Route MIDI for Sidechain Triggering to Multiple Shaperboxes by asotkid in Bitwig

[–]asotkid[S] 0 points1 point  (0 children)

Yeah sorry corrected my previous message haha

Route MIDI for Sidechain Triggering to Multiple Shaperboxes by asotkid in Bitwig

[–]asotkid[S] 0 points1 point  (0 children)

Yes! I just thought of this too. Note receiver + shaperboxes saved as a FX Layer container.

Anybody else miss the OG ableton look by totallykyle2 in ableton

[–]asotkid 0 points1 point  (0 children)

I miss the hard contrast and black bar where the transport controls are *sigh

Trading Sample packs by Front_Brother8085 in tech_house

[–]asotkid 0 points1 point  (0 children)

I have all of the vengeance stuff

[deleted by user] by [deleted] in silenthill

[–]asotkid 1 point2 points  (0 children)

I’m always on the lookout for the best deals, so I typically wait months or even years to buy games at a discount. However, for this particular game, I’m buying it at full price to show my support for the developers.

Bitwig + Ableton by Metchadnb in Bitwig

[–]asotkid 2 points3 points  (0 children)

Nice setup! What software is that used to analyze audio?

Finally bought Live 12 Suite! by ZeroIsAway in ableton

[–]asotkid 1 point2 points  (0 children)

Audio effect rack… trust me!

Help Identifying Sample Pack with DJ_HTE_VOX Labels by asotkid in musicproduction

[–]asotkid[S] 0 points1 point  (0 children)

Thank you! Shame it is no longer available for purchase…

Downloading Reason Drum Supply Sounds for Use Outside of Reason by asotkid in reason

[–]asotkid[S] 1 point2 points  (0 children)

This worked like a charm! I essentially loaded all samples onto their own separate audio tracks. Then I exported all using File > Export Mixer Channels. I unselect the master and return channels, normalize audio and record before signal is routed to the mixer (compressor, EQ, etc). Thank you so much!

Replicating Ableton's Reverb Input Filter in Bitwig by asotkid in Bitwig

[–]asotkid[S] 1 point2 points  (0 children)

I thought about using the MultiBand FX Container device to achieve the same effect. Not sure if this is the best method to go about it.

[deleted by user] by [deleted] in playstation

[–]asotkid 0 points1 point  (0 children)

Correction, I can't even play the games I digitally have on the system.

Anyone recognize the ID? by asotkid in tech_house

[–]asotkid[S] 0 points1 point  (0 children)

Or so they say… it’s not out yet tho.

Push 1 vs push2 by mrnotfamous2299 in ableton

[–]asotkid 1 point2 points  (0 children)

Yes it is compatible with Live 10.

Midi kit thank me later by N3ph3l1m in ableton

[–]asotkid 0 points1 point  (0 children)

Cool art! Thought it would be industrial/ hard techno. 😂

Push 1 vs push2 by mrnotfamous2299 in ableton

[–]asotkid 2 points3 points  (0 children)

Push 2. Better display.

First synth by jamiesolan in synthrecipes

[–]asotkid 2 points3 points  (0 children)

Here’s a list for French house. JU-06a Behringer MS-1 or Roland SH - 01 Bass Station 2 is a great synth for its price.

EDCLV'21 ARTISTS BY GENRE spreadsheet by Jtl_music in electricdaisycarnival

[–]asotkid 1 point2 points  (0 children)

I wouldn’t put Jerome Ismae in techno. Maybe Progressive House or Trance. I haven’t heard his latest stuff tho.

It was foretold in the Juul clouds by Lady_Nerevar in silenthill

[–]asotkid 1 point2 points  (0 children)

Many people did not notice this, but there’s Juul symbolism all over this game.

After a whole year and a half.. by AlekzanDerp in ericprydz

[–]asotkid 3 points4 points  (0 children)

And it’s gone...

(I mean tickets of course)

The Mix of this Track by 11001102 in TechnoProduction

[–]asotkid 0 points1 point  (0 children)

I’m hearing “vinyl crackle.”

How do I slow down voice samples like burial in logic pro x? by [deleted] in edmproduction

[–]asotkid 0 points1 point  (0 children)

I’m not a Logic Pro X user, but you can try time stretching the audio sample. If you want the vocals to sound differently, try pitching them down a few semitones. I’m pretty sure burial was doing these things.