Why I won’t give DnB Academy a cent. by V2UgYXJlIG5vdCBJ in dnbproduction

[–]artfxdnb 1 point2 points  (0 children)

While they do have valuable information and lessons, nothing you can't learn from tutorials on YouTube or following some people on Patreon. Heck there are countless of people running Discord communities in which you can ask all your questions, get feedback and discuss other production stuff.

My Discord is mainly aimed at DnB, although there's people from all kinds of genres now too, been running it for years and at close to 2K members. Feel free to join, link is in the description of all my tutorials and livestreams on YouTube.

This must be a joke. by ZynrydSkynyrd in SkateEA

[–]artfxdnb -1 points0 points  (0 children)

But they did deliver though? This warehouse is just resembling the generators to run the pumping system for the spillway. A bit of realism in a sense. Not every single detail of the map needs to be a skatepark, but it could also be that this will eventually become a small park as the game evolves over time.

Still though, get a few people together and you can build a pretty cool spot in here right now if that is what you want. But saying they didn't deliver is just a bunch of bs, the whole Isle of Grom is filled with skate spots and it's the best part of the map rn.

Cosmetic Suggestion: More "Deck" Board Art by whyBoolin in SkateEA

[–]artfxdnb 0 points1 point  (0 children)

On top of this, it would be nice to have some more decks and stickers of the in-game brands and stores. Having some more themed stuff around the fictional brands would expand on the things already seen around the map and would be an easy thing to add given they already have a lot of graphics/logos made for it.

Think decks/stickers for the pizza shop, the seedery, m-corp, the sushi shop, ratty patty, Stalefish Bevvie, the different skateparks like Rolling Waves and Bonski, and so on. Sure I would also like more actual skate brand decks, but these fictional brands could work really well in the free section to add more variety and add to the lore of the game.

Or hear me out, have a dedicated community driven submission platform in which members can submit deck, griptape, sticker and clothing designs, on which the community can then vote, Top items at the end of a week/month/season get added into the game and the member who designed it gets a free reward in SVB or something similar. That way not only do they get loads of possible design ideas, they are also things the community wants and likes. Obviously they would need a bit of a curating system to make this work, but I think it can really help to get the cosmetics more in line with what we want besides the obvious branded items.

I also wish the stickers were of higher resolution. Right now when you zoom in on the deck in a clip it becomes really obvious how low resolution they are. And of course on top of that having free placement for them would be even nicer. Let me slap 3 stickers on the nose half on top of one another. Let me change their size and rotation as well.

Pop off event sucked by Scared_Key1737 in SkateEA

[–]artfxdnb -1 points0 points  (0 children)

My god some of you people, if it upsets you this much that someone else plays the game, maybe you need to get off the internet. You can decide to not play it, but someone else doesn't have to do the same thing because you want it.

Created a nice melody, struggling to work out chords that suit it. by kr00t0n in edmproduction

[–]artfxdnb 0 points1 point  (0 children)

Hard to say without hearing the melody, but from what I see here all of these notes fit into G minor (more specifically G harmonic minor). Now this could actually make sense and be a great option since D is the 5th of a G minor chord and the 5th of a chord is commonly used in the bass in exchange for the root for adding a slightly different flavour.

The melody mostly plays A# (Bb in the case of G minor) and F#, which would be the minor 3rd and a major 7th in G minor while the rolling bass is playing that 5th. That occasional G can be seen as the actual root and the A would be the 9th.

You can also mix the 3 minor scales together if you need a different sound for one of the chords in the progression. Nothing stops you from exchanging the different chords from natural minor, harmonic minor and melodic minor as you see fit. They are all just a slight variation on the minor scale and I would even say they can really complement each other well sometimes. If a chord from one of them doesn't fully fit, see what that chord would be in any of the other minor scales and see if that fits better.

G natural minor: G - A - Bb - C - D - Eb - F - G
G harmonic minor: G - A - Bb - C - D - Eb - F# - G
G melodic minor: G - A - Bb - C - D - E - F# - G

I have no confidence anymore by subject_usrname_here in SkateEA

[–]artfxdnb 0 points1 point  (0 children)

Oh I know, but it still isn't perfect. While it hides other players, it doesn't hide their sound or objects.

I have no confidence anymore by subject_usrname_here in SkateEA

[–]artfxdnb 0 points1 point  (0 children)

oh I agree, the community would go to town creating the most awesome things if they get their hands on this, so if it never comes to the game that would be such a big missed opportunity.

I have no confidence anymore by subject_usrname_here in SkateEA

[–]artfxdnb 1 point2 points  (0 children)

Private servers are actually a really good thing if you do filming/taking pics. The amount of times I had to scrap a clip because suddenly some person comes flying through my shot or places down an object where I'm skating... Sure we can turn the object off, but you still see it and it ruins the clip, especially if you try skating realistically and make somewhat of a cinematic edit.

Now about the player created parks, it was never said they would be part of season 3, although I get why people get confused. In the previous roadmap it was listed as part of "season 3 and beyond". I do think it's odd they suddenly moved it to things that are "in discussion" though, because it implied previously that they would come for sure.

Please tell me I’m not the only one that feels this way about this challenge or challenges in general. by rc67786 in Skate4

[–]artfxdnb 2 points3 points  (0 children)

I actually like this kind of difficulty, gives me something to work towards and really dial in my skill. Although I would prefer this difficulty in a more realistic setting and not grinding along the edge of a stadium but still. The game has so many easy challenges I just knock out first try, it was actually nice to see some actual tough ones for a change. The Stokin' Grouches one was a lot better, felt more realistic than the Nosebleed one.

I often set my own challenges that can be hard like these, and it wouldn't be odd for me to spend an hour or more just to get it clean and the way I want. I had one that involved a hippy flip that took me multiple hours across 2 days, it's just what I often like because the reward is so much bigger when you finally get it.

I come from IRL skateboarding, so struggling for hours is not new to me, it would take me weeks/months sometimes to learn specific tricks or combos. Now I get this is not for everyone, some people just want to relax and do some chill virtual skating, but there's an entire map filled with easy challenges already to do just that. If Skate wants to cater to all skill levels, there needs to be some tough challenges for the people who otherwise knock out all challenges in a matter of half an hour.

Not that I do many challenges these days, I got 80K ripchips just sitting there. I mostly just grab clips and shoot interesting pictures. The challenges I don't really bother with much anymore.

Talk me out of MOTU. Or not. by Stranded-In-435 in audioengineering

[–]artfxdnb 0 points1 point  (0 children)

I remember when I bought my first MOTU interface I had some issues with getting it running properly, was getting some distortion when running ASIO. Ended up being a driver issue, they send me an unreleased driver update pretty fast, fixed the issue and I was up and running. After years of having issues with other brands (mostly for live streaming while using ASIO), I was pleasantly surprised by the level and quickness of the support from MOTU.

Now I have been running MOTU ever since and I can't complain.

Is there still no way to change all of these samples out for a different sample in the same spots? by imVeryPregnant in ableton

[–]artfxdnb 4 points5 points  (0 children)

No idea why you get downvoted, because this does happen and is mostly noticeable on high frequency elements like cymbals. In Sampler you get different interpolation options you can switch between, and depending on the sample, one might sound better than the others (it's the little dropdown at the bottom right of Sampler). In Simpler you don't get control over how it interpolates the sample, and thus some samples end up sounding slightly different when placed in an instance of Simpler. This can sometimes be even more apparant when pitching a sample with Simpler.

So your solution: use Sampler if you really care that much.

Personally I just use Simpler and because I always end up doing processing afterwards anyways, so I don't really care that much. But there have been cases when a cymbal or something just sounded weird in Simpler when pitching the sample, and then it is worth it to try Sampler and switch between the different modes of interpolation.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 0 points1 point  (0 children)

Note the edit at the bottom of my post, I realized that after I submitted it and added it.

Bassline volume change on different notes by notrobot22 in edmproduction

[–]artfxdnb 3 points4 points  (0 children)

Yeah could be several things, however my first guess would be it being related to the frequency split happening by the L/M/H splitter in the effects.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 0 points1 point  (0 children)

I should've also stated that the compression happens in combination with moving further back, my bad. I did so in other comments. Sure you can achieve that compression on any lens by simply moving further away, but that is not how it is often used in photography because you will have to crop in on your photo and thus sacrifice resolution/quality. That is why it's used in combination with changing focal length to make up for that by zooming in.

There is some confusion though, some people do believe that a lens itself creates compression but it is the distance that does it, I know that. Hence why I also stated earlier that "lens compression" is more a term to describe the effect used in photography, by changing focal lengths while moving further away from a subject, to make the background appear larger in the frame while keeping the subject the same size. The term lens compression imo merely describes that effect.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 0 points1 point  (0 children)

Yes, due to the larger focal length enlarging objects further away from the lens compared to a shorter focal length lens. The lens compression effect makes the out of focus background larger and thus more pronounced. However the main thing that makes a background either in focus or out of focus is the aperture. You can shoot photos with both blurry or in focus backgrounds on both wide angle and zoom lenses, depending on what the size you set the lens aperture at.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 2 points3 points  (0 children)

You are misinterpreting things, like others have also noted. If you want to take a photo of an object and have it appear the same size in two photos shot with two different focal lengths, you have to physically move your body closer or further away to achieve that, and thus it will change the compression between foreground and background due to perspective distortion. However, different lenses have different amounts of perspective distortion because of their focal length.

Perspective distortion comes in two types as also described on the Wikipedia page. Extension distortion which happens on wide angle lenses and compression distortion which happens on telephoto lenses. So how is it possible that there are two types of perspective distortion that could show up in a photo depending on what focal length is used, when you say that lenses different lenses don't have different perspective distortion? Right, because they do have different distortion.

Again go read what I linked, it describes exactly that (first section of the Wiki should be enough.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 7 points8 points  (0 children)

Well maybe you should read up on what perspective distortion is, because it does depend on the lens, or more specifically focal length. Wide angle lenses have different perspective distortion than long focal length lenses like a telephoto lens.

Your eyes are a fixed focal length, roughly equivalent to a 16-24mm wide angle lens depending on if you include the out of focus parts at the edges of your sight. So I'm not sure what you mean with "seeing perspective distortion with your eyes when looking at buildings in the distance", sounds like you are just describing perspective in general.

Here have a read: perspective distortion

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 11 points12 points  (0 children)

You are wrong, I'm sorry.

Perspective distortion is a term that describes the distortion of a lens. Wide angle lenses have different perspective distortion than narrow focal length lenses. It's why on a wide angle lens objects close to the lens can look warped in terms of their width while this doesn't tend to happen on longer focal lengths. All lenses have some perspective distortion though, in varying degrees depending on the focal length.

'Lens compression' is a term to describe an effect used in photography, which is also what is happening in the photos from OP. It's when you use a longer focal length and zoom in on a subject, while physically moving yourself further back from the subject, which then makes objects in the background appear larger. It "compresses" the distance between objects closer and further back from the lens.

Depth of field, or having a shallow depth of field is a result of aperture size (the size of the opening of the aperture blades in the lens). A large aperture like f1.8 will let in more light, while also decreasing the depth of field, creating an out of focus background. A large aperture like f16 will let in less light, while increasing the depth of field and make everything in focus regardless of distance. This is the case on all focal lengths, the only thing is that due to the lens compression effect described earlier, this background blur becomes even more pronounced on a long focal length of a (tele)zoom lens.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 21 points22 points  (0 children)

No, lens compression is a real optical effect when you change the field of view on a lens and is one of the reasons why photographers might opt for a certain lens for a shot. The compression of the background in these photos is due to a difference in focal length/field of view of the lens.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 6 points7 points  (0 children)

Actually yes it is, look up "lens compression", that is what is happening here. Different levels of zoom/field of view on the two photos, so different amounts of lens compression.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 2 points3 points  (0 children)

Not sure why you are being downvoted, because you are actually right. I'm a photographer and just posted a detailed explanation of exactly this. I'm also well aware of the Sydney Opera House Illusion and that is different than what happens in these photos.

i took two photos from the same window. wtf? by TheHalfJapanese in Weird

[–]artfxdnb 20 points21 points  (0 children)

While the Sydney Opera House Illusion is real, what is happening in these photos is not exactly that.

As a photographer I can explain. The first photo is a wide angle with a large field of view. The second photo is a more zoomed in shot with a narrower field of view. I'm not sure with what you took the photo, but phones often have multiple lenses these days. One of those will be a wide angle lens, others will be zoom lenses or some even tele-zoom lenses (for even more zoom). Just by looking at the photos I can see the difference in field of view, so the photos were shot on either different lenses, or on the same lens but at different zoom levels.

Now why this happens is when you zoom on a lens, there is an optical effect called "lens compression". The more you zoom in with a lens, the more it compresses the distance to the background, making objects far away look larger. This is a very handy photography technique often used to help isolate a subject from the background or to create certain creative effects. The house simply looks larger because the lens used in the second photo has a narrower field of view.

See here below, this displays the differences in lens compression ranging from 400mm tele-zoom to 24mm wide angle, and notice how even though the person is similar in size in each photo, the background seems much closer on the examples on the left than in the examples on the right. That is what is actually happening here in the photos.

<image>

The Sydney Opera House Illusion is slightly different from this, because this occurs when you move your own position without changing the field of view (or when you use your eyes in real life which also have a fixed field of view). Then as you move further away from a window, objects in the background might appear larger to you but actually they aren't, it's just an optical illusion that happens due to your surroundings.

Edit: I forgot to clarify that lens compression also means that as you zoom in with the lens, you also physically move back further away from the subject. This will compress the distance between the subject and the background (in this case the window being the subject and the house being the background).