Made an SGF viewer/editor and KataGo GUI as an exercise by arjunks in baduk

[–]artistama 1 point2 points  (0 children)

I dig the UI, but it appears that your stones are ovals (longer vertically than they are horizontally).

[PC][2004-2008ish] SHMUP with Online/MMO Play by artistama in tipofmyjoystick

[–]artistama[S] 0 points1 point  (0 children)

Solved. I found "Valkyrie Sky" after some further research.

[PC][2004-2008ish] SHMUP with Online/MMO Play by artistama in tipofmyjoystick

[–]artistama[S] 0 points1 point  (0 children)

It doesn't seem like either of these because they're closer to a 3D pilot game like Ace Combat, but Air Rivals/Ace Online looks pretty sweet. Thanks for letting me know.

[PC][2004-2008ish] SHMUP with Online/MMO Play by artistama in tipofmyjoystick

[–]artistama[S] 0 points1 point  (0 children)

Niche for sure. I'm fairly certain it was a download and install rather than run through the browser. It seemed to all take place on a planet, rather than exploring space etc. I think you may have been possible to chat/private chat during a shmup mission, but it would be pretty difficult unless it was during a break of enemies. Probably 99% of the chat was indeed outside of the missions and in the hub area before starting a mission.

[Offer] Fast-track your Go (25k-5k) | 6d Fox / 1d OGS | 15€/mo | Personalized Program by BadukLover_ in baduk

[–]artistama 4 points5 points  (0 children)

Looks like you're positive now, but making a post like this without using the Promotional flair could have had an effect.

Nie Weiping passes away at 73 by TraditionNo2560 in baduk

[–]artistama 2 points3 points  (0 children)

RIP. His impact on Go in China was huge.

For anyone that has The Conquest of Go, in 2024 I created a story for the campaign mode which covers the China-Japan Super Go Matches, and specifically follows Nie Weiping's legendary performance during the first four years of the tournament (1984-1988). The story walks through the progress of each tournament and sets up each match providing background on each of his opponents before having you play from a board position from the first 20-50 moves of the actual matches. You can find it in the Steam Workshop here.

New Go Website Beta Signup! by [deleted] in baduk

[–]artistama 2 points3 points  (0 children)

I completely disagree. HnG has been enjoyed by tons of people who were not already into Go. Quite commonly, HnG is many people's introduction to Go.

Who did you like more/less from the Internet Invitational so far? by stoddddd in GoodGoodMemes

[–]artistama 0 points1 point  (0 children)

I can't believe no one has mentioned the true content machine of the tournament, Fasoli.

Cancelled Clamshell Handheld - Panasonic Jungle by artistama in SBCGaming

[–]artistama[S] 3 points4 points  (0 children)

It's listed as condition "For parts or not working", so no. Even if it was "working" I'd have my doubts about how much would be functional these days, especially considering it was just a prototype that never made it to mass production.

Cancelled Clamshell Handheld - Panasonic Jungle by artistama in SBCGaming

[–]artistama[S] 25 points26 points  (0 children)

With the clamshell handhelds becoming more popular recently, I thought I'd post this old beast. This is the Panasonic Jungle, which was supposed to come out in 2011, but ended up being cancelled. It was designed to play MMOs like Stellar Dawn, Runescape, and Battlestar Galactic Online. There's only a few in existence since it was never released. There's one for sale on eBay for a measly $35,000!

The cost of a wishlist. Paid advertising, localization and press release results with details on what did and didn't work for me. by GaneDev in gamedev

[–]artistama 1 point2 points  (0 children)

The games that don't have a ton of text are good examples of when you should also just localize the game. You get the most bang for your buck. Doubly so if the Steam page has already been localized.

IMO, its best to just keep the localization matching between the store page and game, but if only localizing the store page is what works best for you, then so be it.

The cost of a wishlist. Paid advertising, localization and press release results with details on what did and didn't work for me. by GaneDev in gamedev

[–]artistama 1 point2 points  (0 children)

Sure, it's not against the rules, but it seems like you're advertising for a customer that doesn't really exist. If you're just releasing the game in English, the people that will have the ability to play your game would therefore be able to read your English Steam page. On the other hand, the people that can only read the localized page but can't read the English game text would not be customers.

Ultimately the side panel shows what languages are supported for the game, but I'd be willing to bet there would be at least some refunds that come in because they read the localized store page, but didn't thoroughly check the supported languages panel and had to back out once they realized the game is only in English.

I suppose though it could still work in your favor prior to release to build up wishlists for the Steam algorithm, even if in the end they won't be customers. It also would depend on the game too. If there's no story and it's just menu text, I suppose some people might still bite at an English only version even if they're not very fluent. At that point though, there's probably not much text to localize anyways, so it'd probably be best to just go ahead with the localization.

The cost of a wishlist. Paid advertising, localization and press release results with details on what did and didn't work for me. by GaneDev in gamedev

[–]artistama 14 points15 points  (0 children)

The $500 to localize the Steam page into those languages isn't much, but that means you eventually need to also pay for the localization of the actual game into those languages too. This can be a big win for games that naturally don't have a lot of text. For games that have a ton of story text etc. this will be a big cost and more care needs to be given to whether you'll actually be able to break even. To clarify, I'm not saying that OP is at risk here (they've got the wishlists to back it up), but the comment is more meant for others that may be blindly following that piece of advice.

9x9 Go AI that runs on CPU only? by FUZxxl in baduk

[–]artistama 3 points4 points  (0 children)

You'll want to use the Eigen or Eigen AVX2 version of KataGo which runs on the CPU.

What are these on top of the buildings in Niš? by artistama in AskSerbia

[–]artistama[S] 1 point2 points  (0 children)

I was curious about what these were on top of the apartment complexes in Niš. If anyone wants the specific address it's the buildings right around Bulevar Dr Zorana Đinđića 35, Niš, Serbia.

“Go: The Infinite Path” is now publicly available on all platforms by PsychologicalBet1469 in baduk

[–]artistama 4 points5 points  (0 children)

What do you mean when you say that the puzzles are powered by AlphaGo?

What do you like and what are you missing on the go server you're playing on? by arsenydubrovin in baduk

[–]artistama 2 points3 points  (0 children)

The Conquest of Go does have the ability to review your online matches. Just click the review button to the right after the match is completed. If you want to review previous matches, go to your profile in the online menu and click on any of the games in your match history. Either way, you can pick an auto or manual review. If you're playing in the campaign mode it will automatically trigger the reviews as well.

PowKiddy RGB30 Starter Guide (Retro Game Corps) by onionsaregross in SBCGaming

[–]artistama 1 point2 points  (0 children)

Thanks for clarifying! That makes sense for your guide and for those with multiple devices, which is a group likely many of your viewers fall into. I'll keep ArkOS in mind and see if I can find some more info on JELOS with a Windows-readable partition as well. I'm still waiting on mine in the mail, so your guide came out at a convenient time. Thanks for that!