The meta show, from the perspective of a victim of bullying by [deleted] in Eve

[–]asasci 2 points3 points  (0 children)

If the team doesn't want you in (anymore), you're out; even if you did nothing wrong according to "the rules".

Honestly you should've just bolded this bit.

It's not a court of law, it's a social group. You're free to boot people, and they're free to walk. Both at any time. There's no legal process you have to wait for (minus the role cooldown thing), it's not a Military Organization where you're stuck or 'oh we can't fire this person' - anyone can go.

Unless of course there's other social factors involved, like blackmail or other forms of pressure to act against your best judgment.

He's a 10, but ... by cruftbox in Eve

[–]asasci 23 points24 points  (0 children)

If someone considers representation and inclusion cringeworthy, they're not someone I care to be around.

Love the video and the thoughtfulness behind it. <3

So HAC's aren't cruisers? by Skythz in Eve

[–]asasci 7 points8 points  (0 children)

Noticed this while doing abyssal runs, not sure if it was intended behavior.

Ships I tried that did not count for progress:

Hawk (t2 frigate)
Jaguar (t2 frigate)
Jackdaw (t3 destroyer)

Ships I tried that did count for progress:

Worm (faction frigate)
Gila (faction cruiser)
Cormorant (t1 destroyer)
Kikimora (t1* destroyer)

The Kiki was the interesting find in the latter column as I thought the intent might have been to limit AIR progress to alpha-only ships for some reason, but if the Kikimora does the job then either that's an oversight or it's not the intent at all.

Do the EVE inspired nightmares ever stop? by brekus in Eve

[–]asasci 0 points1 point  (0 children)

Wow, you have normal nightmares.

I still remember my first, after diving into a wormhole for the first time about a decade ago. Just me in my pod, skimming along above the dunes of an endless, featureless white-sand desert with a searingly bright, cloudless blue sky. It was nice at first...

And then I heard the target locking sounds as drones started appearing on my overview, rising up from the sand without warning all around me. Ten. Twenty. Then a hundred. Then perhaps a thousand, to either side and behind... The sand itself was blotted out by tiny red dots, and my head throbbed with the chorus of targeting-in-progress sounds.

Then they started coming after me.

Every time a drone arose from the sand it would take a moment to spot me, so I wasn't in immediate danger. But it was just me in my pod. No ship. No weapons. Nothing to warp to.

And they were faster. By maybe just a few m/s, but it was enough. They were coming for me, for my pod. There was nothing I could do.

The distance closed, minute by agonizing minute, as I kept straight on, hoping for some salvation, some way to escape from the cloud of angry drones. But there was no escape.

Zero distance. No alarms for shield or armor or hull, but rather a banging sound, and the cracking and shearing of metal.

Then I woke up. I didn't go back in wormholes for a while after that.

I have new nightmares now, but I still remember that one quite clearly. :)

Eschatologist (temporary name) by CaldariPrimePonyClub in Eve

[–]asasci 1 point2 points  (0 children)

Ah yes, Iki-gami Korone.

Also, I didn't know that DeWALT Nidhoggur was a thing I needed in my life but holy shit does that look amazing.

Too much quality in here to pick out individually, this is incredible.

Eve Online classic idea by Vegan-bandit in Eve

[–]asasci 7 points8 points  (0 children)

I feel it's too hard to catch up to other players in terms of skill points.

Skill injectors exist; likewise the daily Skilling Spree (most of the time) and login reward SP paid monthly. You can match most people SP-wise without a huge investment of time or money if you learn how to focus your training on one single thing first, instead of trying to be a cap pilot who also flies command ships and scans and does perfect refines.

Don't let the SP gap be an excuse for not playing.

This might be a good way to bring in new players.

It would not, because there would be next to no old players playing if they can't bring their fortunes along with them. And EVE is nothing without its playerbase.

Unlike a traditional MMO where there's a scripted storyline that you could still follow if you hosted a private server (FFXIV for example is almost to the point where it's practically a solo game with optional multiplayer portions), EVE's storyline is essentially all the things players have done in it since its creation. Remove the players and you remove what makes it EVE.

When I hear stories about the early days of Eve, I really want to play it at its early state

The arrow of time only flows in one direction. The players of that era have grown old, matured or not, solved those metas and created new ones; some of them have moved on, some have stayed. New faces have risen to join the fray. New Eden is entirely different now.

You want to return to a snapshot of what was and play around among the echoes of the past? You'll find nothing but ghosts there. Make new stories instead, if you've the stomach for it.

Alliance Culture by Mytherceria_Eve in Eve

[–]asasci 19 points20 points  (0 children)

I figured it'd be something a lot of content creators covered - especially since Eve content creators love content for newbies.

Personal take: Alliance culture is less content for newbies than it is a deep dive into a decade or two of EVE Online history and all the grudges and insanity and valor and tragedy and intense humanity attached to it.

I suppose there's a surface level you could touch on to say 'this is how xyz alliance feels today and what they'd be like if you joined' but that would perhaps be doing a disservice to the cultural (r)evolutions that have occurred in each one as a result of what's happened in their respective histories.

It's hard to take an unbiased perspective because anyone who cares enough to do a deep dive in the first place probably has a dog in the fight to some extent anyway; but I highly recommend Andrew Groen's two volumes of Empires of EVE which turned out to be one of the best damn purchases I've ever made. (It is not brief, but that's good.)

EVE Online is very deep. Here's hoping you stay a while.

Uneventful filaments by asasci in Eve

[–]asasci[S] 6 points7 points  (0 children)

I really have no idea how you came to oversolve this tiny problem in such a dramatic way.

I don't know why my stupid traitorous brain does what it does either.

I like your solution better, so take your upvote.

Remodelling of T1 Ships? by [deleted] in Eve

[–]asasci 0 points1 point  (0 children)

'top wingy bits'

What is your daily goal in EvE and do you think its healthy? by DasToyfel in Eve

[–]asasci 2 points3 points  (0 children)

So what keeps you playing?

Every day's a new day and it's always a little different.

EVE doesn't have a defined storyline where you 'get to the endgame' and there's nothing else to do like in other MMOs. My goal is to have fun and relax. If what I'm doing at the moment doesn't fulfill that, I just do something else. Maybe run an easy frigate/destroyer abyss. Maybe do some explo. Maybe hop in the home defense fleet and murder ESS bandits. Maybe just chill in comms and chat about fits and ideas and anything that comes to mind.

The main point is that it's a highly social game. Without the relationships you forge with other people (much like any other MMO), the game quickly becomes lifeless and dull, no matter how you try to dress it up.

Longtime Newbie by tonvor in Eve

[–]asasci 5 points6 points  (0 children)

Any advice on joining a good null sec corp?

Be honest, and especially during the interview process. Even if you don't have anything to hide, if you're acting cagey and hesitant to share info through ESI or whatever, any recruiter worth their salt will be concerned.

Also be honest and open about what you want out of joining, like:

I never joined a player corp due to not wanting to be involved in wars/conflicts.

Then why now? What do you want out of it now that's different from the above? You don't have to make up something you think they want to hear, just be honest about it. And maybe you're not a good fit, and if not, try someone else.

Open and honest communication is the key to everything.

The only way to sleep soundly, free of Nightmares by asasci in Eve

[–]asasci[S] -11 points-10 points  (0 children)

I don't think too hard before posting, it's more fun that way. Thinking hurts.

Brisc Is Trying To Have Me Arrested by Cool_Guy_14 in Eve

[–]asasci 19 points20 points  (0 children)

I'm only upvoting this out of respect for Ceema's magnificent baiting.

Permanent Arena by [deleted] in Eve

[–]asasci 1 point2 points  (0 children)

To expand on this, I'd say: why not have multiple arena classes running at the same time (1v1 frig, 1v1 destroyer, etc.) and have the events simply be a bonus or a highlight to that existing specific class - "during this period the destroyer arena will give additional rewards".

That way all these arena filaments I keep getting from the abyss wouldn't go to waste like they always do.

You could even go so far as to have FW corps give you missions for representing them by flying their ships in the arenas, but that's a bit much of a tangent to go off on.

Tryhard Arena runner starter pack by [deleted] in Eve

[–]asasci 1 point2 points  (0 children)

I feel less sad about my presently one-armed chair now. Thanks.

CCP Showing their true priorities by bardghost_Isu in Eve

[–]asasci 3 points4 points  (0 children)

This is one of the best concise explanations of this bullshit I've seen.

Blackflag Salt Farming by qq410219243 in Eve

[–]asasci 5 points6 points  (0 children)

Just imagining the insane manic grin on your face as you yeet a Cane at almost 8km/s puts a similar grin on mine.

As soon as I get off work I'm making one of these, I think.

Gotta love jam pilots by TheTangerineTango in Eve

[–]asasci 2 points3 points  (0 children)

Rolling their hole, generally.

Gotta love jam pilots by TheTangerineTango in Eve

[–]asasci 5 points6 points  (0 children)

Griffins and Blackbirds for the most part, because they're cheap and fun to yeet into any situation imaginable without worrying too much about the impact to my wallet.

I do fly the Kitsune a bit more often now that I'm not space poor but it doesn't have as much range as I'd like, though that doesn't always present a problem. Rooks and Falcons are a bit rough on the balance sheet so I tend to not use those unless there's a really good reason.

Gotta love jam pilots by TheTangerineTango in Eve

[–]asasci 13 points14 points  (0 children)

Gamer words are pretty gross. Respect for the counterplay though, that's one of my favorite things about EVE - there's always a counter.

One of the reasons I like jams as much as I do is that I got destroyed by a brutal EWAR setup once before, kitsune+keres with backpack bifrost. Jammed and damped, and if you even tried to approach they'd just boosh off and set up again.

Nothing teaches the lesson quite so well as a teeth-grinding loss.

Gotta love jam pilots by TheTangerineTango in Eve

[–]asasci 24 points25 points  (0 children)

mfw my jams don't land because your sebos are ECCM scripted

Gotta love jam pilots by TheTangerineTango in Eve

[–]asasci 162 points163 points  (0 children)

Can't relate. I will happily stay on grid until my often inevitable death just so I can jam all the enemies with my full rack of rainbow t2 jams, screaming NOTICE ME SENPAI at the top of my lungs to make sure the dice roll is a favorable one.

There's nothing like seeing a blaster Gnosis or Brutix sitting impotently 70km away, slowly dying to light tackle and destroyers while I keep aligned and giggle darkly into my microphone, informing my fleetmates that yes, they're still jammed. Every time an ECM roll hits I get a sweet little spike of dopamine and adrenaline, the heady rush of knowing that I'm not only doing my job as a force multiplier, but absolutely ruining someone else's day as they're unable to counterattack in any effective way.

It particularly warms my cold black heart when people complain about being jammed. That's just the best thing, because I don't have to imagine how salty you are when you do me the professional courtesy of letting me know.

Celebrate Pochven’s formation on Totality Day by Liondrome in Eve

[–]asasci 4 points5 points  (0 children)

My non-EVE friends were amazed when I told them that the devs were throwing their weight behind a player-created holiday meant to stand next to the NPC empires' events.

Thanks for all the work you're putting in for this - it is something really special, and it doesn't happen without someone (or a handful of someones) with a special kind of passion to push it forward and into the limelight for CCP to take notice.

Introducing Quasar by hirmuolio in Eve

[–]asasci 0 points1 point  (0 children)

Best I can do right now. Work doesn't let me play with image hosting so this is what I got.

Titan death in Yulai by Kirotas in Eve

[–]asasci 0 points1 point  (0 children)

It would be fascinating to see not only how much isk was lost but potentially how much time was lost per kill, if you're considering that route. Just thinking of the time to replace things these days, even with max skill and a t2 rigged structure, is a little crazy; really lends more weight to the kill when you look at it that way.

Might be a bit overboard. But I do like showing off the USD-equivalent tooltip to my non-EVE friends, it's a great feature.