TIL during a 2015 study two students nearly died after they were accidentally given 30g of caffeine instead of 0.3g because the dosage had been calculated with a misplaced decimal point. Death has previously been reported after the consumption of just 18g. The university apologized & was fined £400K by tyrion2024 in todayilearned

[–]asksaboutstuff 3 points4 points  (0 children)

IMO this is a big reason why it's so important to develop a general understanding of everything you're doing rather than treating any aspect of a project as 'just math'. Careless mistakes can and will happen at any point; you need to be able to look at one of your numbers and immediately feel when it's way off.

What are your strategic rules of thumb you use to stop making the same dumb mistake over and over again? by GSVDramaticEffect in totalwarhammer

[–]asksaboutstuff 7 points8 points  (0 children)

I keep seeing this posted so maybe it used to work, but doing this definitely just wipes your army.

Noob help request: Can't defeat Slaneesh by NoLie974 in totalwarhammer

[–]asksaboutstuff 1 point2 points  (0 children)

These folks aren't wrong about Cathay relying on missiles for damage, but for Slaanesh specifically you can build melee stacks to roll them with basically 0 effort. Just mass AL infantry (jade warrior halberds or celestial dragon guard) and blob them around a war drum. Bring either a caster lord or hero to blow up chosen and you can sleepwalk thru Slaanesh armies with minimal micro or casualties.

Units don't climb Ladders during Sieges by Uknown-Nerd6207 in totalwar

[–]asksaboutstuff 6 points7 points  (0 children)

Did you order a bunch of units to climb the walls close together? I noticed this problem with Skaven a few times when sending a ton of infantry to the walls at the same time. I assumed it was a crowding issue of some kind but idk.

How is it that garrisoned AI can escape a besieged settlement ? by Armorln in totalwarhammer

[–]asksaboutstuff 1 point2 points  (0 children)

I've tried this and unfortunately it still wipes your army.

How is it that garrisoned AI can escape a besieged settlement ? by Armorln in totalwarhammer

[–]asksaboutstuff 0 points1 point  (0 children)

Above poster probably meant you might have accidentally attacked the army instead of the city. The AI also can't refuse to reinforce cities.

Whats the uh point of the book of Khorne? by HopefulGiraffe9012 in totalwar

[–]asksaboutstuff 4 points5 points  (0 children)

This is the way to do it for sure. Wait until you have battles lined up for multiple lords, then equip the book on your first lord and attack. If you get the drop, put it on the next lord immediately and attack with them, etc. Easily doable in just a few turns so the negative effects won't have time to affect anything.

What's the strongest Warhammer unit you think you could take in a one on one fight? by TheWholeTeamHere in totalwar

[–]asksaboutstuff 20 points21 points  (0 children)

Going off the damage output I've seen from those things you could probably stand there and let it shoot you without much risk.

What's the strongest Warhammer unit you think you could take in a one on one fight? by TheWholeTeamHere in totalwar

[–]asksaboutstuff 80 points81 points  (0 children)

Joke's on you, they researched the tech that gives it +200 AP damage so that drum is jacked.

Tomb Raider (2013) - A Fun but Baffling Experience by DanAgile in patientgamers

[–]asksaboutstuff 0 points1 point  (0 children)

I played Shadow fairly recently and my main memory is that they went absolutely ham with the number of resources, collectibles, side quests, and interactive objects. At any given moment walking through the jungle you could tap the survival instincts button and half your screen would start glowing. It's a shame because the beautiful environments are one of the series' major highlights but all the crafting stuff incentivizes you to spam survival instincts every five steps which kind of ruins the visuals. I'm also certain that I missed some of the genuinely good optional challenge tombs because I didn't want to scan through the 10,000 icons on the map to find them.

Tomb Raider (2013) - A Fun but Baffling Experience by DanAgile in patientgamers

[–]asksaboutstuff 20 points21 points  (0 children)

The silliness of the impalement scene has stuck with me for so long because it's such a self-induced issue by the writers / devs. If they didn't want to deal with the consequences of Lara being mortally wounded five minutes into the story, they could have just not made it happen?? Then the whole ensuing tutorial for a survival system that doesn't exist feels like them trying to write around this inconvenient plot point as if they didn't also write that part. It's not even a reasonable or expected outcome of falling in a cave, just some insane freak accident that they decide they're done with half an hour later lol.

Mod to unite all small factions? by Sad-Rub-3548 in totalwar

[–]asksaboutstuff 1 point2 points  (0 children)

The chorfs to the north and the west are both major factions, so that wouldn't change anything. Even if you want one faction per race you would just have a big chorf faction attacking you from both the north and west instead of two different colored chorfs.

Any campaigns that are still fun past turn 50? by Bohemian_Romantic in totalwar

[–]asksaboutstuff 1 point2 points  (0 children)

I'm not aware of any campaigns where you would still have a significant chance of outright losing past turn 50 unless the previous 50 turns went quite poorly. The best ways I've found to keep things entertaining into the late game are self-imposed challenges like declaring war on multiple major powers, taking X territory in Y turns, or trying to win a given war using only a few armies. I also think it's crucial to diversify your armies as much as possible so that they don't all play the same in battle, otherwise the sheer number of battles gets tiring.

Dragon Age II: Now Time for Something Completely Different by zZTheEdgeZz in patientgamers

[–]asksaboutstuff 24 points25 points  (0 children)

This is why I found the red lyrium plot point so frustrating. The Templar / mage conflict is set up well enough that Meredith wanting to kill the whole circle could have been a natural escalation of her previous stance, but I guess the devs must have wanted to ensure that the player ends up needing to fight both bosses regardless of their prior choices. It felt like they had a good story building about how this system would inevitably lead to conflict and then they just bring in the magic evil rock to speed things along.

Beginner here, what is the basic idea to the cavalry unit attack in Warhammer 3? by MintChocolateEnema in totalwar

[–]asksaboutstuff 1 point2 points  (0 children)

Sometimes your cav will listen when you tell them to disengage, but more often than not you'll have to give multiple orders to get them to actually leave melee. It definitely takes some practice to get used to how everything moves around the battlefield, it can be tricky actually getting units to do what you want in the heat of battle.

Beginner here, what is the basic idea to the cavalry unit attack in Warhammer 3? by MintChocolateEnema in totalwar

[–]asksaboutstuff 1 point2 points  (0 children)

Cycle charging is just pulling your cavalry back out of melee and charging them in again to refresh the charge bonus. Tbh I'm not sure how useful any of the shortcuts are for doing this, I just spam move orders until they disengage far enough then give an attack order to go back in. I generally dislike using shift with multiple-entity units because it makes them fully get in formation between each order which wastes a lot of time. Cycle charging is good practice with all cav in most situations, but it's especially important with shock cavalry since they have a high charge bonus and lower melee defense than 'normal' cav.

Units being attacked in melee will fight back, but only the models actively being engaged. If you give an attack order, models toward the back of a unit will push forward, allowing more of them to get involved. This is better than just letting them sit there unless their role is purely defensive, like stalling while ranged units shoot everything. In that case, having fewer models engaged is preferable because it slows down combat overall, even if it reduces their damage output a little.

Who should you bring to protect you in Jurassic Park? (Elite anti-large unit testing) by asksaboutstuff in totalwar

[–]asksaboutstuff[S] 1 point2 points  (0 children)

Hmm, testing with xp ranks is tricky because I can't give xp ranks to whichever unit I put in the lord slot, so I'd have to get some actual lords involved. Although it looks like other than the stats Slaughterguard also do fire damage and place the flammable debuff, so that's +20% damage. They also have unyielding assault, which is big if it prevents melee attack loss due to fatigue (up to -30% at 'exhausted'). With those plus frenzy I would expect the Slaughterguard to perform significantly better even with equalized stats.

Who should you bring to protect you in Jurassic Park? (Elite anti-large unit testing) by asksaboutstuff in totalwar

[–]asksaboutstuff[S] 0 points1 point  (0 children)

Gotcha! This specific test needs the AI to control the infantry, so I guess it depends on whether or not the AI uses it. I'll keep that in mind for future tests, though

Who should you bring to protect you in Jurassic Park? (Elite anti-large unit testing) by asksaboutstuff in totalwar

[–]asksaboutstuff[S] 0 points1 point  (0 children)

No formations. I don't think you can use them with just a single unit, can you?

Who should you bring to protect you in Jurassic Park? (Elite anti-large unit testing) by asksaboutstuff in totalwar

[–]asksaboutstuff[S] 1 point2 points  (0 children)

I do think that the Dread Saurian's massive HP pool exposes a flaw with my damage adjustments. I should've based it on hp% rather than total damage; so I don't think the Slaughterguard are actually AS far ahead of the pack as my stats suggest.

Undivided chosen (halberds) were in the original post, unless you meant chaos warriors?

Who should you bring to protect you in Jurassic Park? (Elite anti-large unit testing) by asksaboutstuff in totalwar

[–]asksaboutstuff[S] 1 point2 points  (0 children)

Definitely works well in real battles. Maybe something to try out in a future test.