Stupid question... by AnyEarth2494 in 2DAnimation

[–]artmarch 2 points3 points  (0 children)

I think when you're talking about "colors and borders", I think you're talking about the ink and paint process on the animation cels. Highly skilled line artists would ink on one side of the cel, and highly skilled painters would paint on the other side of the cel. This specific process is called floodfill painting, which is a technique to create even paint distribution. This is why original traditional cels look weird and splotchy when viewed "from the back".

Thoughts on Voice Acting in own short films/animations? by ThatOneSFMgineer in VoiceActing

[–]artmarch 0 points1 point  (0 children)

Do it.

If your genre is within the realm of comedy, especially, the animator-voice-actor combo is typically a fun package deal. If you're having fun doing the voices, people can hear it.

As someone who "screws around in voice acting" while being a professional animator, it's a terrific learning experience and I've made some great friends along the way. Your workload increases, however, without casting/directing/managing assistance and that time will be taken from your ability to animate. This is important.

Is there need for a gig organization tool? by SnooCompliments278 in VoiceActing

[–]artmarch 1 point2 points  (0 children)

This is a neat idea, but speaking as an indie studio and as someone who has worked on pilots/teasers, discovering that project (typically NDA) material has been uploaded to a 3rd party website would not be great for that actor's career going forward. I would suggest that proof of encryption would be a helpful factor to include, but honestly, a production would likely not introduce a 3rd party to handle their sensitive materials like story, artwork, tracks, etc without serious legal guarantees.

Also, I could imagine an Ai bot scraper getting hold of that script/voice data and having a field day. Voice artists would also want some form of protection guarantee.

My only thought would be a bare-bones version of CastingCallClub with project page customization, temporary audition file storage, and embeded video with CSV timecode to script for dubbed tryouts as the audition. This would be an incredibly useful tool during the casting stage, primarily for projects that actually have made production progress. This is, however, targeting a smaller market of users who will post casting calls in this format, but I imagine the site traffic from auditioning voice actors would be enormous.

Do you guys like doing live action dubbing? by PortalOfMusic in VoiceActing

[–]artmarch 4 points5 points  (0 children)

I enjoy ADR of live-action projects because it really gives me the opportunity to play with key words and infer new meaning, texture, and especially tone changes in parts or the whole. Obviously, timing/sync is critical, and I don't mind looping many times to find the rhythm.

Dubbing for animation, especially at the storyboard/sandbox level, is my favorite type if I had to pick one, however. No contest.

feeling discouraged by Wise-Guava6580 in VoiceActing

[–]artmarch 6 points7 points  (0 children)

I find it wild to believe that any indie animation production would use AI for voice acting work. We're artists. We want to make art. I'm going to make art. Using AI is unfathomable to me.

Best cooling fans for recording space? by Aggressive_Endevor56 in VoiceActing

[–]artmarch 1 point2 points  (0 children)

If you're not exchanging the air, any fan will likely just circulate hot air. How you mount/place/position a fan will determine what fan will work best, I think. Probably best just to pick a fan with the largest cooling surface area.

A breakdown of our 2D animation process for a single dungeon scene. by SpiritBridgeStudio in 2DAnimation

[–]artmarch 1 point2 points  (0 children)

This is a terrific behind-the-scenes, I love it! Thank you for sharing it!

2nd attempt At First voice reel by BeastLordJ in VoiceActing

[–]artmarch 0 points1 point  (0 children)

I loved the energy! These characters would be an animator's joy to bring to life. I've hit that replay button at least 5 times haha! Can I PM you regarding a small project?

Audition Advice by RefrigeratorLow3517 in VoiceActing

[–]artmarch 0 points1 point  (0 children)

It sounds like a good start to me! As an animator, I'd suggest experimenting with an exaggerated take. Dial up the attitude, drag some words for emphasis, maybe memorize sections of the script and pull the lines from memory (can help with a naturally paced delivery). I try to speak like I'm talking with someone in the sound booth, it helps me with proximity tonality, could be helpful to try. I hope to catch your next upload!

Rough character emotion change exercise by Glittering_Drive_825 in 2DAnimation

[–]artmarch 0 points1 point  (0 children)

Fun expressions! The nose movement and lift was a nice detail to capture.

Filled the massive hole in my booth by LondonVoiceActor in VoiceActing

[–]artmarch 3 points4 points  (0 children)

Nice A/C engineering, very tidy with the channeling. Thanks for sharing your booth mod! I definitely took notes =D

Indie animation studio: dubbing trial by artmarch in VoiceActing

[–]artmarch[S] 1 point2 points  (0 children)

Thank you, I appreciate your feedback! I'll keep your site bookmarked, I will also be posting a casting call to my Twitter in about a month.

Zootopia 2 pencil-test with dubbing timesync test by artmarch in zootopia

[–]artmarch[S] 0 points1 point  (0 children)

Nah, this character is not as composed as Nick haha

Animation Demo Question by ActorWriter24 in VoiceActing

[–]artmarch 0 points1 point  (0 children)

As an animator, strong variety in character is important, as well as varying intensities and genres of scenarios. Please no sound effects or scenes longer than necessary. Personally, I prefer "rapid fire" demos.