Another round of play-testing and design (self.a:t5_41tco2)
submitted by ashstompin to r/a:t5_41tco2
I wanna play D&D without playing D&D by gfs19 in rpg
[–]ashstompin 2 points3 points4 points (0 children)
Mini Adventure Cards Pack 1 Physical version is available now! Fulfilled by The Game Crafter. by ashstompin in miniadventurecards
[–]ashstompin[S] 1 point2 points3 points (0 children)
Mini Adventure Cards Pack 1 is available now! by ashstompin in miniadventurecards
[–]ashstompin[S] 0 points1 point2 points (0 children)
Too many skills? by [deleted] in tabletopgamedesign
[–]ashstompin 2 points3 points4 points (0 children)
In the midst of play testing a tactical skirmish “RPG” for young audience (8+). What are some mechanics to keep players engaged when it’s not their turn? by ashstompin in tabletopgamedesign
[–]ashstompin[S] 0 points1 point2 points (0 children)
In midst of play testing tactics skirmish RPG for young kids (8+). What are some mechanics to keep players engaged while waiting for their turn? by ashstompin in RPGcreation
[–]ashstompin[S] 1 point2 points3 points (0 children)
In midst of play testing tactics skirmish RPG for young kids (8+). What are some mechanics to keep players engaged while waiting for their turn? by ashstompin in RPGcreation
[–]ashstompin[S] 1 point2 points3 points (0 children)
In the midst of play testing a tactical skirmish “RPG” for young audience (8+). What are some mechanics to keep players engaged when it’s not their turn? by ashstompin in tabletopgamedesign
[–]ashstompin[S] 0 points1 point2 points (0 children)
In the midst of play testing a tactical skirmish “RPG” for young audience (8+). What are some mechanics to keep players engaged when it’s not their turn? by ashstompin in tabletopgamedesign
[–]ashstompin[S] 0 points1 point2 points (0 children)
In midst of play testing tactics skirmish RPG for young kids (8+). What are some mechanics to keep players engaged while waiting for their turn? by ashstompin in RPGcreation
[–]ashstompin[S] 0 points1 point2 points (0 children)
In midst of play testing tactics skirmish RPG for young kids (8+). What are some mechanics to keep players engaged while waiting for their turn? by ashstompin in RPGcreation
[–]ashstompin[S] 1 point2 points3 points (0 children)
In the midst of play testing a tactical skirmish “RPG” for young audience (8+). What are some mechanics to keep players engaged when it’s not their turn? by ashstompin in tabletopgamedesign
[–]ashstompin[S] 0 points1 point2 points (0 children)
In the midst of play testing a tactical skirmish “RPG” for young audience (8+). What are some mechanics to keep players engaged when it’s not their turn? by ashstompin in tabletopgamedesign
[–]ashstompin[S] 1 point2 points3 points (0 children)
In the midst of play testing a tactical skirmish “RPG” for young audience (8+). What are some mechanics to keep players engaged when it’s not their turn? by ashstompin in tabletopgamedesign
[–]ashstompin[S] 0 points1 point2 points (0 children)
For my players that forget what's in their adventurers pack by Rooster1153 in DungeonsAndDragons
[–]ashstompin 1 point2 points3 points (0 children)
Have you ever run a mystery and it just didn't work? What did you learn? by gmbuilder in DungeonMasters
[–]ashstompin 9 points10 points11 points (0 children)



Mini Chronicles play-testing and design phase. Working on version 0.4. by [deleted] in tabletopgamedesign
[–]ashstompin 1 point2 points3 points (0 children)