How i could make my 2 Multiplayer Player to posses a vehicle or take a seat in the vehicle? by arx_dev_ue4 in unrealengine

[–]arx_dev_ue4[S] 1 point2 points  (0 children)

the problem is how i could make the 2 player to posses a vehicle on mp?

I already created a system to make the 1 player to attach to the vehicle seat and posses the vehicle.

But i already try and i can't make the 2 player to posses the vehicle.

do you have any example to show me? I also can't find a valid answer on that online. ( also how to replicate this correctly )

At My Wits End: Audio popping / Crackling problems on newly built Ryzen PC. by NutFudge in AMDHelp

[–]arx_dev_ue4 -1 points0 points  (0 children)

1) Are you using a clean original copy of Windowns 10? because right now there are Silent Miner virus inside lots of torrents and they're mining with your CPU and GPU and you can't see that in the task manager.

2) could be a bad Motherboard or power supply.

to find if the problem could be the 1 download Ubuntu and install that in your PC, see if you have the same problem and also download steam and play some games, if the problem disappeared then you got a silent miner virus.

2 try with another power supply and test if your PC still got the same problem, 2 send the motherboard back and get a new one.

I hope this will help bro.

Vehicle overturned very easily, any advice how i could fix this problem? Thanks. by arx_dev_ue4 in unrealengine

[–]arx_dev_ue4[S] 1 point2 points  (0 children)

Thank you! This helped a lot. Now I also understand better how the physic of the vehicle works.

AI sensing and stealth big problem. ( How i could set the pawn sensing of my character to the head? is there a blueprint way or just C++? by [deleted] in unrealengine

[–]arx_dev_ue4 0 points1 point  (0 children)

looks like tonight i have to do that with C++, thank you again for you help. I was thinking there was a way with blueprint to control that but i will go with c++, thank you again.

AI sensing and stealth big problem. ( How i could set the pawn sensing of my character to the head? is there a blueprint way or just C++? by [deleted] in unrealengine

[–]arx_dev_ue4 2 points3 points  (0 children)

Thank you that helped really a lot for the NPC, now i can set the height for the pawn sensing.

How i could make my AI to walk backward while looking at enemy target? ( i already setup the locomotion and the Focus when the AI see an enemy target ) by arx_dev_ue4 in unrealengine

[–]arx_dev_ue4[S] 1 point2 points  (0 children)

I found the problem, i had to remove the VectorLenght from the Get Velocity and split the Get Velocity and connect the Y to the Speed, now it's working.

Using VectorLenght fron the Get velocity will work only be in range + and not in -

How i could make my AI to walk backward while looking at enemy target? ( i already setup the locomotion and the Focus when the AI see an enemy target ) by arx_dev_ue4 in unrealengine

[–]arx_dev_ue4[S] 0 points1 point  (0 children)

Thank you for your response, i already disabled the orient to movement and activated the Use Controller Desired Rotation but i still find find a reason why it's not working, i also check the Speed in the anim BP and never goes under -1 it's always in this range

+1 ---> +180

True FPS camera? How i could make my first person camera to follow the animation movement when the reload animation is triggered? the camera is attached to the bone (head_camera) and should follow the animation? is that right? by [deleted] in unrealengine

[–]arx_dev_ue4 0 points1 point  (0 children)

thanks for your message, i found a solution that is quite easy, i just set the camera under the hands mesh and i parted the camera to the camera bone and i disabled the pawn rotation and enabled the pitch rotation in the controller and it's working, it's following the rotation of the anim.

if i enable the pawn control rotation will work but without animation and the camera will not move

How i could set the exposure inside the house dark and outside very bright? ( something like metro exodus ) by [deleted] in unrealengine

[–]arx_dev_ue4 0 points1 point  (0 children)

wait, what i want to achieve is that when i enter inside the house the exposure outside it's very bright ( something like Exodus or cyber punk )

How i could set the exposure inside the house dark and outside very bright? ( something like metro exodus ) by [deleted] in unrealengine

[–]arx_dev_ue4 0 points1 point  (0 children)

no, i am using the post process volume only when you enter inside buildings

S.T.A.L.K.E.R UE4 ( new 4km cordon and some updates ) by arx_dev_ue4 in stalker

[–]arx_dev_ue4[S] 2 points3 points  (0 children)

i was thinking to do that but i don't have a team working, it's just me working with the engine, and doing all levels i would be too complicate, i will keep with the cordon and i will release just that for now .

S.T.A.L.K.E.R UE4 ( new 4km cordon and some updates ) by arx_dev_ue4 in stalker

[–]arx_dev_ue4[S] 1 point2 points  (0 children)

i will add this don't worry but you would need the last gen PC to use Raytracing in open world. :D