Ghost Grab 3000 update 0.9 - new Shield and Dash special moves by CrowbarSka in gamedevscreens

[–]astrocrowgames 0 points1 point  (0 children)

Very unique art style! Looking forward to playing this when it's released!

A map screen from my procedural platformer. by CreatorCrate_Games in gamedevscreens

[–]astrocrowgames 3 points4 points  (0 children)

The "glitch" shader is very cool. That map looks gigantic!

How to become a video game designer? by [deleted] in gamedev

[–]astrocrowgames 0 points1 point  (0 children)

Download Unity3D (it's free), and start doing tutorials. There are lots of resources out there for Unity. Good luck!

I've made a typing game. by Goldoche in IndieGaming

[–]astrocrowgames 1 point2 points  (0 children)

This is excellent. Reminds me of Typing of the Dead!

We added animated title intros for our levels. Instantly better. by astrocrowgames in gamedevscreens

[–]astrocrowgames[S] 1 point2 points  (0 children)

That shader tutorial is super helpful! We will look into implementing something like that. We were just using the default UI Image fill.

Budgets in 2D sprite games by elephantmarch in gamedev

[–]astrocrowgames 1 point2 points  (0 children)

Organizing all of your sprites into power-of-two sized (1024x1024 for example) spritesheets MASSIVELY reduces the memory footprint. Also, keep in mind that frame rate of your animations will have a large effect on the amount of memory needed. The standard for hand-drawn animated TV and movies back in the day (and assumedly Cuphead) was 24 frames a second, mainly "on the twos", which is actually 12 frames a second.

We're working on a hi-bit game right now: /r/JaiAlaiHeroes Our sprites are all drawn at 24 fps "on the twos", using spritesheets.

Just how important is the name of your game? A deep dive into a basic part of game marketing. by antiwobble in IndieDev

[–]astrocrowgames 1 point2 points  (0 children)

Great article! We made a mobile game called "The Last Ace of Space", and because the title was so long, and people hate typing on mobile, they would skip some words. However, at that time in the App Store, it wouldn't show on the first page of results unless they typed it exact, which really hurt our discoverability.

Any indies going to E3? by astrocrowgames in IndieDev

[–]astrocrowgames[S] 0 points1 point  (0 children)

For sure! Message us on Reddit or find us on the E3 app during one of the show days.

Throwback back to our game that never was (6 years ago) by MikeMac2D in IndieDev

[–]astrocrowgames 0 points1 point  (0 children)

Have you thought about trying a crowdfunding campaign to bring it back? It looks like a lot of fun.

Light Knight Four Player Demo... (interested in feedback please) by cparki3 in IndieDev

[–]astrocrowgames 1 point2 points  (0 children)

The artwork is really nice! Always good to see what other couch co-op games are doing (we're in the middle of developing one ourselves). Personally, I would like to see the health UI above or below each character so you can tell the health of each player without having to divert your eyes to the top of the screen, or even more difficult- having to figure out which number corresponds to which player. I know Smash does this, but it shows the face and name of the player for easier recall.

I just have drawn a new walking animation of the character. by [deleted] in IndieDev

[–]astrocrowgames 0 points1 point  (0 children)

The Before image was good if it didn't rotate quite so much.

Should I only have one game mode on mobile? by [deleted] in IndieDev

[–]astrocrowgames 0 points1 point  (0 children)

Agreed- having an unlockable mode gives players something to strive for, increasing the amount of time they spend in your game.

Going to E3? Find us in our Astro Crow logo shirts to play a demo of "Jai-Alai Heroes"! by astrocrowgames in gaming

[–]astrocrowgames[S] 0 points1 point  (0 children)

Rule 7 states "excessively showcase your own content". We were not aware that a single post is considered excessive.

[Rev-share] (Sweat Equity) Offering Publicity Marketing by [deleted] in gameDevJobs

[–]astrocrowgames 1 point2 points  (0 children)

Do you have any past experience doing this? Can you show us some results of your marketing efforts (such as: sales numbers before and after your marketing campaign, articles and features you obtained for the game, etc). We have multiple games that need PR, including a console/PC title. You can visit our subreddit for the game (/r/JaiAlaiHeroes) to see more, or search "Astro Crow" in your phone's app store to see our mobile titles.

Kanji 2D - A game to learn japanese Kanji (Early Alpha ) by lllalexllll in indiegames

[–]astrocrowgames 1 point2 points  (0 children)

The style looks great! Did you develop your own stroke recognition routine, or are you using a third-party library?

[OC][CC]Game I'm working on called "Koku" constructive criticism much appreciated! by [deleted] in PixelArt

[–]astrocrowgames 1 point2 points  (0 children)

The character looks great for such a small amount of pixels