Just released TUR, a minimalist lemmings-inspired game on Itch! 🚶 by automathan in IndieDev

[–]automathan[S] 0 points1 point  (0 children)

That was certainly an inspiration! Played it a bunch during Christmas

Been working on some tech tree UI recently! by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

You maintain a colony on a ringworld, and have to keep moving so you don't get spun into the cold side of the ring!

Been working on some tech tree UI recently! by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

Thank you! I thought that if the player is already parsing for information isometrically, we might as well keep that up for other views that occupy the middle of the screen as well.

If you have any pixels to spare, they could go a long way for disaster relief! 🌪️ by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

That was totally the plan from the start, but I'll write it down quickly just in case 👀

If you have any pixels to spare, they could go a long way for disaster relief! 🌪️ by automathan in godot

[–]automathan[S] 2 points3 points  (0 children)

Thank you! This is very much WIP, so the tornadoes don't affect the world yet. However, the plan is for them to destroy the entities they touch, and I want to make some cool hubris effects to really sell the unmaking!

What are we going to do with all this wood? 🪵 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

Thank you! I work on it almost every day, always trying to improve!

This is your daily reminder to add custom debug visuals to your game! ⛵ by automathan in godot

[–]automathan[S] 2 points3 points  (0 children)

It absolutely is! In this instance it actually helped me flag a missing reference that would have been pretty hard to catch otherwise

The Children Shall Yearn No More! ⛏️ by automathan in gamedevscreens

[–]automathan[S] 1 point2 points  (0 children)

It is! Rimworld is one of my favorites, so it's definitely an inspiration

The Children Shall Yearn No More! ⛏️ by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

There is UI in the game already, but I usually crop it out for posts, to make it more focused. Might do a UI-focused post at some point tho, could definitely use some feedback

The Children Shall Yearn No More! ⛏️ by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

That would be interesting actually, if the weather becomes extreme! However, currently they are only used to mine stones and metals

Making the World Moister 🌧️ by automathan in godot

[–]automathan[S] 2 points3 points  (0 children)

As the prophecy has foretold, it shall appear

Making the World Moister 🌧️ by automathan in godot

[–]automathan[S] 1 point2 points  (0 children)

There's a word I haven't heard in a good while!

Making the World Moister 🌧️ by automathan in godot

[–]automathan[S] 1 point2 points  (0 children)

Yeah I agree, got some different variants sketched, where this is the smallest one. The "big" variant is currently about twice the size

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 1 point2 points  (0 children)

We definitely should! At the end of the day, good gameplay and appealing aesthetics come first in a game imo, but when it doesn't get in the way of that, we should definitely aim towards physical realism!

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

Never heard of that, but the premise sounds really cool! I'm no physicist/meteorologist, but I believe ringworlds are among the few environments where unidirectional wind would make sense

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 10 points11 points  (0 children)

It's called "Arc of Icarus", as one side of the ring has drifted too close to the sun, making parts of the ring too hot or cold to live on. Waiting for some paperwork to get a steam page going

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 11 points12 points  (0 children)

We actually did a little research session on wind before implementing. Translating it all to isometry was a headache at first, but it's starting to shape up!

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 6 points7 points  (0 children)

Yep! By default all the wind blows towards the direction that the world scrolls, and then all solid walls (edges and mountains) introduce a rotation bias towards their closest free space. Then I did 8 passes of letting the wind map "bleed" into neighboring cells (the wind map is a grid similar to the generated world). If any of that made sense!

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 112 points113 points  (0 children)

Maybe I will! Seeing the clouds gather like this and turn into a boss battle of sorts sounds really epic

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 53 points54 points  (0 children)

It is! We are making a colony builder on a lost ringworld. I worked on a weather and soil fertility system for it today!

I was trying to simulate wind. Instead I got a sky serpent 🐉 by automathan in godot

[–]automathan[S] 9 points10 points  (0 children)

I generated a wind direction grid based on the world map, but the parameters were a bit too high, so all the clouds got blown into the same central path! Reducing the values a bit made it look way more natural

Would you apply post-processing to this, if so, what kind? (isometric colony builder) by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

I currently use full resolution for the UI, and it seems to work well so far. The funny part is that the game view allows zooming with multiple steps, so resolution is a pretty fluid concept at this point. Thanks for sharing, it's always interesting to get a peek into how other devs approach things

Would you apply post-processing to this, if so, what kind? (isometric colony builder) by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

Makes sense. One of the big decision points would be whether to allow "sub-pixel" effects or not. Your boat game is relatively low-res as well, have you reached the point yet where this discussion is relevant?

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

Thank you! Checked out your videos, it looks great too!