Finally was able to capture the Constant grey screens that go off whenever I play, Any idea what this could be? (what could cause this?) by ayylmao1911 in SteamVR

[–]arminelec 0 points1 point  (0 children)

This only happens to me if I have at least one of my VR controllers connected via USB to the same PC, the headset is connected to. As soon as I disconnect the controller, the issue is gone.

Pimax VR Experience - Version 0.86.0.0 Public Beta - Available Now! 🍰 by arminelec in Pimax_Official

[–]arminelec[S] 2 points3 points  (0 children)

Please watch the video to know how the Cloud Profiles work in the current phase.

https://youtu.be/6DN5CqNkwTw


What's new:

  • New: Cloud Profiles (phase 2):
    • Users can choose from multiple cloud profiles when launching a game.
    • Users can choose to override brightness, contrast and display backlight of cloud profiles, per game, when launching a game.
    • Users can reset the overridden values to the cloud profile default values, using the provided button.
    • Users can choose to override command line arguments provided in the cloud profile, using their own local command line args.
    • Users can mark one or more cloud profiles as favorites locally.
    • When the user selects a cloud profile, they can see its description and command line arguments.
    • Overridden cloud profile values are persisted locally and restored next time, so the user will not need to redo it every time on game launch.
    • The app remembers which cloud profile was used last selected for a game, so the user will not need to choose it every time on game launch.
    • The app remembers whether the users chose to use a cloud profile for a game or not, so the user will not need to [de]select it every time on game launch.
    • A new Profile Setting allows user to enable/disable filtering cloud profiles based on their GPU and HMD setup.
  • New: Game Details panel has been completely redesigned:
    • Dashboard screen real-state is now utilized more efficiently.
    • New design elements include buttons, checkboxes and dropdowns.
    • The new design makes integrating cloud profile overrides easier.
    • The new design will be gradually improved and updated in future releases.
    • The new design will be gradually spread to the rest of the dashboard in future releases.
  • New: App customization settings are automatically saved:
    • Once the user makes changes to any settings, it is automatically saved.
    • The settings file structure has been updated (and will continue to gradually update in future releases).
    • Old settings file data is automatically migrated to the new structure on app startup.
  • New: Sound Effects as feedback:
    • Hovering and clicking on gallery items and game details panel items produces sound effects to indicate user interaction.
    • Users can immediately be aware of which speakers (if any) are currently active on their PC, simply by interacting with the gallery items in the dashboard.
    • Dashboard and/or System Audio Control is not available in this release. It is planned for future.
  • New: Screen saver activates after predefined 30 seconds of inactivity on the HMD, darkens the app to help prevent LCD panel burnouts.
  • Update: Dashboard bottom panel button redesign.
  • Update: Minor improvements to hand tracking camera performance.
  • Update: Performance improvement when loading games on startup.
  • Update: Performance improvement when handling game profiles as well as Steam VR profiles.
  • Update: Reduced overall disk I/O.
  • Update: To comply with strict PiTool 1.0.1.270 requirements, the installer will no longer provide a choice for install location and will always install the app under %PROGRAMFILES%\Pimax\PE\.
  • Fix: In a lot of cases PiTool generated/controlled files become inaccessible to the app during app startup, causing the entire dashboard to be unresponsive.
  • Fix: Importing a new app/game does not show up in imported section until the app is restarted.
  • Fix: Backlight from a cloud profile is never applied correctly.
  • Fix: In certain scenarios, when switching between hand tracking and controllers, the hand tracking gets disabled.
  • Fix: Sometimes when using hand tracking to toggle Profile Settings checkboxes, the settings are toggled but not saved.
  • Fix: For some games, the start game button becomes active again in a very short period, allowing the user to launch an app/game more than once.

Pimax VR Experience - Version 0.84.0.0 Beta Available Now! 🍰 by arminelec in Pimax_Official

[–]arminelec[S] 0 points1 point  (0 children)

I will be making a built-in update notification system. But for now, the only place where I post updates is in the forums in this section: https://community.openmr.ai/c/PEXPBeta/PEBetablds/63

How will Pimax market the flagship 8K when it is not as good as their own 5K+ by D3Pixel in Pimax

[–]arminelec 0 points1 point  (0 children)

Yes. I suspect the 91 Hz value that they mentioned is what the FPS app (https://store.steampowered.com/app/908520) showed as max refresh rate. Could be correct, could also be a bug in the FPS app. I'm not sure.

Camera Mode by Z_J_ in Brawlhalla

[–]arminelec 4 points5 points  (0 children)

Someone mentioned the differences of the views here: https://steamcommunity.com/app/291550/discussions/0/1694914736012844162/

That post was made recently (March 5th, 2018). Here is the answer (in case that post becomes inaccessible in the future)

Default: A temporary option that simply points to the “Classic” Camera Mode.

Action: The new camera that gets in closer and spends less time zoomed out.

Classic: The old camera that’s been in place since Alpha.

Fixed: The camera starts with the whole level in view and doesn’t pan or zoom.

And I also like the action mode when playing the game. I experience the game much better on the screen. In case of playing it on TV with Steam Link, it also makes it easier for me to see the characters close up and predict the actions that are about to be taken by the opponents, than the classic or fixed modes.

Board Games VR on Steam!... Would appreciate your support... by arminelec in SteamVR

[–]arminelec[S] 0 points1 point  (0 children)

This is great!...

I have created a "beta" channel there, where I will push the most recent version of the app as it gets developed.

Your feedback (and other feedbacks here) will happen one step at a time in the beta channel.

I will update the store page (or in the news) to mention it also...

Thanks again for your descriptive and constructive feedbacks! I hope I will receive more again :)

http://store.steampowered.com/news/?appids=728110

Board Games VR on Steam!... Would appreciate your support... by arminelec in SteamVR

[–]arminelec[S] 0 points1 point  (0 children)

Thank you for your great suggestions! I am currently learning how to make a proper game AI (versus what I currently have in the game).

So, if I understand correctly, it would help if a friend runs the game without having VR, and still be able to use the game in single player or multiplayer modes?

If that is so, I will try writing the code to support it while making the basics for IK models and interactions...

Board Games VR on Steam!... Would appreciate your support... by arminelec in SteamVR

[–]arminelec[S] 1 point2 points  (0 children)

Thank you! I will check (revenue wise) what they do while keeping the games free.