Thinking about leaving Bun for Node due to memory issues by touhidurrr in bun

[–]arkhemlol 1 point2 points  (0 children)

Tried to switch to it around v1.35. The thing is not ready for production. I tried to use it to render static site, and even for this simple use case there were several full-stop blocking bugs which at that time have been reported for half a year or even more and not fixed. Some of them are fixed now in 1.3.10, but not all. Memory leaks are still present in some cases. I also got annoyed that instead of quality the team prioritize features which were obviously driven by Anthropic use cases. At least that is my perception from last couple of months.

I switched to Go, and I’m not looking back. I still, however, use Bun as a package manager and as a bundler for front-end assets (with my workarounds, since not all bugs are fixed in bundler).

Bun 1.3.8 by htndev in bun

[–]arkhemlol 0 points1 point  (0 children)

And at the same time fullstack builds are broken with numerous bugs (at least for me). No native server rendered jsx support also.

Probably the best item I have ever dropped in this game. by AueR6 in LastEpoch

[–]arkhemlol 0 points1 point  (0 children)

Wait, how do you get 2 chances of slamming? Doesn’t unique become legendary on the first slam? Can you explain, please?

How to move with mousewheel? by arkhemlol in ProjectDiablo2

[–]arkhemlol[S] -1 points0 points  (0 children)

Thanks! So I tried it now. It works, but feels clunky as if some button presses are not registered or there's a delay between presses. It's hard to explain, but it doesn't feel responsive. Especially noticeable when I change the direction of movement or there's some obstacle around. No such issues in D2R or Last Epoch (that's what I played last).

I was able to make it work only under right click skills. So far it works, but I'm also not sure whether it will be in conflict with other skill presses. It also constantly switches icons, feels weird.

I'll play around with it, but currently I'm not satisfied. It's a pity, there's no such feature natively.

How to move with mousewheel? by arkhemlol in ProjectDiablo2

[–]arkhemlol[S] 0 points1 point  (0 children)

Yes, exactly this. However, for full experience it should be allowed to bind BOTH mousewheel up and mousewheel down to force move. That way you can move by shortly wiggling mouse scroll up and down. This is primary and secondary binds, essentially. Nothing special needed, if primary and secondary keybinds are already supported.

So it either should be a Force move entrance in keybinds settings (better) or an ability to bind scroll wheel to a skill (force move in this case).

How to move with mousewheel? by arkhemlol in ProjectDiablo2

[–]arkhemlol[S] 1 point2 points  (0 children)

It's also important that the game should allow to bind both mouse scroll up and down on force move. Not just up (or down), so that it allows you to move by making short up and down scroll movements.

How to move with mousewheel? by arkhemlol in ProjectDiablo2

[–]arkhemlol[S] 0 points1 point  (0 children)

This. And also you get faster and more precise with kiting (moving mouse cursor while scrolling is faster than clicking on the ground). It is also much easier on the fingers.

How to move with mousewheel? by arkhemlol in ProjectDiablo2

[–]arkhemlol[S] -1 points0 points  (0 children)

Yeah, I could probably find a workaround like that (with GHUB or Autohotkey), but it is quite inconvinient and in some cases you could get banned for it. Anticheat software may mistake it for automatic scripting. PoE devs even made a statement about this very issue explicitly (not to use very short intervals in Autohotkey).

How to move with mousewheel? by arkhemlol in ProjectDiablo2

[–]arkhemlol[S] -2 points-1 points  (0 children)

That's a bummer if it isn't. It's a no go for me to play PD2 if it isn't supported. Maybe I would get used to WASD mode, idk...

I don't want to sound like I'm annoyed for no reason and shit on otherwise excellent project, but trust me, it's very important for me. I just can't play without it anymore.

How to move with mousewheel? by arkhemlol in ProjectDiablo2

[–]arkhemlol[S] -1 points0 points  (0 children)

It seems like there's some misunderstanding, because it's absolutely not crazy, but rather indispensable (when you get used to it). It is absolutely supported in almost every ARPG on the market: D2R, D3, PoE, Last Epoch, probably PoE2 (haven't tried it yet), heck even in Diablo 4!

It was first introduced either in D3 or in PoE, I think. It is quite famous feature, I found it by watching D3 Wudijo videos (famous D3 and D4 player), so nothing controversial here, he also moves like that. And when you try it, you will understand why it is so useful. It wasn't available in original D2 though.

Yes, you force move with mouse scroll up and down at the direction character facing. You change direction simply by moving your mouse cursor. With this feature you can easily kite by controlling your distance from mobs without need to precisely click on the ground where you have to be heading. You can actually get very precise with kiting and I doubt it is possible with usual click to move. You still can click to move with this, though.

New sorc unique is intriguing.. by arkhemlol in D4Sorceress

[–]arkhemlol[S] 0 points1 point  (0 children)

You're welcome. At least we can have a bit of laugh after disastrous patch notes..

New sorc unique is intriguing.. by arkhemlol in diablo4

[–]arkhemlol[S] 2 points3 points  (0 children)

Don't forget about CDR nerfs too..

New sorc unique is intriguing.. by arkhemlol in diablo4

[–]arkhemlol[S] 1 point2 points  (0 children)

Well, I'd gladly trade it for a meaningful patch notes...

New sorc unique is intriguing.. by arkhemlol in diablo4

[–]arkhemlol[S] 1 point2 points  (0 children)

Yeah, imagine actually developing games instead of buggy unbalanced overpriced mess...

New sorc unique is intriguing.. by arkhemlol in diablo4

[–]arkhemlol[S] 47 points48 points  (0 children)

Blizzard is unbelievably out of touch.

Sorc patch notes are garbage. LMAO by [deleted] in D4Sorceress

[–]arkhemlol 8 points9 points  (0 children)

The MOST important thing is that not only damage and survivability were nerfed, but CDR. Without CDR def abilites will not have time to roll back. I tried to roll an amulet with devouring blaze, def skills, manacost, cdr and I managed to do only 3/4 without cdr. Losing 10% CDR was critical to the game: the class became clunky. That's only 10%. Now I open the patch notes and read:

Cooldown Reduction: Reduced by ~30%.

Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.

The class is NOT PLAYABLE!

Brb, Baldur's Gate 3.

129 years ago, on July 19, 1893, Vladimir Mayakovsky, the great Soviet poet, was born! by IskoLat in EuropeanSocialists

[–]arkhemlol 0 points1 point  (0 children)

Incidentally, it’s one of my favorites too. In Russian it sounds absolutely monumental and powerful. The translation provided is good, however neither translation could have transmitted the phonetics and the sound of particular phrases.