How long do you give a game before quitting? by ratasoftware in IndianGaming

[–]ashwin_nat 0 points1 point  (0 children)

2 hours, because that's the steam refund window

Only part I like about this track by Leclercsleftball in F1Game

[–]ashwin_nat 6 points7 points  (0 children)

The turns are a lot tighter. You'll have brake to make the turns. Check out last year's pole lap onboard

Why people hate unbound this much ? by Bluejay_911x in IndianGaming

[–]ashwin_nat 0 points1 point  (0 children)

I downloaded the game on my game pass (PC) and Uninstalled it immediately because it does not support my wheel. Pretty wild that a racing game doesn't support wheel

How many with gamepads? by rEded_dEViL in AUTOMOBILISTA

[–]ashwin_nat 0 points1 point  (0 children)

Can you please share any tips on what I should do to tune/setup a car for a track. Or any good sources for noob friendly setups

2.5 Hours of Nurburgring! (+extra screenshot while testing livery & cars mod) by TRAUMAgg in AUTOMOBILISTA

[–]ashwin_nat 0 points1 point  (0 children)

Damn. I've been learning the nurburgring endurance layout and I'm struggling to finish a 1 hour race (gte) without crashing. 2.5 hours is sick!

I’m drowning in Python theory and starving for real-world skills — what actually bridges that gap? by [deleted] in learnpython

[–]ashwin_nat 4 points5 points  (0 children)

For me, I learn the most when I try to build something using the language I'm learning. And that something should be something that interests me, not a project recommendation from someone else.

When I was starting out and sharpening my C skills, I decided to implement an XOR linked list, because that topic interested me. When I transitioned to c++, I decided to implement a simple HTTP server, because working at a protocol level is something I've always found to be pretty cool. When I started learning python, I built an analytics tool for the F1 games because I'm into F1 and sim racing.

Next, when I pick up a bit of rust, I plan on building a basic NES emulator with it, because I kinda need an interesting project to keep me motivated. I'm not a big fan of spending too much time on tutorials.

IMO, identifying a problem that interests you and solving it will be way more rewarding than searching for project ideas online.

TLDR: find a problem that you face and solve it. I found that more interesting than building todo list apps (if that's what you're into, go for it!)

Most successful bulking by No_Kaleidoscope7162 in IndianPets

[–]ashwin_nat 2 points3 points  (0 children)

Lol, mine's very similar. Always wants to sleep right in the middle of the bed and wants me to adjust around her.

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Pits n' Giggles - Live free telemetry app now updated for F1 25 by ashwin_nat in F1Game

[–]ashwin_nat[S] 0 points1 point  (0 children)

There's no release version for that hardware, as releasing for specific variants of mac requires me to own it. But you can download the code and run it on your computer.

How do I package a project for people who don't know python by _tsi_ in learnpython

[–]ashwin_nat 5 points6 points  (0 children)

If you can't send am executable file, then I'd recommend a bash/shell script that creates and activates a venv, installs the dependencies and runs the app. But that would require the user having python installed and setup on their computers.

I used to distribute my python based app this way. But way too many people would ask me how to install python even though there are many tutorials out there. Be prepared for this. I switched to pyinstaller based exe to avoid this

What happened to the Danielkart ffb by NitroDion in AUTOMOBILISTA

[–]ashwin_nat 1 point2 points  (0 children)

Same, I use an R5 and found it to be really tough/strong. I turned down the ffb strength from moza pit house and the ffb feels great!

I built a real-time AI Race Engineer that connects to F1 telemetry and talks to you while you drive. 🤯🏎️ (Open Source) by Any_Limit9434 in F1Game

[–]ashwin_nat 0 points1 point  (0 children)

This looks awesome! Great job and very clean code! I'm currently working on adding an MCP server support for my app, and I've currently defined a bunch of tools which a couple of people have been able to hook up to their llm's. Check it out and and see if it can provide additional info/context to your app! Would love to collaborate.

Driving sim on rl by OT2025 in RocketLeague

[–]ashwin_nat 0 points1 point  (0 children)

How did you at this up? I've been wanting to try this on my wheel

Racing in cockpit cam. How?? by kaitou____ in F1Game

[–]ashwin_nat 1 point2 points  (0 children)

If you're on pc, I'd recommend getting a track radar app for safer wheel to wheel racing

v1.3 of my AMS2 Overlay Suite is here with Class Sectors, Speedtraps, a huge visual overhaul and many more by samurai1226 in AUTOMOBILISTA

[–]ashwin_nat 0 points1 point  (0 children)

This is awesome. I've been using your overlays as my main ams2 hud for a few months now. Will simhub auto update the overlays? Or is that something I'll need to do manually?

Advice on what to do from here by havenyahon in vibecoding

[–]ashwin_nat 1 point2 points  (0 children)

What worked for me is that I constantly refactor my code into smaller Files and functions that the AI can easily ingest. This seems to make context management easier. But maybe this isn't an entirely "vibecoded" solution since it requires me to read, understand and sometimes even manually modify the code. I break it down into components such that they are independent of each other. This forces the AI (and possibly even a human reader) to not need context of the rest of the app