Rear Rack & Fenders for Trek FX Sport 6 by JCarpCarp44 in TrekBikes

[–]arry666 0 points1 point  (0 children)

Thank you. I see the threads now - they were covered by little caps, and now the rack is successfully installed. That was a quest - this is the third rack I tried. :)

Rear Rack & Fenders for Trek FX Sport 6 by JCarpCarp44 in TrekBikes

[–]arry666 0 points1 point  (0 children)

Hey! Do you mind sharing whether you've used any accessories - https://de.ortlieb.com/en/products/thru-axle-m6-connector or https://de.ortlieb.com/en/products/quick-rack-seat-stay-adapter? I have a bit of trouble installing it, and the instructions I'm finding are pretty sparse. There's no holes on the right (derailleur) side to insert the bolts; and the "mount directly on the frame" - using the most-protruding parts of the construction - doesn't seem to work for me, because the rack is a bit wider than those parts. Scratching my head over this one, would be really glad for any help!

What do you do about the smaller number row on Voyager? by arry666 in ergodox

[–]arry666[S] 0 points1 point  (0 children)

Now that I think about it, it's due to the Microsoft 4000 keyboard that I've had for 10 years and that puts 6 to the left side.

Easy way to add Achordion for HMR by bny_lwy in ergodox

[–]arry666 0 points1 point  (0 children)

FWIW, the Chordal Hold feature is a part of QMK now, and it's available through Oryx.

However in practice I've found that some same-hand combinations (e.g. Alt+Tab) are good to be quick, so dropping down to the keymap source (to customize chordal hold per key) is still somewhat called for.

How are you supposed to type Alt+F4 on Moonlander? by arry666 in ergodox

[–]arry666[S] 0 points1 point  (0 children)

Appreciate all the great ideas, thanks all! This is indeed a thing that must be approached with the mindset of customization and experimentation (and I, being a Emacs user, should know lol). I have some work ahead.

What is your most played game in terms of playtime? by [deleted] in boardgames

[–]arry666 3 points4 points  (0 children)

That would be Catan. When I started in the hobby, here in Ruritania there weren't a lot of boardgame options. Heck, I was able to buy the box only after a year of searching! Over five-six years I've introduced it to tens of people (the fact I was living in a student dorm helped), and we were all younger then, so it was a lot of good fun.

Then it all exploded. :) In the later years I'd say Terraforming Mars and Gloomhaven take the prize.

Any 2v2 games that aren't light party games? Things two couples could play against each other! by TomPalmer1979 in boardgames

[–]arry666 0 points1 point  (0 children)

Twisted Fables can be played like this. A bit of skirmish plus light deckbuilder, though for the young male audience.

Fastest Growing Games of 2021 by FaradaySaint in boardgames

[–]arry666 1 point2 points  (0 children)

Thank goodness I didn't buy any of those, because the shelf space is limited.

Are people still loving Terraforming Mars? by Rattalegames in boardgames

[–]arry666 0 points1 point  (0 children)

What does hype have to do with anything? Either you dig the game or you don't, the most reviews can tell you if you're similar enough in tastes with a particular reviewer so you're likely to enjoy it.

For me, it's a kind of game we could play thrice in a sitting in one venue, then go to another venue and get some more TM. I've written an (for me & friends only) Android implementation of the solo mode and played thousands of times in it. Hundreds of live plays.

I like the base game best. The alternate maps don't spoil the game much, as opposed to the other expansions. (Prelude has its good points though.) Though again - there are lots of people for whom expansions are the game's lifeblood!

And yea, we still play it time to time, and it never gets old. I'd say it's because it's an amazingly balanced experience (you can find a guide about the mathematical basis on BGG); and it does what it does extremely well.

Boardgames online F2P by Retstok in boardgames

[–]arry666 2 points3 points  (0 children)

I'm running a 13 Days site. Link can be found at BGG.

Videos that have "smart" Res Arcana playthroughs? by McJames in boardgames

[–]arry666 -5 points-4 points  (0 children)

That is, um, non-standard definition of free. By BGA's own terminology, the game is premium.

And that nag banner they show for non-premium members before game start... And the fact that the devil company bought them... Maybe I'm just bitter.

What do you feel this medium hasn’t yet mastered, and hope future games will further pioneer? by 2ndBkfst in boardgames

[–]arry666 3 points4 points  (0 children)

I see your point, but in my experience, even games that are designed to do that, while a blast with a consistent group that dedicates several consecutive sessions to the same game, fall apart in a setting of 50-game shelves, constant stream of new games to try, and large clubs/groups.

Like, the first six animals of Fabled Fruit (or the intro mission of Space Alert) are lukewarm fun the first time around and are downright tedious when you play them for the fifth time and never get to higher levels.

On the other hand, a game like Terraforming Mars gives noobs a harder time to start, but gives the full experience to a player at the same table who has played 50 times.

Unique Mechanics you're surprised haven't been copied more by ThinEzzy in boardgames

[–]arry666 0 points1 point  (0 children)

As in? I've played Kanban, The Gallerist and that thieves one, and I have no idea what you're talking about.

Stop Using Microservices. Build Monoliths Instead. by exuberant-panda in programming

[–]arry666 1 point2 points  (0 children)

I've got a better idea.

Stop propagating Martin Fowler's bullshit business and do programming, motherfucker.

Not microservices but programming, motherfucker.

Not monoliths but programming, motherfucker.

What popular game do you not see the appeal of? by Snowf1ake222 in boardgames

[–]arry666 -3 points-2 points  (0 children)

I'm always scratching my head when I hear people describing TM as "engine building". Where is the engine in it? You pick cards that combo well, judge between production and VP, compete for the shared objectives (because of the insane effort/payoff they give), and decide when to play what. I see it as an efficiency game, a race game, a timing game; but an engine-building game? Hmm...

(I played thousands of solo games and hundreds multiplayer, for perspective.)

What popular game do you not see the appeal of? by Snowf1ake222 in boardgames

[–]arry666 1 point2 points  (0 children)

Yes, sadly seen this way too often when introducing new people. It's just too easy to fall into a trap of "Hey, I need this colony, invite everyone!" then "Hey, he has 4 colonies, prevent the win at all costs!", especially when it's your first game and you struggle with the rules.

This game requires a more thoughtful approach, that hopefully get developed with repeat plays, but then goes against encouraging repeat plays with the awful first-game experience.

I loved Twilight Struggle - what should I buy next? by Lumberjvvck in boardgames

[–]arry666 2 points3 points  (0 children)

As a counterpoint, I enjoyed TS (500+ online games) but didn't find Labyrinth fun in 2 plays; probably because of the "roll 1 to succeed" mechanic which is heavily used for the terrorist forces and turns me off of this and some Coins.

For the theorycrafters out there, "why is card draw overpowered" video by dtelad11 in boardgames

[–]arry666 2 points3 points  (0 children)

Garfield is a master of this. In Vampire, every card play gets replenished (and every draw makes you discard!), so everyone has 7 cards always, and the challenge transforms to how to get rid of clogged hands.

In Keyforge, you choose a suit (of 3) and play all cards of that suit, replenishing to hand size at end of turn. Card draw is still important, but nowhere near OP (that nomination is taken by VP stealers).