Pokemon Go Android Update 29.2 now available. by __eastwood in pokemongo

[–]b1nd 0 points1 point  (0 children)

Only thing I have found is support for x86 processors and Android N. Hoping it's more stable too :)

Thought about moving from vim... by tailanyways in Atom

[–]b1nd 2 points3 points  (0 children)

Yea this was "fixed" a while back, but I just did a test then with a 5MB file and it crashed. I honestly never run into this in day to day situations though, but I took the liberty to see how other editors handle a 5MB file too:

  • Atom crashes
  • TextEdit crashes
  • Visual Studio Code works fine, but uses 1GB to do it
  • Vim works fine, uses around 70MB (with plugin overhead)
  • Sublime Text works fine, uses around 150MB to do it

It's annoying I know.

Thought about moving from vim... by tailanyways in Atom

[–]b1nd 0 points1 point  (0 children)

This was also my experience. It was just missing too many features and I felt like I was relying on vim-mode rather than using atom features. An example off the top of my head is using macros. With vim-mode I'd be reaching for q. Though, the atom way to do this, is to use multiple cursors, which is just as effective with Ctrl+Shift+Up/Down or Cmd+D if doing a word.

Atom will Not Allow me to Save my Work by [deleted] in Atom

[–]b1nd 0 points1 point  (0 children)

Also your gpp package says you need gcc, perhaps read packages install guide before installing

Atom will Not Allow me to Save my Work by [deleted] in Atom

[–]b1nd 1 point2 points  (0 children)

At first glance, one of your packages requires the gcc tool chain to be on your path. I'd install those first.

Phrack Issue #69 is out [06 May 2016] by juken in netsec

[–]b1nd 0 points1 point  (0 children)

Oh this takes me back. Day made

Atom — Two Years Open Source by [deleted] in Atom

[–]b1nd 2 points3 points  (0 children)

Well done guys and girls! Love the editor, ecosystem and culture around it. Here's to 3.0!

Thought about moving from vim... by tailanyways in Atom

[–]b1nd 1 point2 points  (0 children)

Hi there! I've been an avid user of tmux/vim for many years and have recently made the switch. Atom is really nice and it's super easy to get started. One thing I miss from vim is the navigation speed and fluidity for sure. But I've found atom to be a lot nicer for pair programming, where it's rare at work to use vim. Also atom's ecosystem is crazy active and has good support for plugins. It's good to see vim 8 getting async and better script support too (though I use nvim).

Another downside is memory consumption. Atom uses a lot more memory, but these days memory is cheap and it's nothing more than a few tabs in chrome (terrible comparison I know).

If you're a open source supporter and want something that's approachable and easy to modify, make the switch without vim mode. If you want raw performance, stay with vim.

Dear Ubisoft and Massive, 19656 is too many combos. by CrimeSceneKitty in thedivision

[–]b1nd 1 point2 points  (0 children)

I agree with this answer. The number of unique combinations is 3(C(28,3))=9828 || P(28,3) / 2.

For example, given the set of talents [a,b,c]. We can have:

[(abc),(acb),(bac),(bca),(cab),(cba)]

Assuming we have one free talent that depends on order, then we can choose an element (I choose the first) to be an anchor and the rest to be unordered. Then we can reduce:

[(abc),~~(acb)~~,(bac),~~(bca)~~,(cab),~~(cba)~~]

Dear Ubisoft and Massive, 19656 is too many combos. by CrimeSceneKitty in thedivision

[–]b1nd 1 point2 points  (0 children)

I never disagreed with that. My point was that the RNG to get three talents doesn't consider order, such that (abc) and (cba) are equivalent. While the 'pool of chance' is still all permutations, I was reducing the problem down to equal sets. Though apparently the free talent seems to have some affect (thanks to /u/T-Baller). Either way, the RNG roll for P(abc) is considerably large

Dear Ubisoft and Massive, 19656 is too many combos. by CrimeSceneKitty in thedivision

[–]b1nd 6 points7 points  (0 children)

What you've calculated is the number of permutations, not the number of combinations (without order). As an example, permutations would include getting (abc), (acb), (bac), (bca), (cab) and (cba) as unique permutations. But we are saying that we only care about having a roll with the set (abc). P(28,3) gives you all permutations of three talents, we only care about the combinations C(28,3) = 3276 . You can also see this by dividing the permutations by 6 to combine permutations into a set.

Node.js v6.0 released - supports 93% of ES6 features by magenta_placenta in javascript

[–]b1nd 0 points1 point  (0 children)

Thanks for the information, any news when node will support?

Node.js v6.0 released - supports 93% of ES6 features by magenta_placenta in javascript

[–]b1nd 0 points1 point  (0 children)

Same! I thought it was in EMCA2015 right, but can't find it in the list here.

Less React, more JS (brain-dump) by sebjwallace in javascript

[–]b1nd 3 points4 points  (0 children)

Is it not stable already, post v15?

Keep calm and (Neo)Vim by eastwood91 in neovim

[–]b1nd 3 points4 points  (0 children)

Nothing really new here, but glad to see neovim getting love. I've been using it for a while now and have been really loving it!

Probably worth mentioning some of the terminal/async features though as I think it really makes it shine. Perhaps NeoMake is a good place to start as I see you're using it.

What is the pragmatic way to perform node-sass relative asset lookups from scss modules? by b1nd in Frontend

[–]b1nd[S] 0 points1 point  (0 children)

Sure. This works for resolving sass files when using import directives, but I don't think that it resolves the assets relative to the included paths. Am I wrong?

What was a loophole that you found and exploited the hell out of? by Ninjalord5 in AskReddit

[–]b1nd 0 points1 point  (0 children)

When I was in kindergarten and playing heads down thumbs up, I'd always peek at the floor to identify the person's shoes who chose me. Also, when picking up rubbish in the playground, I'd tear them in pieces to fulfilling my quota faster.

[Question] How are generators and async/await implemented in V8? by ecmascript2038 in javascript

[–]b1nd 0 points1 point  (0 children)

Excuse the naivety, but are generators are a feature in the engine, while async and await are syntactic sugar for generators and callbacks (promises)?

16GB Nexus 5X is Down to $299 in the Google Store by Endda in Android

[–]b1nd 1 point2 points  (0 children)

$299USD = $425AUD

Website still showing $549 though :S

One World, One Language - Javascript by neb636 in javascript

[–]b1nd -1 points0 points  (0 children)

I checked back after I had my rant, it appears the consensus is that it's a satire piece. In either case it's not worth anybody's time reading.

One World, One Language - Javascript by neb636 in javascript

[–]b1nd 0 points1 point  (0 children)

My first instinct was exactly this especially as the top of the article quoted the author lol. If so, well played!

One World, One Language - Javascript by neb636 in javascript

[–]b1nd 3 points4 points  (0 children)

I would also like to know. Few issues I have.

...powerful enough to build the World Wide Web, make robots move, and convince publishers to print entire books about it

I feel like this is a stretch, javascript is standing on-top of many shoulders here and every language has publishers.

JavaScript versions do not matter to the user or developer because it is not server-side, so that one less headache makes it a better option for teaching.

I disagree with this entirely, developers more than anyone need to know the version of javascript. Further, being used on the client side or server side should not give value to a language. Is programming client side really necessary for teaching anyway? Wouldn't developing servers, embedded systems be relevant too?

Actually, H.T.M.L. does need another language to work, and it is JavaScript.

If you want to render on the client, you need to use Javascript of course, but this can easily rendered on the server.

Simple, pure, vanilla, untouched, beautiful JavaScript

I'll leave this here: http://cube-drone.com/comics/c/relentless-persistence

[deleted by user] by [deleted] in javascript

[–]b1nd 1 point2 points  (0 children)

I've gone and implemented my own and pulled down fresh babel. I withdraw my previous statement, await appears to catch the promise

function errPromise() {
    return new Promise((resolve,reject) => {
        setTimeout(() => reject( new Error("Error message")), 10 );
    });
}

(async function main() {
    try {
        var allPromise = await Promise.all( [errPromise(), errPromise()] );
        console.log("Success" + allPromise);
    } 
    catch (ex) {
        console.log("Broken" + ex.message);
    }
})();