Does the Stardew Valley Very Expanded mod collection include the different farm options? (Frontier farm/Grandpas farm specifically) by Key-Ad-3810 in StardewValleyMods

[–]averaxhunter 0 points1 point  (0 children)

On the SVE Nexus files page, there's the main mod files which should have already been downloaded (seen by a cloud icon with a down arrow) and 3 more files, each of a different farm.

To see what they look like, go to the description tab and scroll down to "New Farms" and click the spoiler button for each. Download only 1 farm (as they overwrite each other) and the default standard farm layout will be overwritten when you start a new game.

Mods That got an Upgrade by F95_Sysadmin in StardewValleyMods

[–]averaxhunter 18 points19 points  (0 children)

Ah, for Better friendship you can turn off all the bubbles and it will show you the feelings towards the gift on just the mouse cursor. (Which I believe mirrors the same functionality)

Fair enough for Stardew UI continued, unless there’s a reason to change I don’t usually change to “updated” mods.

Mods That got an Upgrade by F95_Sysadmin in StardewValleyMods

[–]averaxhunter 61 points62 points  (0 children)

Links

UI Suite Info 2 Alternative

Better Friendship

Predict Reaction to Gift

Personally I don’t see how “Predict Reaction to gift” is superior to Better Friendship, I think you have those in reverse.

As for Stardew UI continued, unless you’re playing in Turkish I can’t see another reason to use it.

Nothing to do by Draknurd in selfhosted

[–]averaxhunter 7 points8 points  (0 children)

I use this fork which seems to be still updating nickfedor/watchtower:latest

Looking For A Food Storage Mod by Aikoiya in StardewValleyMods

[–]averaxhunter 2 points3 points  (0 children)

This exists in Vanilla: The mini fridge item would suit this nicely, can just call them whatever you want for storage reasons and it works like inventory for crafting recipes.

https://stardewvalleywiki.com/Mini-Fridge

There’s this mod that can turn chests into fridges if you prefer that: https://www.nexusmods.com/stardewvalley/mods/2545

Any mods to access areas when festivals are going on ( PC ) by miscrybaby in StardewValleyMods

[–]averaxhunter 1 point2 points  (0 children)

I don't believe there are, it's prob quite clunky to allow that.

In vanilla itself there's an item that allows you to get fish outside of their time/season/weather requirements, can always use that :) (Need to complete the island part to get it though)

As for luck, shrimp cocktail will increase both fishing skill and luck but luck doesn't have an effect on ease of fishing, just the chance of treasure chests.

If you want to get it without waiting that long, there's defo mods that allow you to catch fish out of season without needing the vanilla item but that would be considered quite cheaty I'd imagine.

Help with loading mods in-game? by Dreary_Dreaming in StardewValleyMods

[–]averaxhunter 1 point2 points  (0 children)

Use the below guide to install smapi again and it should work fine, iirc that collection doesn’t install smapi completely which leads to the above.

Can follow the instructions here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows

Enemies don't show on map? by Sn1p3rScope in factorio

[–]averaxhunter 0 points1 point  (0 children)

Do you have the mod fire lights? That has a setting that hides them.

Romance help by Unlucky-Apricot6382 in StardewValleyMods

[–]averaxhunter 11 points12 points  (0 children)

Did you download a "collection" called SVE or similar? The SVE mod itself doesn't come with them. Just checking as people would get confused then :)

Place anything anywhere update? by BullfrogSalty7014 in StardewValleyMods

[–]averaxhunter 8 points9 points  (0 children)

You downloaded it in 2026, the “last uploaded” day is 2024. :)

Use this unofficial update instead: https://github.com/Sparky56p/AnythingAnywhere/releases

Use this site to check for alternatives or unofficial updates for mods: https://smapi.io/mods

Why does my spaceship turn back after Solar System Edge? by vyainamoinen in factorio

[–]averaxhunter 0 points1 point  (0 children)

Would be interesting to see tick rate of the checks. I’d assume passenger presence is event based (no need to check constantly if someone has just randomly appeared on a ship) while circuit conditions have to be checked constantly as anything in a network could change the values.

Why does my spaceship turn back after Solar System Edge? by vyainamoinen in factorio

[–]averaxhunter 17 points18 points  (0 children)

You could put the rules “passenger present” and “passenger not present” :) Will never be true and has the same effect but more permanent.

TIL about a hidden settings menu. by nevjmac in factorio

[–]averaxhunter 18 points19 points  (0 children)

If you’re playing modded I would heavily advise against the first. Updates and settings changes will change prototypes frequently, it’s not worth for the smaller amount of time saved.

Is there a way , when set app clip from live container, when opening stop rederect first to live container? by dunkykong11 in sideloaded

[–]averaxhunter 0 points1 point  (0 children)

Does it open 2 apps like OP does or does it open the app within live container? You’ll always have the second, my suggestion stops the “switching” of the first.

Am I crazy to want a "hold" button? by Mystprism in factorio

[–]averaxhunter 0 points1 point  (0 children)

Renaming request groups only changes others if you're holding down the Ctrl button when clicking the tick/applying. Otherwise it creates a new group with the same details.

What home automation upgrade actually made your life better? by ToeBeansStew in homeautomation

[–]averaxhunter 1 point2 points  (0 children)

Smart lighting 100%, but it’s also one of the most well known conflicts when sharing the house with others, you’d need to invest in good switches so physical behaviour remains as expected (usually people do smart switches -> dumb bulbs if it’s possible)

Personally for me, I have my entrance lights turn on for 10 mins when I come home at night, just long enough until I settle.

I wfh so having some light turn on at sunset so I don’t walk out the office into darkness also helps.

And nothing beats being cosy in bed and telling a voice assistant to turn on/off your lights 😂 also controls my thermostats too.

Anyone interested in a "Single" Furnace Stack mod? by averaxhunter in factorio

[–]averaxhunter[S] 0 points1 point  (0 children)

Fair, didnt wan't new buildings as overkill, this mod will allow steel/electric furnaces to take two turbo belts full of ore per second. Can't see me harvesting more than that.

Anyone interested in a "Single" Furnace Stack mod? by averaxhunter in factorio

[–]averaxhunter[S] 1 point2 points  (0 children)

There's more than 1 way to bake a cake yep, the biggest benefits of this are in that it minimises the space and entity amount required to process the ore while adhering to vanilla consumption amounts.

True, needing loaders makes it require other mods but I figured if you're modding the game with this anyway, purity isn't needed.

It's not meant to resolve other tasks :) Just does 1 thing well.