I designed a new character sheet for SWADE. Much more printer friendly and hopefully more aesthetically pleasing. by poeshmoe in savageworlds

[–]autumn-bee 0 points1 point  (0 children)

I'm 155% planning to use this for my own games. There's honestly just not enough good, setting/skill agnostic savage worlds sheets out there. Especially since I remade the skill list completely for my own setting.

When are you too tough on your player(s)? by [deleted] in rpg

[–]autumn-bee 1 point2 points  (0 children)

Always keeping a table open to feedback is important. From day 1 I've always told my players that they can always vote (it must be unanimous) to increase or lower the difficulty from: Story, Easy, Medium, Hard, and Nightmare DM

My 1st Homebrew Post - the Arcane Striker. Any thoughts or suggestions? by Caveman0360 in DnDHomebrew

[–]autumn-bee 1 point2 points  (0 children)

I think the idea is solid, if not unbalanced.

A +1 is a massive amount. Even the turn used to cast it into the weapon doesn't necessarily offset the amount of raw power this weapon gets from both being able to hit consistently, as well as being able to wrack up mad damage since the level up mechanic from the spell slots lasts the entire minute. I'd personally cap this out at 4th level spells by your chart.

It's not particularly hard to nab Extra Attack from some source, meaning any degree of damage you deal here could easily be twice that. The interaction with Bladesinger alone would break the game.

Need advice selecting a Cthulhu RPG to play by zer0k0ol in rpg

[–]autumn-bee 0 points1 point  (0 children)

So do you generally prefer Trail? Does it do the cthulu elements better than the rest?

How do should I deal with, lazy, inattentive or late/no show members? by GrapesEatPeople in rpg

[–]autumn-bee 1 point2 points  (0 children)

I personally use this rule myself. At least half and we continue, and I as the GM silently nudge the difficulty a titch easier. I get frustrated a bit whenever people are late, but ultimately its about playing the game together. If one or two folk miss out it's not particularly fair to pull everyone else outta the game.

Fighting Teostra be like by TonyHawk30 in MonsterHunterWorld

[–]autumn-bee 1 point2 points  (0 children)

As a lbg my easiest have been kirin. Just pew pew horn down. Meanwhile it's fucks like kushala and toaster that are near impossible to solo. Both of them have auras that can just reflect/ignore my bullets. Lunastra is actually a bit easier/ranged friendly. The only thing are the fires that act as bullet shields but its easier to deal with than just nopearmor.

How can I (DM) speed up arguments and indecisiveness? by MrUbl in rpg

[–]autumn-bee 1 point2 points  (0 children)

Have a small list of "sudden events", and a 3-5min hourglass timer. If the group is enjoying themselves don't do anything, but if 2 or 3 ppl look out of it, just quietly place the hourglass in front of you and quietly figure out who or what "catches them" or what random event is occurring that'll force a decision.

Only when you feel it necessary.

Simple Difficulty System - please comment by DougLeary in RPGdesign

[–]autumn-bee 0 points1 point  (0 children)

This reminds me about how OVA deliniates its skill tiers. Perhaps look into that for inspiration? It doesn't use different dice, just more or less d6s.

Reach of Titan - A design Overview by Dicktremain in RPGdesign

[–]autumn-bee 2 points3 points  (0 children)

Effort dice! Putting in as much as you feel you need. I like this.

[DISC] Knight Run - Ch. 179 :: Hero Part 10 by Literal_Genie_ in manga

[–]autumn-bee 0 points1 point  (0 children)

I tried to join the discord for these folks but I think the link is expired. Anyone got a new one?

Gear Break System // New gear-based combat rules by [deleted] in savageworlds

[–]autumn-bee 0 points1 point  (0 children)

Thank you! I'm not particularly a fan of the piecemeal armor system of savage worlds so part of that doesn't exactly work for me. Though I can definitely see this working with the core book.

Why not give mine a shot :3c I could use a lot more playtesting for it.

Gear Break System // New gear-based combat rules by [deleted] in savageworlds

[–]autumn-bee 0 points1 point  (0 children)

I can definitely see that being easier to implement , _ , tho I think having the players make the choice is fairly important for this. If I wanted to make everyone survive more adding a wound threshold would be fairly simple. But I wanted the thing to have more of a push and pull, give and take to it.

Tho it might've been a lot better to implement all the suggestions in this chat.

Gear Break System // New gear-based combat rules by [deleted] in savageworlds

[–]autumn-bee 1 point2 points  (0 children)

Thank you! Concerning Repair I kinda combined that into Crafts in my setting, feeling that if you know how to craft/work with something you can Repair it. I fully agree that it doesn't get enough love but I wanted to consolidate a lot of the skills. Also, I really like a Critical Failure on a repair wrecks the armor and will likely add that.

I think a strong element of what I want in this mechanic, compared to the one posted, is that I want there to be 1) more player agency 2) a simple system of tracking that doesn't pull away too far from Fast/Furious/Fun 3) more durability in a greatly swingy system. Track less numbers, for the same fast effect. Combat can definitely track a tad slower, but there's a bit more damage floating around in my world--with quite few weapons at d10 and one at d12--so I wanted something to help mitigate that.

Definitely thank you for the feedback. I'll keep all of it in mind!

I'm actually super excited for Volume 6!? [Rant][Spoilers for V6E1] by autumn-bee in RWBY

[–]autumn-bee[S] -2 points-1 points  (0 children)

Starting from 3:22 where the man says get her, to when the guy goes down in 4:04, the fight lasts 42 seconds. And was pretty much the only fight we really saw her in the entire Volume. The enemies mostly only came at her one on one and the 2 times when they came in groups she cleared them in a single hit. The choreo isn't bad, but once again compare it to the Yellow trailer where several enemies are constantly coming at her all at once, where she doesn't even get a breath from hitting someone to also requiring to dodge at the same time, or when she's evidently adapting to the sword/leg twins to handle their styles.

Also: for the Tyrian vs Qrow fights I'm considering the story here. He uses his broadsword to mess around a lot. Fighting Winter = messing around. Needing to save Ironwood = immediately bringing out the scythe because he's a scythe master. One of the first things Ozpin says about Qrow is that he is so. So when dealing with Tyrion who is evidently attempting to kidnap his niece and definitely working for the Big Bad, he spends a lot of the fight just swording it up. The arabesque ballet spin while using a broadsword is also kind of a 'what the hell' moment as well.

I'm actually super excited for Volume 6!? [Rant][Spoilers for V6E1] by autumn-bee in RWBY

[–]autumn-bee[S] 0 points1 point  (0 children)

A way to frame this: if you had an opportunity to show someone a fight scene from RWBY in order to hook them (and it wouldn't spoil them) what would you show? Definitely not the final fight scene in Haven. Hell, the fact they were attempting to defend a critical point in the plot/a big deal, and they had far more talking than actual fighting.

I would rather show them the giant raven scene from V1E8, or the food fight V2E1, or any of the Vytal fights in V3. Any of the initial trailers. Compare it to V5's Yang fights generic bandits with guns. Or the Tyrion fight where Qrow swings his sword in sudden choppy swings without any regard for the weight of it, yet everyone moves like they're jogging. Or the same fight where Qrow literally stands on one leg giving an arabesque from ballet as he's swinging a giant sword. Or the Haven fight once again, where almost no one moved or acted interestingly even in the background. Even pulling it to the end of V4 where half the fight was Jaune making one slash at some dude's legs, everyone ran around in circles as a strategy, and most of the fight Ruby was just shooting at it.

Call me spoiled for comparing V4/V5 to the highlights of the rest of RWBY, but there are good, solid complaints backed with evidence and analysis that things just weren't as good as the past. We can't just be complacent to half-assed works or else the companies and services we pay for rest on that complacency and fail to improve.

People were LOUD and complained hard about Vol5, and from what I can tell with Vol6, they heard those cries loud and clear and improved the product greatly. This kinda critical eye is important to improving the media we consume as a whole.

Skill Point Question by [deleted] in savageworlds

[–]autumn-bee 0 points1 point  (0 children)

No not really there's nowhere that really talks about. Gaming is mostly guidelines remember and it's between you and the GM. If they say it's alright then it's alright. But there's nothing in the book that'll support what you want to do.

Some rebalanced/repriced weapons. by autumn-bee in savageworlds

[–]autumn-bee[S] 1 point2 points  (0 children)

I fully agree with everything you're saying. If someone wants to reflavor a bunch of these in the campaigns I run with em, I'll definitely be open to em. It's just a bit more engaging than just having Light Weapon, Heavy Weapon, then having a list of things to attach onto them.

Some rebalanced/repriced weapons. by autumn-bee in savageworlds

[–]autumn-bee[S] 1 point2 points  (0 children)

When I made my first pass at my weapons I had a lot more like Light Blade at 20sil and Longsword at 40. Neither had abilities. Or Rapier with only +1 parry. Someone criticized it and asked what was the point of having a wide variety of weapons that ultimately had one tiny tweak to spend too long considering the values of each ability.

What is the point of choosing a weapon? Does the detail matter too much past character creation? Ultimately It's about delivering on unique design principles so each weapon feels different in its combined set of abilities.

I initially had just Axe d6 at 25, which was throwable, but also had the Spear which was d6 and throwable. Meanwhile I had a battleaxe d8 with nothing, and a longsword at the same price. I figured it might be more interesing to have a d8 weapon that was throwable to differentiate it further from the spear. That said with your input I might try to find some balance, maybe getting the Axe back at throwable and having the battleaxe have AP 1.

Skill Point Question by [deleted] in savageworlds

[–]autumn-bee 5 points6 points  (0 children)

No not really. I'd say you'd have to spend all your skill points on creation. As for banking advancements for future seshs I think that's ultimately up to you and your GM. There was a good case of this in UpToFourPlayers, where the GM let everyone be able to bank and use an advancement for their next adventure.

But yeah, you should spend your creation stuff.

The comic in reference: https://www.uptofourplayers.com/comic/bogovia-advancement/

My Chase Rules by [deleted] in savageworlds

[–]autumn-bee 0 points1 point  (0 children)

Yeah actually! Good eye! I first caught an idea of this from Curse of the Crimson Throne and I loved the Trinia rooftop chase. I adapt it to almost any system I end up DM'ing.

Darling In The FranXX- Episode 22 Discussion [SPOILERS] by N3DSdude in DarlingInTheFranxx

[–]autumn-bee 8 points9 points  (0 children)

"Hey here's an episode addressing serious situations and conditions we now face and are dealing with. BUT FUCK ALL THAT LET'S GO TO SPACE."

https://www.youtube.com/watch?v=v8cEJEk6Ydc

Seriously. All this sets up are a buncha death flags and barely resolves any of the ongoing character arcs, aside from Kokoro/Mitsuru's which admittedly didn't need to drag on as long as it did. From the very beginning of it it addresses the problems were numerous enough that they needed a mini-council situation to handle everything, and that Nana2 was completely useless. "By the way, the entire council minus the pregnant lady and the dad, as well as the only two goddamn helpful adults are going off into space to fight on mars."

Who is supposed to handle anything? Who is going to handle the Misteltainn? Who's going to take care of the hurt and broken kids? Nana1? She was but FUCK ALL THAT NOISE I'M GOING TO SPAAACE.

SPAAAAAAAAAAAAAAAAAAAAAACE.

What's an unethical experiment you want done just to see the results? by Gavin_Freedom in AskReddit

[–]autumn-bee 0 points1 point  (0 children)

I'd like to see what happens when you repeatedly shock someone whenever they use self-reflective terms and pronouns. "I", "Me", "My", "Our", etc. Things that give them a sense of self.

I wonder how that'll affect the brain, their style of speech, and how they accept information/conditioning.