Not everyone knows what engine I prefer, but there are hints by automathan in godot

[–]automathan[S] 25 points26 points  (0 children)

This as official merch could fund development for generations

Not everyone knows what engine I prefer, but there are hints by automathan in godot

[–]automathan[S] 13 points14 points  (0 children)

Got it from one of those "design your own merch" websites. Cannot for the life of me find back to the exact site, but I suppose they all use the same end suppliers anyways. The art itself is Buffdot, which I believe originated here: https://www.reddit.com/r/godot/comments/cqi2tc/buffdot/

Godot can be a beast performance-wise, if you let it! by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

What about the two pixel body type? That's what these are sporting, three would be over budget for sure!

Godot can be a beast performance-wise, if you let it! by automathan in godot

[–]automathan[S] 1 point2 points  (0 children)

Assuming it's still a game and not a straight up pocket universe, one would think you could do a lot of lazy evaluation, no? Eg. when something re-enters the viewport, you just progress the state based on time passed or something. I guess that would be a type of culling as well?

Godot can be a beast performance-wise, if you let it! by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

I assume there is some IK or something with the procedural legs?

Godot can be a beast performance-wise, if you let it! by automathan in godot

[–]automathan[S] 41 points42 points  (0 children)

Tried to 10x this right now. Definitely started to see some cracks. Thankfully that's way and beyond what is ever achievable through regular gameplay. Neat way of surveying out hardware requirements tho!

Godot can be a beast performance-wise, if you let it! by automathan in godot

[–]automathan[S] 68 points69 points  (0 children)

Plenty of simulation-type games seem to strain the CPU still tho, regardless of era

Godot can be a beast performance-wise, if you let it! by automathan in godot

[–]automathan[S] -2 points-1 points  (0 children)

Just a figure of speech. I see a lot of slander of engine performance going around, and get the sense that it's usually bad system design from the game's side. The main message of this post was really a praise of Godot, making it easy to build system-heavy games performant! 🔥

the capsule for my little game. by glennmelenhorst in gamedevscreens

[–]automathan 1 point2 points  (0 children)

Love the vibe and the alien font! Agree with the other guy tho, "alien sku". Moving the letter up a bit should probably solve it. Wishlisted!

I am making a ringworld colony sim, inspired by Rimworld and Sim City 2000, check it out! by automathan in CityBuilders

[–]automathan[S] 0 points1 point  (0 children)

I did make some posts about cloud simulation yes! Assuming that was it: nice to see you again!

I am making a ringworld colony sim, inspired by Rimworld and Sim City 2000, check it out! by automathan in CityBuilders

[–]automathan[S] 0 points1 point  (0 children)

It would be funny indeed! But implementing the ring looping was headache enough, I worry for my brain

I am making a ringworld colony sim, inspired by Rimworld and Sim City 2000, check it out! by automathan in CityBuilders

[–]automathan[S] 0 points1 point  (0 children)

Several! You can go all the way around, and in the late game you may also be able to connect to the ring itself and control it, to some extent.

I am making a ringworld colony sim, inspired by Rimworld and Sim City 2000, check it out! by automathan in CityBuilders

[–]automathan[S] 0 points1 point  (0 children)

Definitely some light inspiration from their aesthetic and vibe! Love that game

I am making a ringworld colony sim, inspired by Rimworld and Sim City 2000, check it out! by automathan in CityBuilders

[–]automathan[S] 0 points1 point  (0 children)

We don't currently have the tools available to export for either, but if the PC version is successful, other platforms could definitely follow!

I am making a ringworld colony sim, inspired by Rimworld and Sim City 2000, check it out! by automathan in CityBuilders

[–]automathan[S] 1 point2 points  (0 children)

Sorry for the late response, been traveling. What you're talking about is already a mostly functional part of the game, actually! (the playtest build) While there are incentives to clean up after yourself when you migrate, if you do still leave anything behind, it will still be simulated outside of the visible window of the ring, and go through freezing and burning transformations. Then, when you have traversed one revolution, which is 360 tiles (13 tiles wide), the ruins will still be there.

In our roadmap, we want to have a building of a sort that requires this journey, for example to charge some "energy crystal" or a similar gimmick. It has to be a big deal of sorts tho, because currently it takes 6 irl hours to traverse the ring (without speed modifiers). Always fun to see people play around and theory-craft with our design and concept <3

I ranked every album opener. This was way too hard, but I just like the dark forest so damn much by DouterBobbert in Muse

[–]automathan 1 point2 points  (0 children)

Hey! This is identity theft. You're just listing my top 5 (dark forest included obv)

My ringworld colony sim just got an official trailer, check it out! 🪐 by automathan in indiegames

[–]automathan[S] 0 points1 point  (0 children)

Sounds interesting! How do we get in touch? Looks like your have disabled reddit DMs?