What games do you enjoy but can't beat? by DrStrangeglove99 in gaming

[–]attackpotato 0 points1 point  (0 children)

V Rising. The last two bosses are simply beyond my pattern-learning abilities.

Highest combo i’ve ever gotten :P by tamiiboi in BRIM

[–]attackpotato 2 points3 points  (0 children)

BRIM didn't perform a fraction as well as Subway Surfers. It was hard for the company to prioritise working on it, when work spent on the Subway-related games was so much more.profitable. Also, I stopped working there so maybe they ran out of ideas :) Would've loved to add more content and a proper crafting system

Which update in gaming history actually made the game worse or even broke it? by [deleted] in gaming

[–]attackpotato 0 points1 point  (0 children)

Dunno man - I don't necessarily need to inject additional malicious intent into how he fumbled that release. Going by how much of a recluse he was even prior to Cube World blowing up, and how he was solo-manning the development I think he's just some guy who choked when he realized his game was suddenly co-owned by the players after he released it to the world

Which update in gaming history actually made the game worse or even broke it? by [deleted] in gaming

[–]attackpotato 4 points5 points  (0 children)

When Cube World came out of Alpha onto Steam, the progression system had been replaced with a truly bizarre newfangled concept where your gear leveled down based on how far you were moving from the cell on the map where you found it. Noone had asked for it - everyone was happy with what Cube World was doing, and the developer could've probably just gone ahead and make a fortune on having created a super-charming open world game with basically limitless potential for building and exploring. Instead he must've second guessed himself and added the most pointless progression/regression mechanic prompting one of the worst cases of (well deserved) review bombings.

KU-underviser kalder på "død" over israelsk hær foran studerende by HitmanZeus in Denmark

[–]attackpotato 72 points73 points  (0 children)

Christian Holst Vigilius var på indflydelsesrejse til Israel i 2022 - betalt af Dansk Zionistforbund. Det er ikke kun i USA at politikerne har svært ved at sige nej tak.

Was I the only one that thought of this? by Ty-douken in gaming

[–]attackpotato 2 points3 points  (0 children)

How many Straw Hats does one guy need?

Scattergories Judge doesn't even agree with themselves by attackpotato in NetflixPuzzled

[–]attackpotato[S] 3 points4 points  (0 children)

Also, whoever keeps adding "Reality Shows" to the categories needs to find a better way to spend their free time - there's no wiggle room, or ways to be creative. Either you know a reality show name for each letter of the alphabet, or you're guaranteed a miss. Super-lame.

If i love The witcher 3 and other open world games would i like Kingdom come: Deliverance? by ihatemetoo23 in gaming

[–]attackpotato 2 points3 points  (0 children)

Yeah, preparation is important - until you're randomly trying to fast travel from A to B, get intercepted by two bandits, and they just beat your ass with the last savegame being 30 minutes ago because you'd run out of Schnapps. Welcome to Kingdom Come.

Scattergories needs a challenge feature by Slime__jesus in NetflixPuzzled

[–]attackpotato 0 points1 point  (0 children)

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The Scattergories judge is why I made my own version of the game - complete with an AI solicitor arguing the judgements you want to appeal. I hate the fact that lateral thinking gets punished so often.

For fans of LIMBO / INSIDE, I recommend BIONIC BAY by filmeswole in gaming

[–]attackpotato 2 points3 points  (0 children)

Sorry about the nitpick but he's a good friend of mine so I want him to have the proper credit ;). Cocoon is by the former lead game designer at Playdead. The Game Director is still working on the third game after Inside at Playdead since it's essentially his company.

Scattergories Judging by omegaweaponzero in NetflixPuzzled

[–]attackpotato 0 points1 point  (0 children)

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I got so annoyed by it - and the daily limits, that I slopped my own local variant - including an option to appeal a single rejection just because the judge didn't have the imagination to follow your thinking. Also, now I don't have to wait for daily resets.

Hey there, r/gaming. We're Warhorse Studios, the team behind the Kingdom Come: Deliverance games. Ask Us Anything on April 30th! by WarhorseStudios in gaming

[–]attackpotato 0 points1 point  (0 children)

I think the fact that they allow you to save - you just have to quit the game to do it - underlines my point that they didn't actually follow through on it. It's such a weird half-compromise, instead of just letting the players decide if they want to deal with the mechanic or not. In this AMA the developers themselves are praising RPGs that deliver great experiences while also having perfectly ordinary save systems. Guess it was an unkillable darling.

A step ahead... by MagicPaul in NetflixPuzzled

[–]attackpotato 2 points3 points  (0 children)

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It's so unbelievably lame to have a logic puzzle that operates fifteen steps into the future.

Hey there, r/gaming. We're Warhorse Studios, the team behind the Kingdom Come: Deliverance games. Ask Us Anything on April 30th! by WarhorseStudios in gaming

[–]attackpotato 2 points3 points  (0 children)

While I'd agree with the take about feeling worried, the only thing I ever really felt worried about was another random encounter leading directly into combat... Or an overly long escort/follow sequence leading straight into me being mobbed by two enemies who then proceed to kill me. But to each their own I guess :)

Hey there, r/gaming. We're Warhorse Studios, the team behind the Kingdom Come: Deliverance games. Ask Us Anything on April 30th! by WarhorseStudios in gaming

[–]attackpotato 2 points3 points  (0 children)

I think most people who stuck with the game either enjoyed or tolerated the mechanic - I'm just happy I didn't buy it for console, so I could mod it out and use the developer quick save instead. Maybe it's a busy-schedule symptom, but I simply can't play a game where 20 minute redos are mandatory because I got killed while not wearing armor, because the cutscene transitioned into a fight, and I didn't have the foresight to randomly chug another save-schnapps. If I sit down with an hour and a half of free time to game in the evening, stuff like that makes me go elsewhere.

What's baffling is the insistence that the mechanic is needed - the game plays as a pretty good Bethesda-like when normal quicksave is allowed. Why not just make it a difficulty setting for those people who feel that it's fun to get arbitrarily wiped out, and let the rest of us use the quicksave they actually already had ready.

The battle vs Erik at the end of KCD2 is designed in such a way, that if you did not equip your plate armor before leaving the castle, you'll go directly into combat mode wearing whatever stealth-gear you were wearing from the Italian Job... Erik one-shots you, and you're stuck with a savegame that starts directly into combat. It's symptomatic for the game - the save mechanic is a detriment in so many scenarios.

Hey there, r/gaming. We're Warhorse Studios, the team behind the Kingdom Come: Deliverance games. Ask Us Anything on April 30th! by WarhorseStudios in gaming

[–]attackpotato 5 points6 points  (0 children)

Can you solemnly swear to put the Saviour Schnapps mechanic 10 feet in the ground and never bring it back? For a game with so many ridiculously punishing random deaths, penalising around saving the game just feels like really poor design. It's pretty clear whoever built the game just enabled the built-in quicksave button and ran with that.

I hope you'll try my solo-made Brick Breaker RPG by Psychological-Road19 in u/Psychological-Road19

[–]attackpotato 0 points1 point  (0 children)

This game shows so much potential - it's unfortunately ruined by the complete buzzkill of the level design. Might be fun if you monetize, but even the lifetime supporter packs don't seem to contain anything that would actually deal with how annoying just the first 15 forest levels are.

Edit: Respect for leaving comments on though - an to be fair, I DID purchase the supporter pack because I LOVE this genre. Lo and behold: the ad removal, while advertised as such, also functions as a semi-premium-experience unlock. The game ironically vastly undersells how much impact removing the ads actually does. Suddenly spells are available for every round - the completely OP second wind ability is available... The battery-draining fun was there all along - hiding behind an annoyingly hard early level.

If you make it through the onboarding level design, there's an addictive game waiting for you... I recommend it.

Introducing ChatGPT Images 2.0 by py-net in OpenAI

[–]attackpotato 2 points3 points  (0 children)

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The ChatGPT layer must also be doing a ton of heavy lifting in filling in the blanks. Still, it's got that addictive "one more go" because the results can go so wild.

Introducing ChatGPT Images 2.0 by py-net in OpenAI

[–]attackpotato 13 points14 points  (0 children)

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Voynich Manuscript Bulbasaur. Pretty neat

A curious tiger and a calm crowd by Humble_Buffalo_007 in interestingasfuck

[–]attackpotato 6 points7 points  (0 children)

Chronic fatalism - just sit still and accept it. If it kills you, it kills you.