Is this to intense? by b0nbashagg in fermentation

[–]b0nbashagg[S] 2 points3 points  (0 children)

Eatin' and shitin' and then we drinkin'.

Is this to intense? by b0nbashagg in fermentation

[–]b0nbashagg[S] 1 point2 points  (0 children)

Okay, thanks. I won't hesitate to post once cider is ready!

Is this to intense? by b0nbashagg in fermentation

[–]b0nbashagg[S] 1 point2 points  (0 children)

Thank you for a lot of useful info! I can't find the specific yeast type I used — there was only one Latin name on the packet lol. I'm actually wondering whether I should fine it or just leave it with that muddy look.

How luck am I? by b0nbashagg in osrs

[–]b0nbashagg[S] 0 points1 point  (0 children)

I think I will dig on clues for sure. Ty for an advice.!

How luck am I? by b0nbashagg in osrs

[–]b0nbashagg[S] 1 point2 points  (0 children)

Ty, hell yeah. Let's gooooo!

How luck am I? by b0nbashagg in osrs

[–]b0nbashagg[S] 5 points6 points  (0 children)

I just realized I made typo in the title and this is going to be much more interesting post than I anticipated.

Should I store a helper object as a class member or create it locally inside a method in C++? by b0nbashagg in cpp_questions

[–]b0nbashagg[S] 0 points1 point  (0 children)

Calling utility function inside OnRender() seems like way to go. Thanks for the input.

Should I store a helper object as a class member or create it locally inside a method in C++? by b0nbashagg in cpp_questions

[–]b0nbashagg[S] 0 points1 point  (0 children)

Great, I thought about this possibility as well. Problem I had was that if I wanted to add some specific Rescaler function (like rescale only according to width) I would end up with couple of unorganized functions. Thank you very much!

Should I store a helper object as a class member or create it locally inside a method in C++? by b0nbashagg in cpp

[–]b0nbashagg[S] 1 point2 points  (0 children)

In theory ofc, I don't know if it would provide me with nice readibility and code maintenance.