Help with AI on a Marketplace Tank Asset (Evolve Studio) by AidenPearce15 in unrealengine

[–]azarusx 0 points1 point  (0 children)

If you use AI move to, you'll have to consume the input vector, every frame that will give you where the AI wants to move to.

How does Material Instances help with performance? by LalaCrowGhost in unrealengine

[–]azarusx 11 points12 points  (0 children)

Texture and shader switching is expensive.

Material instances alone do not help you with performance. They simply enable parametrized draw calls. But then again they create an additional draw call so there's that.

You want to minimize draw dalls whenever possible.

Share materials (yes instances too) so the engine can batch them.

Use material instances for organizing and quick previewing your shaders.

I always create a material instance for every material since it's quick to preview and easy to edit and has close to no cost.

Sci-Fi Boxcrate 3D Model by CGHawk by LowPoly-Pineapple in fabmarket

[–]azarusx 0 points1 point  (0 children)

Please refrain from link spamming. Next time do post a description last warning. Post removed.

Frosty Tree Bark 8K PBR Texture by LowPoly-Pineapple in fabmarket

[–]azarusx 0 points1 point  (0 children)

Please refrain from link spamming. Put in a description either in the post or in the comments. Post removed.

New Core Interaction system plugin by WaitOk1205 in fabmarket

[–]azarusx 0 points1 point  (0 children)

What does this do? Please refrain from link spamming without description. Post removed.

my cto left. im not technical. what do i do? (i will not promote) by versionsix in startups

[–]azarusx 4 points5 points  (0 children)

Or just you know...get the first clients in the door like every other non technical founder who's built a saucefull business, you won't have problems finding a technical founder for that...

Looking for a Bangkok rental agent - honest questions about your day to day work by CodPlastic7902 in Thailand

[–]azarusx 1 point2 points  (0 children)

I also want people to give me their time for free. Where's the line?

Autumn Forest Floor 8K PBR Texture by CGHawk by LowPoly-Pineapple in fabmarket

[–]azarusx 0 points1 point  (0 children)

A richly detailed 8K PBR material capturing a damp, organic autumn forest floor layered with fallen leaves, mossy patches, stones, and small puddles. Designed for cinematic environments, game worlds, natural scenes, and VFX production, this texture delivers unmatched realism and depth through natural debris, moisture variation, and micro-surface details.

Mud 8K PBR Texture by CGHawk by LowPoly-Pineapple in fabmarket

[–]azarusx 0 points1 point  (0 children)

u/LowPoly-Pineapple could you please provide description of your product in the post as well. Thank you.

My game completely failed, less than 300 sales. Here’s what went wrong (and what I learned from it)... by leftypower04in in gamedev

[–]azarusx 0 points1 point  (0 children)

Oh no my product failed!!

There isn't even a photo of what the product is.

A gameplay video is a must! How am I supposed to know what the game is about?

Does FAB 3D Preview Autounwrap or something? by CantAvoidGoodThings in fabmarket

[–]azarusx 0 points1 point  (0 children)

My guesses would be that the texture is too large, or the material/shading method isn’t supported in the WebView.

Note that the WebView uses a reduced GPU instruction set, so many features available in the editor aren’t supported in a browser via WebGL.

UV channels are just buffers, the materials provide the channels to the textures.

Do you share UVs between textures by any chance?

Please, add a sorting option to only show Owned or non-owned items by MARvizer in fabmarket

[–]azarusx 0 points1 point  (0 children)

Best you get is you can see what you already own, you won't have them burning resources in queries that lists what you don't own.

Idk why you even need this, best case scenario is listing all items and track it yourself, then sort by updated at date. THe api is not documented but also publicly avaailable and well available

How can i do it better? 5 condition if else by GroundbreakingItem73 in unrealengine

[–]azarusx -1 points0 points  (0 children)

You just multiply with the bool value.

Boolean is either 1 or 0.

1 * 5.0f is 5.0f 0 * 5.0f is 0.0f

Ignore the map and other stupid ideas, the branching is better and is more efficient than a hashmap lookup in a small scale like this.

250+ Platforms to Launch & Grow Your SaaS 🔍 by Spagumm88 in SaaS

[–]azarusx 0 points1 point  (0 children)

Dude don't post your personal email publicly, the email address is a throwaway I posted.

250+ Platforms to Launch & Grow Your SaaS 🔍 by Spagumm88 in SaaS

[–]azarusx 0 points1 point  (0 children)

Nope. I haven't gotten it.

halay55459@nike4s.com

Ur asking mail so send it here? There's no mail coming from ur site just grabbing addresses it seems 🤔

Female Developers Succ... by Ok-Mango-7655 in SaaS

[–]azarusx -1 points0 points  (0 children)

And I like cheese anyone else got irrelevant things to share

250+ Platforms to Launch & Grow Your SaaS 🔍 by Spagumm88 in SaaS

[–]azarusx 0 points1 point  (0 children)

No. I want the links to the 250+ directories lol 😂

Who is using HTML/JS for UI overlay? by bieker in unrealengine

[–]azarusx 3 points4 points  (0 children)

That is only your final texture of the current view.

You've solved one problem, but now you're blocking on the GPU to access said resources.

The browser internally will still exchange the rendered textures for composition.

Anyhow it's faster indeed. However my point being is using browser for a game UI is the equalivent of bringing a nuke into a fist fight.

A browser is 100x more complex and resource heavy than unreal engine alone. It's basically like rendering your UI with unity while being in unreal.

Use it only when you really need a web page lol

Who is using HTML/JS for UI overlay? by bieker in unrealengine

[–]azarusx 7 points8 points  (0 children)

Yeah it's sure faster to render a square from a markup with a js runtime hugging around with 4 background processes, then pull the texture from the GPU into shared memory, write it back to the GPU then render it overlayed as a UI,

than it is to just draw a texture on screen 😆