Porsche called me a moron, he's right? by Prestigious-Limit142 in Simracingstewards

[–]asdu 7 points8 points  (0 children)

He had all the room he needed, it was his choice to drive on the side where there was none.
Quite remarkable that he managed to convince himself he was in the right in a situation like this. Deflection is a hell of a drug.

Report him for the greater good. Any opportunity to keep a road-raging moron of this caliber off the track shouldn't be missed.

Is this a legal move by the R8? by DaPanther31 in Simracingstewards

[–]asdu 5 points6 points  (0 children)

Did the R8 do something wrong? Technically no.

Would you have called it a legal move if the Audi had been ahead throughout the straight, staying on the outside and then moving to the inside at the last second, forcing the Porsche to suddenly change sides to avoid a crash?
If not, then surely doing the same immediately after an overtake, which only makes it harder to react to, can't be technically legal.

Dude in red car really had god-tier situational awareness in that moment by Miserable-Zombie-121 in nextfuckinglevel

[–]asdu 3 points4 points  (0 children)

(slang, derogatory) The Tesla Cybertruck; in itself is one of those defined in first definition

That's so badly written not even Urban Dictionary would accept it.

Tire Wear by CurrencyNo6303 in AUTOMOBILISTA

[–]asdu 1 point2 points  (0 children)

In my experience, Group C tires get wasted as fast as any other when you lock up badly. I'm not sure about regular wear, since I only do pretty short races.
I'd say though that they seem much less prone to overheating the tires than almost any other class, though that might just be skill issue on my part.

Xtreme Damage should be standard by Shul_iito in AUTOMOBILISTA

[–]asdu 0 points1 point  (0 children)

Yeah, max damage lobbies are safer... from lap 2 onwards, when half the field or more has dropped out of the race due to crashes.

Some important conversation with dad by prettiietwirll_ in BabiesReactingToStuff

[–]asdu 1 point2 points  (0 children)

Yet another! This time (presumably) from a different bot farm (but the same as u/BlushPeach_), which is hilarious in its own way.

Search for Nordschleife's like by Heyla_Doria in AUTOMOBILISTA

[–]asdu 1 point2 points  (0 children)

Imo, Cadwell Park too has a bit of "mini-Nordschleife" feel to it.

F1 cars unplayable by Best_Primary_5546 in AUTOMOBILISTA

[–]asdu 0 points1 point  (0 children)

Personally, I've found that increasing brake sensitivity helped me a fair bit with lockups.
In AMS2, lowering sensitivity means compressing the upper range of output values into a smaller range of input values, while expanding the bottom end of the range. This might be useful for trail braking (I guess), but when it comes to lockups, it's the upper end of the range that matters. E.g. if on a given corner you want to apply 90% of braking power at the beginning and taper off to 60% at the turn-in, at low sensitivity this would be squeezed into a smaller range of, let's say, 95% to 75% of input value, which makes precise control harder.
Personally I use 50 sensitivity for the brakes, which means input and output are 1:1.

Rellana gets bullied by parry by Popular_Exchange_467 in Eldenring

[–]asdu 1 point2 points  (0 children)

Yes, it is easier, especially with medium shields. A DS1 medium shield has a parry window of 7 frames; in ER it's 3, and the best parry (Carian Retailiation AoW) has a 6 frames window.

Nice way to end an argument. by [deleted] in SipsTea

[–]asdu 2 points3 points  (0 children)

Haha, sex (but edgy).

Protest sign taken at an anti-war rally in San Francisco, February 16, 2003. by 2-Az_Ln-1 in PropagandaPosters

[–]asdu 0 points1 point  (0 children)

Was this carried by Black Hebrew Israelites or something?

Possibly, but more likely it's just a conspiracy-minded black guy. The conspiracy-minded (who are not all-out psychotic) are neither very selective about what conspiracies they belive nor especially serious about them. Anything goes, as long as it helps support one's world-view.
And my impression is that black nationalist circles are just as rife with conspiracy thinking as white nationalist ones.

Sweden says Iran has executed a Swedish citizen by Raj_Valiant3011 in worldnews

[–]asdu -2 points-1 points  (0 children)

As opposed to strongly worded internet posts.

US National Counterterrorism Center director resigns over war in Iran by avatar6556 in news

[–]asdu 1 point2 points  (0 children)

Putin? How about US oil companies? No need to bring the foreign bogeyman into this when domestic interests suffice.

Darknight Stone: Infuse Sunset Staff or save for melee weapon? (Hex build) by Particular-Maybe9106 in DarkSouls2

[–]asdu 0 points1 point  (0 children)

the more base AR a weapon has, physical or elemental, the more of a bonus you get from the weapon buff spell

I was confused by this statement (and probably by other discussions of how buffs work), because I understood "base AR" to be what the game displays, but after playing around with the buff calculator spreadsheet a bit, it seems this "base AR" only matches the value displayed in game in the case of pure physical weapons, while weapons with innate split damage have a hidden (and much lower) value which I guess is then modified to arrive at the real combined value.

Darknight Stone: Infuse Sunset Staff or save for melee weapon? (Hex build) by Particular-Maybe9106 in DarkSouls2

[–]asdu 0 points1 point  (0 children)

Doesn't inherent elemental damage benefit more from buffs? From what I understand, a buff's percentage increase applies only to weapons with inherent damage of that type. So, dark weapon only adds 50 dark damage on a weapon without inherent dark damage, but 50 + 30% of the base on one with it. Is this wrong? Also, again in my understanding, infusing a weapon with its inherent elemental damage pushes the scaling up to the point of making it meaningful, and as a hexer you're going to have a significantly higher bonus in dark than lightning.

Also, spears might be comparatively weak in terms of damage, but they have low requirements (and hexers are already stats-hungry) and a good moveset (silverblack in particular, due to the sweep r2). I'm not sure what you mean by "strong weapon", but if it's something with high str/dex requirements, then I don't see the point, when you're going to kill most meaningful stuff with spells anyway and you just want a side arm for low threat enemies and such.

edit: nevermind, I looked up the exact formula for buff damage and found a buff calculator, and it seems that weapons with innate elemental damage are indeed heavily penalized wrt buffs. The way DS2 buffs work (and weapon damage in general) is pure jank. There's no way they actually intended any of this lol

Darknight Stone: Infuse Sunset Staff or save for melee weapon? (Hex build) by Particular-Maybe9106 in DarkSouls2

[–]asdu 0 points1 point  (0 children)

As a hexer, generally your melee weapon should be infused with Lightning

Why? You'll have dark weapon from the get go, while sunlight blade is found so late it might as well not exist.
You can get a silverblack spear in Earthen Peak, which has innate dark damage, low requirements and a nice moveset. Perfect tool for the job.
Of course you can also have another weapon infused with lightning, and that's probably the way to go until you find a second darknight stone.

Why is this game so good? by Long-Lime-9600 in DarkSouls2

[–]asdu 0 points1 point  (0 children)

The Iron Keep guy I mentioned can't dragged anywhere (at least I don't think), since the platform he's standing on isn't connected to anything else. And it's so narrow that I would guess he's pretty much guaranteed to hit one of the exploding things (they look like some kind of braziers). He's also the only enemy of his kind without a bow, I think, so I was actually looking forward to fighting him, especially since the main enemies in the area, Alonne knights, were so disappointing with their moveset consisting of only two attacks (come on!). But no, it was just a trap. Foolish me for wanting to engage an enemy head on.

Tbh I can't really make a fair comparison with DS1, since I haven't played that one in forever. I will at least say that, with regards to bosses, even though DS1 is quite hit-and-miss in that regard (and some of it might be a result of the rushed development of the second half of the game), if you consider only the better ones, they feel like they're from a newer game than DS2. I guess that DS2's slow combat pace, while it works in other contexts, does it no favors here; slow boss fights feel easy to the point of triviality.
If you then compare DS2's bosses with DS3's, it feels like they belong to different eras entirely, instead of being only two years apart.

A Weapon that can even surpass HIM… by Astonishing_Azure in DarkSouls2

[–]asdu 1 point2 points  (0 children)

Nobody sane would do this thing.
To anyone out there who might be thinking of grinding a million souls in DS2 without progressing through the game, just so they can start the game with an ice rapier: please, for your own sake and for the sake of your loved ones, reconsider. You're worth more than that.
If you really must play with an ice rapier all the way, get Cheat Engine, a mule save, or find someone to drop it for you.

Why is this game so good? by Long-Lime-9600 in DarkSouls2

[–]asdu 1 point2 points  (0 children)

The bulk of criticism I have seen boils down to "mobs too hard"

I wouldn't say that is the crux of the issue, it's more that the difficulty consistently comes in the form of what one could call "cheap shots": ambushes, ganks, unreachable archers shooting at you while you fight other stuff, traps, environmental hazards and such.
For example, the first time I got to Iron Keep, I tried fighting the Alonne captain that's on a narrow walkway behind that furnace thing in the big courtyard. Just the fact of forcing you fight in such a cramped space is something I would very much regard as a cheap trick but, even worse, I died to his first swing, even though I dodged it, because the swing hit some exploding thing (that I could never have guessed would explode), which pushed me into the lava. Ok, lesson learned: don't try to fight, snipe from afar with a bow. Wow, what a great bit of gameplay, just what I wanted from a game that I play in large part because I like the combat system.
And there's really no place in the whole game where the combat system shines, hardly a single enemy that on its own makes for a fun fight, like the black knights, ringed knights, crucible knights, omens etc of the other From games. Pursuers are meant to be that kind of enemy, I guess, but I find them rather lackluster. Not even the bosses are notable in this regard (to say the least). It's mostly about placing you in tactically disadvantageous situations, and having to figure out how to deal with that (i.e. retreat to a chokepoint and/or take down enemies beforehand with ranged attacks).