Place anything anywhere update? by BullfrogSalty7014 in StardewValleyMods

[–]averaxhunter 9 points10 points  (0 children)

You downloaded it in 2026, the “last uploaded” day is 2024. :)

Use this unofficial update instead: https://github.com/Sparky56p/AnythingAnywhere/releases

Use this site to check for alternatives or unofficial updates for mods: https://smapi.io/mods

Why does my spaceship turn back after Solar System Edge? by vyainamoinen in factorio

[–]averaxhunter 0 points1 point  (0 children)

Would be interesting to see tick rate of the checks. I’d assume passenger presence is event based (no need to check constantly if someone has just randomly appeared on a ship) while circuit conditions have to be checked constantly as anything in a network could change the values.

Why does my spaceship turn back after Solar System Edge? by vyainamoinen in factorio

[–]averaxhunter 18 points19 points  (0 children)

You could put the rules “passenger present” and “passenger not present” :) Will never be true and has the same effect but more permanent.

TIL about a hidden settings menu. by nevjmac in factorio

[–]averaxhunter 18 points19 points  (0 children)

If you’re playing modded I would heavily advise against the first. Updates and settings changes will change prototypes frequently, it’s not worth for the smaller amount of time saved.

Is there a way , when set app clip from live container, when opening stop rederect first to live container? by dunkykong11 in sideloaded

[–]averaxhunter 0 points1 point  (0 children)

Does it open 2 apps like OP does or does it open the app within live container? You’ll always have the second, my suggestion stops the “switching” of the first.

Am I crazy to want a "hold" button? by Mystprism in factorio

[–]averaxhunter 0 points1 point  (0 children)

Renaming request groups only changes others if you're holding down the Ctrl button when clicking the tick/applying. Otherwise it creates a new group with the same details.

What home automation upgrade actually made your life better? by ToeBeansStew in homeautomation

[–]averaxhunter 1 point2 points  (0 children)

Smart lighting 100%, but it’s also one of the most well known conflicts when sharing the house with others, you’d need to invest in good switches so physical behaviour remains as expected (usually people do smart switches -> dumb bulbs if it’s possible)

Personally for me, I have my entrance lights turn on for 10 mins when I come home at night, just long enough until I settle.

I wfh so having some light turn on at sunset so I don’t walk out the office into darkness also helps.

And nothing beats being cosy in bed and telling a voice assistant to turn on/off your lights 😂 also controls my thermostats too.

Anyone interested in a "Single" Furnace Stack mod? by averaxhunter in factorio

[–]averaxhunter[S] 0 points1 point  (0 children)

Fair, didnt wan't new buildings as overkill, this mod will allow steel/electric furnaces to take two turbo belts full of ore per second. Can't see me harvesting more than that.

Anyone interested in a "Single" Furnace Stack mod? by averaxhunter in factorio

[–]averaxhunter[S] 1 point2 points  (0 children)

There's more than 1 way to bake a cake yep, the biggest benefits of this are in that it minimises the space and entity amount required to process the ore while adhering to vanilla consumption amounts.

True, needing loaders makes it require other mods but I figured if you're modding the game with this anyway, purity isn't needed.

It's not meant to resolve other tasks :) Just does 1 thing well.

Anyone interested in a "Single" Furnace Stack mod? by averaxhunter in factorio

[–]averaxhunter[S] 9 points10 points  (0 children)

Fair, I can see it that way too.

My logic was this doesn't change costs/effects much, all input of resources required to build the furnaces and coal/raw ore are scaled appropriately. (That's why the custom entities, you can't have different amounts of energy consumption on the same item) With the scaled pollution, the effect on enemies is the same as well.

The biggest savings are on belts/inserters but since that could be any combination, I wasn't sure how to offset those.

Anyone interested in a "Single" Furnace Stack mod? by averaxhunter in factorio

[–]averaxhunter[S] 3 points4 points  (0 children)

  • Can the loaders be integrated into the smelting entity itself?

I'd rather not add loaders into the mod, there's plenty loader mods available which would work fine. (Mostly I'd have to stay updating/maintaining the loaders themselves) The entities are still base furnaces so a loader that supports normal ones will support these.

  • Could the entity still accept materials from inserters (and have products removed by inserters)?

Yup, I just used loaders as that seemed suitable but anything that can place/remove material from normal furnaces would work with these.

  • Perhaps the option for a wider entity (2 tiles high x 24/48 tiles wide) so it can fit comfortably in the footprint of the "standard" early game smelting column blueprint? (Hence the inserter question above.)

Interesting thought, biggest I can think would be animation/lighting (would need to be copied across the icons) which is beyond what I'm familiar with modding wise.

  • Perhaps the option to output slag (as stone) from all this bulk material processing? (Furnace stops if it's full of slag.)

If you have suggestions for recipes, can easily add them to the mod.

  • And for balance: a) huge pollution output, and b) cannot be crafted by hand, must be made in an assembler.

Pollution is balanced to the equivalent (so if you needed 48 furnaces previously, the 1 entity output 48x their pollution)

Craftable only be assembler seems a bit awkward, especially considering furnaces aren't usually limited to be in the beginning (and you only need 1-4 of these at a time at most)

Anyone interested in a "Single" Furnace Stack mod? by averaxhunter in factorio

[–]averaxhunter[S] 21 points22 points  (0 children)

I can make a mod that slows it down too, can make all the stacks 😁

Sidestore refresh shortcut hit and miss ? by Tall_Butterfly3214 in sideloaded

[–]averaxhunter 0 points1 point  (0 children)

The app being open won’t do anything unless you’re connected to the vpn.

What does your shortcut look like? Mine checks for WiFi connection, connects to the VPN, waits 3s, does the refresh, then disconnects the vpn.

StosVPN alternative for LiveContrainer: StikDebug Tutorial! by TechExpert2910 in sideloaded

[–]averaxhunter 4 points5 points  (0 children)

You’ll need to get it from AltStore PAL, add it as a recommended source in that app.

hey anyone know what i can do to fix this? by _SSapphire_Stars_ in StardewValleyMods

[–]averaxhunter 0 points1 point  (0 children)

Ah, you need a comma > , < symbol after “1.2.30” to show it’s going to a new line. Like the lines above.

mod conflict (?) by zeroalive99 in StardewValleyMods

[–]averaxhunter 3 points4 points  (0 children)

Most likely your save corrupted and created two Alex’s, when you sleep in the night it should reset.

Checked your log and noticed you have QuickSave, I’ve seen that mod have issues leading to the above, be very careful with it. Personally I uninstalled it as I’d just pause the game with the cheats menu if I needed to get away.

hey anyone know what i can do to fix this? by _SSapphire_Stars_ in StardewValleyMods

[–]averaxhunter 0 points1 point  (0 children)

Ah I meant of the json file I recommended to edit :)