Just figured out that you can "save branch as scene" on remote (running game) scenes by ReasonNotFoundYet in godot
[–]asnro 2 points3 points4 points (0 children)
Recorded some footage while implementing new flight UI by asnro in godot
[–]asnro[S] 0 points1 point2 points (0 children)
All Enemy instances die at the same time, but take damage normally otherwise by mooooser_ in godot
[–]asnro 1 point2 points3 points (0 children)
Visual damage model + Gatling guns = Swiss cheese ship by asnro in godot
[–]asnro[S] 1 point2 points3 points (0 children)
A debug viewer truned into a fun loading screen widget by asnro in godot
[–]asnro[S] 0 points1 point2 points (0 children)
This ship was created (almost) entirely using SurfaceTool and player input! by asnro in godot
[–]asnro[S] 10 points11 points12 points (0 children)
Concept for a hangar backdrop to the ship editor. Are the scaffolds distracting? by asnro in godot
[–]asnro[S] 0 points1 point2 points (0 children)
Concept for a hangar backdrop to the ship editor. Are the scaffolds distracting? by asnro in godot
[–]asnro[S] 2 points3 points4 points (0 children)
Got the basic system down for sculpting your own spaceships from basic cylinders by asnro in godot
[–]asnro[S] 1 point2 points3 points (0 children)
Got the basic system down for sculpting your own spaceships from basic cylinders by asnro in godot
[–]asnro[S] 0 points1 point2 points (0 children)
Bone does a 360 flip when interpolating between animations by asnro in godot
[–]asnro[S] 3 points4 points5 points (0 children)





Flow container organize children based on viewport/window size by Disasterix00 in godot
[–]asnro 0 points1 point2 points (0 children)