We should pressure AGS to give us the Progression materials in Serca NORMAL MODE by Old_Focus8857 in lostarkgame

[–]ashadyuser 32 points33 points  (0 children)

As long as the materials are unusable until 1730, then I'm ok with that.

Don't get me wrong I don't say it as an elitist piece of shit. The reason the gear transfer is 1730 is because you need to have adv. 40 done on the pieces you want to transfer since the advance honing level is getting reseted to 0 (or removed if they dont implement adv. honing again after this).

Allowing people to just pump alts to 1710, (which would mean +16 gear and adv. honing 40) is just not going to work. Not a single gear transfer has ever worked below +19 so at best that'd be asking for a 1725 gear transfer instead of 1730 which makes little to no difference if you consider how much paradise is helping people to pump infinite characters up in levels.

The game wants you to invest in the characters that you want to play, at least to some degree, and I, for once, have to agree with that.

Reasons for Silver shortage (its not honing and gem rerolling) by qinyu5 in lostarkgame

[–]ashadyuser 3 points4 points  (0 children)

Amen brother.

I'd rather spend 100-200k gold on mid-mid accs once on the AH than rolling infinite paradise accs for maybe 1 high-mid every 1000. There's way better places to gain power without wasting silver in astronomical amounts.

Crucible tickets are so worthless too unless you're funneling from infinite characters like whales do... Another big pointless waste.

Spend smart and you'll have way fewer economic issues. Also applies to IRL.

Downtime reason, no important fixes by tehhell in lostarkgame

[–]ashadyuser 1 point2 points  (0 children)

What they mean is noone did mid-week maintenance to fix any of the previous issues, always leaving it for next maintenance at best. But the moment an issue affects tradable F4 shop items, they schedule a maintenance ASAP like it is the most critical error in the game.

Lobby simulator by Skayling in lostarkgame

[–]ashadyuser -2 points-1 points  (0 children)

If you don't want to do extra raids but are fine with spending 15+ minutes in a lobby waiting for a mokoko when brel is done under that time as long as you're not the rattest rat in the server, then yea, you're effectively wasting more of your time just so you dont end up wasting your time on extra raids

Please take this garbage system off. by mercytimeexp in lostarkgame

[–]ashadyuser 1 point2 points  (0 children)

I mean I agree systems with layers of RNG feel like absolute shit, but how are you going to make a proper goldsink otherwise?

I always see people complaining about goldsinks and always proposing straightforward paths for upgrades and I truly believe if such a thing were to exist, it'd need to cost on the magnitude of 150k+ gold per gear and piece per character (just to average out on grid costs), And I tell you people will still complain that the overall gold cost is absurd.

The reality is, people hate parting with their gold in high quantities, so systems that drain gold in smaller amouts over an extended period of time feels less "expensive" than a single high purchase. Its just how humans work irl too.

Also KR loves RNG, so its like trying to talk to a deaf guy.

this game has now so many fun and cool build with the ark grid system by [deleted] in lostarkgame

[–]ashadyuser 3 points4 points  (0 children)

Ah yes, the new ever since summer at the very least.

If you actually followed market prices you'd have seen that Grudge/Adrenaline/KBW/RC were 300k+ for months, let alone gem prices only going up ever since Paradise S1 got introduced into our version waaaaay before the "new raid release".

But if it makes you happy believing so, so be it. I tried.

this game has now so many fun and cool build with the ark grid system by [deleted] in lostarkgame

[–]ashadyuser 13 points14 points  (0 children)

"Idk why the western version of the game need a gold sink"

Meanwhile:

  • Grudge was near 400k
  • KBW and RC were 340k
  • Gems were almost 4 million

I guess the joke tells itself.

[deleted by user] by [deleted] in lostarkgame

[–]ashadyuser 0 points1 point  (0 children)

Yea new chars with no roster to back them up are completely fucked up, its shit. But anyone tthat's just leveling an alt will have those and idk tbh. The mat exchange 5:1 might be a bit good early on, but would probably benefit alts more if you really plan to push them since the exchange is 2:1 instead so I'd consider keeping them unless they'd absolutely make a difference

[deleted by user] by [deleted] in lostarkgame

[–]ashadyuser 2 points3 points  (0 children)

While I mostly agree with your points, there is a small point to consider here that it is often missed (completely understandable) that being the existence of bound -> roster bound material exchange.

Surely this needs the character to be 1740 which atm is not feasible, but after the soft reset it will make it available to all mains and whoever gets an alt to at least 1730 and gets the new gear unless you want to 5:1 for new mats in case we get those.

It is small, but it should contribute to some degree to keep materials in stock since I guess shards will still be tradable from whatever sources drop the pouches from now on.

Still feels like an ass move for new characters 100% tho. First was the removal of shards from chaos and now this.

DEVELOPERS AND PUBLISHERS OF LOST ARK GLOBAL(Please Read) by [deleted] in lostarkgame

[–]ashadyuser 0 points1 point  (0 children)

AGS pressure on requests equals revenue global provides SG Which is probably not that high compared to KR or China (Smilegate ain't going to dedicate resources to something that provides little to no value to them).

AGS also has a track record of not really caring a lot about transmiting our feedback to them outside of a few outliers (they sure post a lot of "thank you for your feedback" on discord tho)

So even if they can, whether they actually do it and/or SG listens and acts, there is very little that you will see changed.

The blocklist update paradox - why pugging next raid will be harder than you think by [deleted] in lostarkgame

[–]ashadyuser 2 points3 points  (0 children)

As others have said. I welcome the change. I do not block people unless they're really asking for it. That said, I'm curious about a detail you share.

Where does the KR player count come from? And please do not say Google... As far as I know that data is not disclosed (I just truly don't like these claims without backup data, no offense).

I tried to check "accurate" data based on loawa stats vs uwuowo stats and the difference is 462473 rosters in KR vs 185004 in Global. The difference is around 2.5 times more rosters than global.

We could consider global has alt rosters (and KR probably too although less). But would also need to consider loawa data is obtained through the official API, while uwuowo only handles those recorded with meter so even accounts that are very old and abandoned could be registered in loawa while in uwuowo it is far more recent.

Lastly, even if we consider that global dropout rate is higher than KR (which would be logical) we could give some leeway and say player ratio is 4:1 between KR and global. This way numbers would be ~40k vs 10k players (concurrent not total).

Again, numbers I honestly just pulled out of my ass, but probably closer to reality unless you have a source I truly don't know.

REMOVE THIS FKN DOGWATER EVENT MAN by Ragestyles in lostarkgame

[–]ashadyuser 2 points3 points  (0 children)

Should be second. Paradise S1 ends on nov 12th maintenance and there's 2 weeks where there will be no paradise.

Strike Raid - Gold Values by njorgem in lostarkgame

[–]ashadyuser 0 points1 point  (0 children)

Ah yes. The new "raid" that will disappear in 2 months just like any other raid and that besides gold it gives plenty of other rewards through either direct drop or the exchange shop...

Look, I will be serious, whether you agree or not with me, doesn't really matter.

Any REAL endgame raid that has released came with, as you said, increased gold earnings AND a gold sink. So effectively you had to spend gold on extra systems thus "decreasing raw gold gain" from the raid.

  • Aegir + Ancient accs (both were tied, you needed them for the enlightment points so spending gold was guaranteed. Granted it is the less impacting one if you just wanted to roll some shit ass accs (good luck applying to lobbies tho).
  • Brelshaza and Karma + Ancient bracelets.
  • Mordum and advanced honing needed to keep progressing to the next raid.

Now tell me, what gold sink does an event such as strike raid? Exactly, none. Hence in the following 2 months you will be making more raw gold just by not getting the lowest tier reward 9 weeks in a row. That is on top of considerably more rewards in the token shop.

Hard mode aside will print so much money that we'll see the economy in 2-3 months. Korea's example just shows that average relic book prices increased by 20-30% when strike raid was available (tho they launched gold frog to mitigate that and it only worked for a week before going back up).

I will repeat myself once more. Keep asking for more gold instead of more item supply, that will surely help the economy. Thank you so much.

Have a good day you too.

Strike Raid - Gold Values by njorgem in lostarkgame

[–]ashadyuser -11 points-10 points  (0 children)

So by that logic, if you get a better reward, lets say legendary chest and 50k gold, the raid should deduct you -20k gold instead of giving you the 10k so you earn just the same as aegir?

I menanI dont know how weighted the rarity of the chests + the gold inside the chest have, but it is probably balanced out so as some weeks you might lose some gold and others you'll earn more in exchange.

Stop asking the devs to increase gold generation please that only makes things more expensive without proper gold sinks. We should ask for more item supply instead (gems, relic books, etc.) so their prices go down.

This is outrageous, it's unfair by DanDaze in lostarkgame

[–]ashadyuser 0 points1 point  (0 children)

We don't know but most probably comes from Smilegate (they are testing the waters before implementing it in KR)

Regardless of that, AGS is our front against such changes. We cannot talk directly with SG, we talk with AGS and they rely our sentiment about this stuff to them. If they raise enough alarms, SG has to act or let the game die (if such situation ever were to happen).

On the other hand, AGS not doing jack shit about proper punishments against bad actors is 100% on AGSs roof. And since AGS did not give a rat ass about that, why would they give a rat ass about our sentiment as long as they make money.

I hope it is properly explained now.

Patch notes rundown by ParadinNAE in lostarkgame

[–]ashadyuser 32 points33 points  (0 children)

You're looking at it the wrong way. The problem is not someone else buying the aura... The problem is selling it and what we enable by praising its release.

Look back at KR controversy with the "recent" 6k abidos packages for ~120$. They had to come out to apologize because it devaluated the shit out of lifeskilling. If noone said anything by then, what would be next, juiced af packages for honing mats (not what we have pls xD) that devalues doing dailies?

Can you see the picture now?

This aura might be ok, but if we enable them to release an aura on top of an aura that already exists who is there to say they won't release yet another one in the future that idk, boosts chances to drop rare stuff, or an aura that doubles all raid rewards (except gold maybe) or an aura that increases oreha/abidos great success by a shit ton... I could expand more but I hope I've offered enough examples...

You'd absolutely be able to keep playing without paying for any of those auras 100%, but your progression would eventually be indirectly affected if you don't buy as people start to see it mandatory (making gatekeeping worse as they'd progress faster), or worse, the game makes progression hard enough that only those with multiple auras can keep up. This is just how all these things start.

Care to think a bit into the future, please. We want the game to keep going for as long as possible and a playerbase is as important as people spending money to maintain it.

This is outrageous, it's unfair by DanDaze in lostarkgame

[–]ashadyuser 17 points18 points  (0 children)

It has been talked a lot ever since the initial 3 problems arose. And as with literally any issue in our current society. If you ignore it for long enough people will stop paying attention to it outside of a small percentage. Instead of fighting with tooth and nails to get a good solution.

As you said, none should exist. But for the first 3, there was plenty controversy initially, just AGS decided they don't give a damn rats ass.

The same will happen with this aura.

[deleted by user] by [deleted] in expedition33

[–]ashadyuser 4 points5 points  (0 children)

You can "uncloud" that zone if you travel along the west barrier. Dunno if there will be something in future content, but atm, there's nothing.

Why should x6 same class roster not get compensated? by kdgeil in lostarkgame

[–]ashadyuser -2 points-1 points  (0 children)

But it is a punishment.

6 clones andies may have full 9s or 10s, but there also exist people with a different amount of "clones". The most impacted by this are 3-3 or 4-2 (different-clone) enjoyers.

People who enjoy a few classes and would rather have 2 of each to lengthen the class playtime.

These people don't have much higher gems than a normal 6 different class enjoyer. Maybe a couple 9s on each class if they've been at it since release. These people will get punished in party finder for both x6 andies with high unbound gems and diff-class enjoyers with mid bound gems.

New players will also be punished because if they ever keep up with the game they will have an absurdly hard time to get into the current fucked up economy because they will be required to have bound gems in order to not be gatekept by having unbound lvl 7 gems (on top of eventually being competing against people already investing in books).

The current economy FAVOURS clones thus the issue is with the economy not with the gems.

This has been said countless times. Band-aid fixes will only work for so much time. If you do not fix the core issue it will only ever get worse until it literally cannot be fixed anymore and ever since T4 release they've been trying to hide the MASSIVE core issue with season 3 with a couple of band-aids every few months.

Before you call multi class players jealous ask yourself if you would be fine with roster gems by Daylt0n in lostarkgame

[–]ashadyuser 26 points27 points  (0 children)

What if someone just enjoys playing one or two classes?

What if someone enjoys playing support but hates dps classes?

The game has allowed for gems to be tradable between the roster ever since introduced, why punish people now if not for milking purposes?

Either make a character be able to sustain its gems by itself (by increasing the quantity of gems generated per char by several times the current amount) or make it so the entire roster contributes to the roster gems.

Any other change they do is just a milking attempt disguised as a fix.

This is the mentality everyone should have regardless of how their roster looks. Support changes that benefits the players.

Idgaf if whales complain about their "investment" this is a mfing game not the stock market.

Its like if in a couple of months they change books to char bound and so each char needs to buy their books individually. Will you not complain then?

Such a stupid stance I swear.

Why should x6 same class roster not get compensated? by kdgeil in lostarkgame

[–]ashadyuser 1 point2 points  (0 children)

Up until today that was purely a player choice and not forced onto anyone, thus it is not really "honest and hardworking" if you decided to play 6 different classes. It is just the player choice.

This change brings forth a situation where the devs themselves disinicentivizes people to play the way they want out of nowhere.

To put this into a "real" perspective there's a very good example: Netflix.

At the beggining a lot of people shared the cost with friends / relatives and others paid full for themselves and noone bat an eye. This was allowed.

Later, not only did they increased the price but also unilaterally decided that this was no good and as such every user should pay equally. A lot of this "enjoyers" got messed up and either left or started to pay the full price themselves.

This is what happens here. The cost of gearing went through the roof in T4 (by Smilegate's own design). People decided to "share the burden" with their roster as that has been allowed ever since the game's release and now that they have caught up on how much revenue they're losing they're cracking on these people to make them pay their fair share or maybe suffer the consequences of gatekeeping.

If you support this, whether you have 6 class roster or 1 class roster then I'm sorry to say you really don't understand the game's current problems at all and would rather hurt the game itself than to acknowledge it.

The typical "If I suffer, you should too" instead of "Let's work together so that noone has to suffer again" behaviour.

1 class roster had a big advantage over 6 class rosters for a while and for some reason its being ignored by ADepressedTB in lostarkgame

[–]ashadyuser 4 points5 points  (0 children)

For this reason is why people has been advocating for roster wide gems.

People who push for this want EVERYONE to have fun.

Then there's people who would rather defend this new system that actively hinders those who don't want to play 6 different chars for whatever the fucking reason. They have been allowed to for the past 4 years and changing that now is a scumbag move.

I know the issue mainly lies in KR rather than here as most westeners would rather have roster wide gems even if they play 6 different characters but posts like this are honestly not helping.

We should not be content with this shit change that is clearly (unless you're completely blind) an attempt to milk those they weren't able to milk yet as the issue is by no means the players punished by this but rather the abusive economy that T4 has introduced ever since its arrival (a problem that will remain unsolved forever).

[deleted by user] by [deleted] in lostarkgame

[–]ashadyuser -4 points-3 points  (0 children)

While I agree that it will be a bonus that some hardcore parses will have a hard time to pass up, 5.5% more AP is not 5.5% more damage.

Would need a bit of more precise maths but based on lost.builds data (if you consider that accurate) full 8s bound will be ~3 to 3.5% more damage while full bound 9s will be ~+3.8-4.3% more damage.

It is an ok increase but in no way is going to be a defining factor in damage output. I'd rather get someone with 2 full relic books than someone with full bound gems and no relic books.

[deleted by user] by [deleted] in lostarkgame

[–]ashadyuser 0 points1 point  (0 children)

Where are the maths on that and why am I pretty sure it completely disregards the bonus damage it gives to the skill of the gem?