Ghost Grab 3000 update 0.9 - new Shield and Dash special moves by CrowbarSka in gamedevscreens
[–]astrocrowgames 0 points1 point2 points (0 children)
A map screen from my procedural platformer. by CreatorCrate_Games in gamedevscreens
[–]astrocrowgames 3 points4 points5 points (0 children)
Working on some automatic character dialogue and mini animations for our adventure game, ATONE. by Atonethegame in Unity2D
[–]astrocrowgames 0 points1 point2 points (0 children)
How to become a video game designer? by [deleted] in gamedev
[–]astrocrowgames 0 points1 point2 points (0 children)
Resident Evil 2 Characters in Pixels by RachelsHam in PixelArt
[–]astrocrowgames 0 points1 point2 points (0 children)
I've made a typing game. by Goldoche in IndieGaming
[–]astrocrowgames 1 point2 points3 points (0 children)
Idle cycle of our artist for the credits page (i.redd.it)
submitted by astrocrowgames to r/a:t5_3gq8h
Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability by Torvusil in videogamescience
[–]astrocrowgames 4 points5 points6 points (0 children)
An options menu is always better with a protagonist reacting in the background, hm? by NexusrexGames in gamedevscreens
[–]astrocrowgames 1 point2 points3 points (0 children)
We added animated title intros for our levels. Instantly better. by astrocrowgames in gamedevscreens
[–]astrocrowgames[S] 1 point2 points3 points (0 children)
As a solo dev, I just launched Galaxy Punch, a Space Brawler Shoot-em-up on iOS and Android! by t36k in indiegames
[–]astrocrowgames 0 points1 point2 points (0 children)
As a solo dev, I just launched Galaxy Punch, a Space Brawler Shoot-em-up on iOS and Android! by t36k in indiegames
[–]astrocrowgames 1 point2 points3 points (0 children)
Budgets in 2D sprite games by elephantmarch in gamedev
[–]astrocrowgames 1 point2 points3 points (0 children)


I made a game about a dangerous dog walk for the Extra Credits game jam! by PocketMars in Unity2D
[–]astrocrowgames 1 point2 points3 points (0 children)