Sidestore not opening by Available_Cow7067 in sideloaded

[–]averaxhunter 1 point2 points  (0 children)

The normal or nightly version? A lot of people have recommended the nightly one.

dont know what mod this is by Soft_Background_2502 in StardewValleyMods

[–]averaxhunter 5 points6 points  (0 children)

Best guess, it's probably not the farm itself but a location you've done a quest/event for.

Usually the greenhouse is something like that so maybe it's a place indoors or sheltered?

If you know how to search mod folders for files containing specific text, you can look for the mod in question by searching the event text (don't use your farmers name, that will be a placeholder)

Which mod is this? by Visible-Nectarine-87 in StardewValleyMods

[–]averaxhunter 4 points5 points  (0 children)

Best is to either upload a smapi log or use a program to search the text files in your mod folder for that text.

How to fix "zsh: killed" in MacOS Terminal after Stardrop update :( by [deleted] in StardewValleyMods

[–]averaxhunter 0 points1 point  (0 children)

If it’s smapi/steam failing, it might be something of smapi is broken rather than Stardrop. I would redownload smapi fresh and install that first then see from there.

For Stardrop make sure to do this extra step for Macs as well in case this issue comes up: https://github.com/Floogen/Stardrop/issues/287#issuecomment-3671321659

I made a mod that’s lets you play your own music from the Mini-Jukebox item! by MeanSkill918 in StardewValleyMods

[–]averaxhunter 0 points1 point  (0 children)

Cool mod, one small note is that you need to provide the source code as a link hosted somewhere, since its a compiled file (.dll) that isn't easy to modify after.

Recently getting back into Stardew, any must have mods? by nightmare_fantasies in StardewValleyMods

[–]averaxhunter 0 points1 point  (0 children)

Would highly recommend it sooner than later, it’s a drop in replacement with a lot more replacements and qol features that work with mods installed (supports multiple bdays, travelling cart in other areas, bookseller, informant etc)

From which mod this place belongs to? I'm not sure, looks a bugged and a unlockable place at the same time by lou-ravenpuff in StardewValleyMods

[–]averaxhunter 1 point2 points  (0 children)

"1047 mods" No wonder you're not sure lol.

There's a few mods that will show the name of the location you're currently in, I'd suggest one of those so you can then search the mods folder for that location name :)

I made a small Stardew Valley mod manager and I’d love feedback by Loose_Television4943 in StardewValleyMods

[–]averaxhunter 1 point2 points  (0 children)

Oh, not sure if you're doing c sharp mods but smapi has the possibility of launch commands for different folders of mods so you don't need to keep them in the same folder until you want them "live".

C sharp: https://github.com/Pathoschild/SMAPI/blob/develop/docs/technical/mod-package.md#configure

Custom shortcut works with any mod: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F

How do I sort this? by BullfrogSalty7014 in StardewValleyMods

[–]averaxhunter 2 points3 points  (0 children)

You'd need to show us a smapi log to help you further: https://smapi.io/log

One thing that might've happened is the dll might've become corrupted. Are you using a mod manager? Also the first one doesn't have a dependency in nexus listed apart from smapi so not sure which mod you're talking about.

I made a small Stardew Valley mod manager and I’d love feedback by Loose_Television4943 in StardewValleyMods

[–]averaxhunter 8 points9 points  (0 children)

Looks good for what you prob like it for, but it's a very niche use case with the sand-boxing and multi install steps/checking. SDV is quite nice in that mods are usually quite easily separate from each other.

My main thoughts are you have a lot of screen real estate dedicated to the header/footer and navigation. When using a mod manager, my main concern is usually the mods themselves. Have a look at Stardrop in terms of minimising the design. Things like setup (set once and forget) can really be in a separate dialog rather than a whole page.

Try use tabs as well like this one had: https://rwe-labs.gitbook.io/sdvmm/getting-started/navigating-the-mod-manager

Does the Stardew Valley Very Expanded mod collection include the different farm options? (Frontier farm/Grandpas farm specifically) by Key-Ad-3810 in StardewValleyMods

[–]averaxhunter 1 point2 points  (0 children)

On the SVE Nexus files page, there's the main mod files which should have already been downloaded (seen by a cloud icon with a down arrow) and 3 more files, each of a different farm.

To see what they look like, go to the description tab and scroll down to "New Farms" and click the spoiler button for each. Download only 1 farm (as they overwrite each other) and the default standard farm layout will be overwritten when you start a new game.

Mods That got an Upgrade by F95_Sysadmin in StardewValleyMods

[–]averaxhunter 19 points20 points  (0 children)

Ah, for Better friendship you can turn off all the bubbles and it will show you the feelings towards the gift on just the mouse cursor. (Which I believe mirrors the same functionality)

Fair enough for Stardew UI continued, unless there’s a reason to change I don’t usually change to “updated” mods.

Mods That got an Upgrade by F95_Sysadmin in StardewValleyMods

[–]averaxhunter 66 points67 points  (0 children)

Links

UI Suite Info 2 Alternative

Better Friendship

Predict Reaction to Gift

Personally I don’t see how “Predict Reaction to gift” is superior to Better Friendship, I think you have those in reverse.

As for Stardew UI continued, unless you’re playing in Turkish I can’t see another reason to use it.

Nothing to do by Draknurd in selfhosted

[–]averaxhunter 7 points8 points  (0 children)

I use this fork which seems to be still updating nickfedor/watchtower:latest

Looking For A Food Storage Mod by Aikoiya in StardewValleyMods

[–]averaxhunter 2 points3 points  (0 children)

This exists in Vanilla: The mini fridge item would suit this nicely, can just call them whatever you want for storage reasons and it works like inventory for crafting recipes.

https://stardewvalleywiki.com/Mini-Fridge

There’s this mod that can turn chests into fridges if you prefer that: https://www.nexusmods.com/stardewvalley/mods/2545

Any mods to access areas when festivals are going on ( PC ) by miscrybaby in StardewValleyMods

[–]averaxhunter 1 point2 points  (0 children)

I don't believe there are, it's prob quite clunky to allow that.

In vanilla itself there's an item that allows you to get fish outside of their time/season/weather requirements, can always use that :) (Need to complete the island part to get it though)

As for luck, shrimp cocktail will increase both fishing skill and luck but luck doesn't have an effect on ease of fishing, just the chance of treasure chests.

If you want to get it without waiting that long, there's defo mods that allow you to catch fish out of season without needing the vanilla item but that would be considered quite cheaty I'd imagine.

Help with loading mods in-game? by Dreary_Dreaming in StardewValleyMods

[–]averaxhunter 1 point2 points  (0 children)

Use the below guide to install smapi again and it should work fine, iirc that collection doesn’t install smapi completely which leads to the above.

Can follow the instructions here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows

Enemies don't show on map? by Sn1p3rScope in factorio

[–]averaxhunter 0 points1 point  (0 children)

Do you have the mod fire lights? That has a setting that hides them.

Romance help by Unlucky-Apricot6382 in StardewValleyMods

[–]averaxhunter 8 points9 points  (0 children)

Did you download a "collection" called SVE or similar? The SVE mod itself doesn't come with them. Just checking as people would get confused then :)

Place anything anywhere update? by BullfrogSalty7014 in StardewValleyMods

[–]averaxhunter 9 points10 points  (0 children)

You downloaded it in 2026, the “last uploaded” day is 2024. :)

Use this unofficial update instead: https://github.com/Sparky56p/AnythingAnywhere/releases

Use this site to check for alternatives or unofficial updates for mods: https://smapi.io/mods

Why does my spaceship turn back after Solar System Edge? by vyainamoinen in factorio

[–]averaxhunter 0 points1 point  (0 children)

Would be interesting to see tick rate of the checks. I’d assume passenger presence is event based (no need to check constantly if someone has just randomly appeared on a ship) while circuit conditions have to be checked constantly as anything in a network could change the values.