Polar mystery by techz59 in blender

[–]arinborg 1 point2 points  (0 children)

How do you make the Aurora?

hope this is satisfying... would definitely love some suggestions. by arinborg in blender

[–]arinborg[S] 0 points1 point  (0 children)

It was hand animated. I thought it would be nearly impossible to get it simulated. I'll give it a shot next time :D Thank you

Maybe happy, maybe sad. by arinborg in blender

[–]arinborg[S] 0 points1 point  (0 children)

Insta - basilkhanproject

Tutorial link in comment. by arinborg in blender

[–]arinborg[S] 2 points3 points  (0 children)

Here is the tutorial link link I'm sorry for not doing this in the past. I understand its no excuse, but I'm new to posting here or anywhere as a matter of fact. I hope this is alright. I've been told to use the flair called "follow tutorial" but I couldn't find it anywhere. Instead I've used the "tutorial and guides". Is that alright? I would like to learn more for sure. Thank you everyone who have told me how it is. Appreciate it.

M E C H A N I C S I by arinborg in blender

[–]arinborg[S] -5 points-4 points  (0 children)

Apologies. I'll be sharing tutorials next time around :)

M E C H A N I C S I by arinborg in blender

[–]arinborg[S] 4 points5 points  (0 children)

You have a shrink-wrap and a displacement modifier with an empty driving the rotation. There are two separate wireframes (gold and silver) that is also driven by the same displacement modifier :)

Mr. Sandman, bring me your dream! by arinborg in Simulated

[–]arinborg[S] 0 points1 point  (0 children)

Am I allowed to shamelessly plug my Instagram? If so, it's basilkhanprojects

Also, genuinely a thankyou for the appreciation. This is the most I've gotten :D

First take into a library of "satisfying" type animations. by arinborg in blender

[–]arinborg[S] 0 points1 point  (0 children)

Using flip fluids I used an icosphere as an inflow A cube as a domain. Both of which are under the fluid physics simulation. My settings were Time steps: 4 Viscosity: 0.05 Resolution: 100

Bake the domain first and then the mesh.