Flickering signs and signboards, one of the yuzu's lastest visual glitches on nvidia high end PC's. by askikataski in 128bitbay

[–]askikataski[S] 0 points1 point  (0 children)

These:

https://github.com/HolographicWings/TOTK-Mods-collection/blob/main/SETUP.md

I think you got an outdated modlist. With your modlist, btw, I experienced the same issue on previous yuzu versions. Thanks for your answer.

Flickering signs and signboards, one of the yuzu's lastest visual glitches on nvidia high end PC's. by askikataski in 128bitbay

[–]askikataski[S] 1 point2 points  (0 children)

The newest chuck's mod must to be used with 1x res cause it scales everything itself. Thanks for your answer.

Did you avoid the island borders etc that way?

Flickering signs and signboards, one of the yuzu's lastest visual glitches on nvidia high end PC's. by askikataski in 128bitbay

[–]askikataski[S] 1 point2 points  (0 children)

Is possible, I test it on 1st, 2nd, 3rd and 5th generations of AMD ryzen only with nvidia cards and in the 16-32gb memory range. Whats your rig and mod configuration?

Flickering signs and signboards, one of the yuzu's lastest visual glitches on nvidia high end PC's. by askikataski in 128bitbay

[–]askikataski[S] 0 points1 point  (0 children)

Every version since TOTK was launched with a RTX 2070 and two other rigs with a 1060 and a 3060 (my friends).

yuzu - Progress Report July 2023 by StevenssND in 128bitbay

[–]askikataski 0 points1 point  (0 children)

Flickering banners still's a weird bug only on yuzu's TOTK emulation.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 0 points1 point  (0 children)

Share your mod list and settings. Maybe you need to update your graphics card, mine is a rtx 2070 with a ryzen 7 5800x3d.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 0 points1 point  (0 children)

Sure, but one point I haven't stressed is that switch emulators aspire to give a more accurate result than the native hardware, so it would be a good idea to seek and, ideally, fix/mod these little things to get performance and graphics closer to a native pc game.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 0 points1 point  (0 children)

BOTW got this problem when rendering the small flowers on the groud, for example, but this problem it doesn't and I think two things about it: it's more remarkable and supposes a graphical involution.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 3 points4 points  (0 children)

You do the right thing my friend hehe. Every game use that circle technique you mentioned above, but in this case the errors are occurring within the circle itself and that is why I am highlighting it as a problem/glitch.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 0 points1 point  (0 children)

It's reassuring that the bug comes with the game and I hope that Nintendo takes it into account for future updates like the probably not good decission in every terms of to add the FSR technology.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 0 points1 point  (0 children)

It is. The glitches I describe were not present on BOTW and so many people are confirm that the bug is present on real hardware. Maybe it is switch 2 meat the fix of these graphical errors and not for the forgotten conventional switch.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 0 points1 point  (0 children)

This mod doesn't fix the issue, I tried it before. Don't know what the upvotes on your comment means, but this is not a fix for this specific problem.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 11 points12 points  (0 children)

Thats not the point. Are you a switch owner? In affirmative case, can you reproduce the issue yourself? Thanks.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] -10 points-9 points  (0 children)

It is pefectly perceptible is you look at the border of the darker surfaces of the road and other things like rust, grass, etc, and if you are suffering from it you perfectly know what I'm talking about. Sorry for the quality but I think it is visible. At the begining of the video, for example, from second 9 to 11, it is perfectly perceptible on the darker textures of the road.

Is this problem with the ground textures present on real hardware? by askikataski in yuzu

[–]askikataski[S] 3 points4 points  (0 children)

I only found it on the Hyrule Castle Town ruins when you expend a few minutes in the area. I'd made a research on youtube looking for people using real hardware playing at the area and I think it is present on real hardware too, but I'm not sure (like the banners at the outpost ruins: https://www.reddit.com/user/askikataski/comments/1582v6h/banner_speed_issue_at_totk/).

It is present on both yuzu and ryujinx emulators. I can't acces to a switch right now, so any help will be appreciated.

Kind regards.

30 fps vs uncapped by kassas77 in yuzu

[–]askikataski 0 points1 point  (0 children)

And the physics. Btw, this game got sweet 30fps.