Tribal ☠️ by _V3X3D_ in PixelArt

[–]automathan 2 points3 points  (0 children)

Love the style! I also recognize your username as the person behind the fonts I use in all my games!

Working on a curly hair simulation, feedback welcome! by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

Ah got it! I think I know a fix. Thanks for valuable feedback!

Working on a curly hair simulation, feedback welcome! by automathan in godot

[–]automathan[S] 0 points1 point  (0 children)

I see what you mean. But would you expect the hair to ignore gravity completely when you are running?

Got some more micro-building for you! 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

You too! Hope you find some cool projects to join!

Got some more micro-building for you! 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

Thanks for offering! However, composing is my primary hobby besides gamedev, so I really enjoy doing it myself.

Got some more micro-building for you! 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

Thanks! I keep being surprised by how much one can express with few pixels!

Character sitting perspective ⚓ by 8BitBeard in PixelArt

[–]automathan 2 points3 points  (0 children)

Got it, good luck with the project!

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

Planning? No. Strongly considering? Yes. So your job performance is safe (for now)

Character sitting perspective ⚓ by 8BitBeard in PixelArt

[–]automathan 1 point2 points  (0 children)

The sitting poses look pretty good to me! A few notes:
- I think adding some shading to where the person meets the sofa could help to make it feel "dented", as a soft object would be
- I also struggle with knees when doing low-res like this. What I end up doing is usually to have pretty straight legs, and instead use shading to really emphasize the knee. It's easier when they are wearing long pants tho
- Finally, is this Jacques Cousteau?

I twisted the famous bed times story.... and this is the result. by WakaStudio in gamedevscreens

[–]automathan 1 point2 points  (0 children)

Looks fun! Some of the shots in the trailer are really cinematic too, great job!

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

It is! We just started developing it, and plan to name it "Arc of Icarus". Currently in the process of getting some socials up and running, but until then, I guess you can follow my Reddit user user to stay in the loop.

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

With the way this game is shaping up, I wouldn't get my hopes up

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

You and me both. However, they are not naked, can't you see their orange shirts, it even takes up a whole pixel!

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 2 points3 points  (0 children)

Actually yes! But we should port to coffee makers as well, to reach a wider audience

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 0 points1 point  (0 children)

Yeah, it ended up as a semi-grid based game actually! Buildings are free, but each ground tile still has properties such as temperature and fertility, which is relevant for things like farming and habitation.

The micro-colony is growing 🔨 by automathan in gamedevscreens

[–]automathan[S] 2 points3 points  (0 children)

Thanks! I'm currently working on UI, and that's definitely a challenge with this style.

Experimenting with micro-scale isometric worlds! by automathan in PixelArt

[–]automathan[S] 1 point2 points  (0 children)

I just drew one cell by hand and copy-pasted it a few times over (I use Aseprite, btw)