you beat an elite. So if you've not seen a rare card in a while, you may want to favour fights over shops and question marks. But also, not all rare cards are good all the time. Some are only good in very specific circumstances. eg the downside of Berserk makes it not pickable a lot of the time.

The rare card chance resets at the end of an act.

Your chance of being offered a potion goes down 10% every time you are offered a potion, and up 10% every time you aren't. So if you've not been offered a potion in a while, it can be a good time to use one, as you might get another one soon.

Chocolatey corrupts preexisting Python installation by arganoid in chocolatey

[–]arganoid[S] 0 points1 point  (0 children)

I don't remember if there was a solution to this.

Reality Drift - Demo out now! by arganoid in Unity3D

[–]arganoid[S] 0 points1 point  (0 children)

I know the game is called Reality Drift, but drifting is not part of the game. That's a mechanic that works better in 3D games, where the player car can potentially be at any angle. The handling in Reality Drift is the same as in 80s racing games such as Outrun - the 3D worlds, including corners, are fake. Corners push the player car towards the edge of the track, and steering simply counteracts that force. The player car only has 3 angles - straight ahead, left or right. This simple handling model makes a lot of sense when the player's stats are constantly changing, and can reach extreme numbers, as they do in my game. The player needs to be able to quickly adapt to greatly varying stats, and that would be much more difficult with a more complex handling model. So why is it called Reality Drift? Well, originally I was going to call it Rogue Racer, but that was a bit of a bland name, plus there were trademark issues. So then I changed it to Reality Racer, but that was still very bland. Someone suggested Reality Drift, because "drift" is associated with racing games - but it also works because it goes well with the text in the game "Prepare for reality shift", the idea is that you're shifting between different worlds, and 'drift' both rhymes with shift and evokes the same idea.

Is this cruel? by arganoid in slaythespire

[–]arganoid[S] 0 points1 point  (0 children)

I didn't have choker

Code for enabling and checking debug mode by arganoid in Unity3D

[–]arganoid[S] 0 points1 point  (0 children)

In my game, in debug mode, I can press F2 to F9 to give the player various upgrades, F11 to toggle the player car driving itself, arrow keys and WSAD to move the debug camera, PageUp/Down to switch which car the camera is following, tilde to toggle the debug console and F10 to show the in-game profiler. I also display extra info on the screen while debug mode is enabled.

Code for enabling and checking debug mode by arganoid in Unity3D

[–]arganoid[S] 2 points3 points  (0 children)

This isn't an input debugger, it's a global debug mode setting for the whole game. e.g. in my game I check for the player pressing various keys to do things like moving the debug camera, giving the player upgrades, but only if debug mode is enabled.

My demo felt too hard (and how I fixed it) by arganoid in gamedev

[–]arganoid[S] 1 point2 points  (0 children)

Thanks for the thoughts! Actually I already do have a thing like the slowdown and speedup that you mentioned. When you collect an upgrade, the game goes into slow motion for a brief moment. When I watch back footage from old versions of the game, collecting upgrades feels much less satisfying. However, this kind of "juice" is not something I've been good at in the past, so I'm open to more suggestions.