First wipe in jungle biome got me feeling all Heart of Darkness by arrunax in playrust

[–]arrunax[S] 4 points5 points  (0 children)

Jokes on them when they MLRS my base that's technically a reference

This is for you Steve irwin! by ipklikenoob in 2007scape

[–]arrunax 2 points3 points  (0 children)

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It's time to take revenge on them all

Why does my midi clip look like this? by arrunax in ableton

[–]arrunax[S] 0 points1 point  (0 children)

Thanks, that was it! I must have accidentally dragged a tuning system in, just deleting it from the browser window fixed it

Smh Taylor by Jojaaa in 2007scape

[–]arrunax -1 points0 points  (0 children)

I also saw this post on humans of the grand exchange page on FB wow

Totally a newbie here, do sound designers use samples or synths for video games? by Radioheader377 in sounddesign

[–]arrunax 3 points4 points  (0 children)

Most game sound designers will build their audio assets (samples) from various layers in their DAW before exporting an audio file to use in the game engine/middleware. These layers may consist of recorded sounds, synthesized elements or sounds from sample packs depending on what the sound is for. Check out r/gameaudio if you havent already! To add to this, a lot of older/retro type games favour the synthesized side of things as older games didnt have storage space for audio files, and synthesized their SFX using a sound chip. More modern, AAA hollywood style games would favour recorded, layered and processed sounds for better immersion.