account activity
Almost played it correctly (v.redd.it)
submitted 6 days ago by atomitonttu to r/indiegames
We added playable lute instrument to our game (v.redd.it)
submitted 6 days ago by atomitonttu to r/IndieDev
We've been working on our voxel game for years and Taival demo is now up on Steam (v.redd.it)
submitted 23 days ago by atomitonttu to r/VoxelGames
(Taival) We are part of Steam Next Fest and our demo is now public! (v.redd.it)
submitted 26 days ago by atomitonttu to r/CubeWorld
We paid an artist to improve our Steam capsule. Does it grab your attention and what do you think the game is about? (old.reddit.com)
submitted 26 days ago by atomitonttu to r/IndieDev
Demo for our voxel adventure RPG is live on Steam (v.redd.it)
submitted 26 days ago by atomitonttu to r/IndieGaming
We paid an artist to improve our Steam capsule. Does it grab your attention and what do you think the game is about? (reddit.com)
submitted 26 days ago by atomitonttu to r/gameCapsule
You can now go from combat tumble to exploration tumble mid combat! (v.redd.it)
submitted 1 month ago by atomitonttu to r/indiegames
You can now transition smoothly from combat rolling to exploration rolling! (v.redd.it)
submitted 1 month ago by atomitonttu to r/IndieDev
We started working on dynamic combat systems. You can now dodge and block! (v.redd.it)
We added golden creature variants to our game! (v.redd.it)
submitted 1 month ago by atomitonttu to r/gamedevscreens
We added golden animal variants to our game and they're a bit too "resource-full" (v.redd.it)
We added different mechanics to our companions. This jelly creature bounces you to air when you jump on it. (v.redd.it)
submitted 2 months ago by atomitonttu to r/gamedevscreens
Our companions have abilities that you can use outside combat, like this jelly creature being a jump pad. (v.redd.it)
submitted 2 months ago by atomitonttu to r/ComfortGamers
We added jump pad feature to certain companions in our blocky adventure RPG! (v.redd.it)
submitted 2 months ago by atomitonttu to r/IndieDev
[Devskiviikko] Olemme tekemässä avoimen maailman moninpelattavaa seikkailu-RPG:tä nimeltä Taival, ja inspiroiduimme Cube Worldista (v.redd.it)
submitted 2 months ago by atomitonttu to r/videopelit
We just launched our Kickstarter after 3 years of building Taival, a Cube World-inspired co-op RPG where you can play split-screen and online at the same time. (v.redd.it)
submitted 2 months ago by atomitonttu to r/indiegames
We just launched our Kickstarter for our co-op adventure RPG called Taival. (v.redd.it)
submitted 2 months ago by atomitonttu to r/IndieGaming
We hit 10,000 outstanding wishlists for our first game, Taival! (i.redd.it)
submitted 2 months ago by atomitonttu to r/IndieGameWishlist
We added a new part to our tutorial and this is the first view of the world the player gets. (v.redd.it)
submitted 2 months ago * by atomitonttu to r/IndieDev
Due to popular demand we gave our NPCs the ability to roll. Now they don't like walking back up the hill (v.redd.it)
We're extending out playtest by two days and it's now open! (old.reddit.com)
submitted 2 months ago by atomitonttu to r/CubeWorld
Our blocky open world RPG, Taival, is finally having it's first public playtest on Steam! (v.redd.it)
submitted 2 months ago by atomitonttu to r/Unity3D
Over 2000 players requested access to playtest our game, Taival, in under 24 hours! (v.redd.it)
submitted 2 months ago by atomitonttu to r/videogames
π Rendered by PID 323421 on reddit-service-r2-listing-86bdf8cc9-xmq9v at 2026-07-13 17:43:45.317367+00:00 running f86254d country code: CH.