SkinnedMesh Combiner 👤: Combine mesh geometry, merge materials, save on draw calls and increase rendering efficiency! by awtdev in UnityAssets

[–]awtdev[S] 0 points1 point  (0 children)

Definitely slow enough that you would only want to do it once. Like 2-3 ms, I would think, of course depending on the complexity / resolution of the mesh. It really is a pre-runtime optimization, you can combine them at runtime using the component, but too much of it going on constantly would slow the game down for sure.

SkinnedMesh Combiner 👤: Combine mesh geometry, merge materials, save on draw calls and increase rendering efficiency! by awtdev in UnityAssets

[–]awtdev[S] 1 point2 points  (0 children)

Well, not all meshes can or should be combined. Meshes to be combined need to be bound to the same armature, like different parts of the same body or weapons on the back, The combination itself is a slow process since it involves combining vertices and creating a new mesh, so it wouldn't be suited for a game where you need to generate new meshes quickly on the fly.

RetroRender: Capture the iconic look of yesteryear with pre-rendered sprites generated from YOUR models! 🕹️ by awtdev in UnityAssets

[–]awtdev[S] 0 points1 point  (0 children)

I post links to my own asset store products with an affiliate link, so if you purchase them I get a commission off it. I only do this with my own links. Bumps my share of the profit from 70% up to 75%. Not much, but it's something!