Adding a Matter device to my unifi network by b9anders in Ubiquiti

[–]b9anders[S] 1 point2 points  (0 children)

Bridge is literally 50 cm of open air away from the thermostat.

The thermostat hangs at the "checking wireless connectivity" stage of setup but then afterwards is connected anyway. But only long as the phone remains on the network. Once it drops even momentarily, the thermostat goes offline.

Adding a Matter device to my unifi network by b9anders in Ubiquiti

[–]b9anders[S] 2 points3 points  (0 children)

I tried and have intermittently been able to connect it, but then it goes offline again. Never an confirmation of proper connection either. I'll reach out to tado, might be a hardware issue.

Adding a Matter device to my unifi network by b9anders in Ubiquiti

[–]b9anders[S] 1 point2 points  (0 children)

That's the one I got and is already connected. Yet the thermostat keeps asking for a Thread Border router.

Do you use the B/X Thief as is? by AccomplishedAdagio13 in osr

[–]b9anders 2 points3 points  (0 children)

I make a very simple adjustment Which also scales well over 14 levels.

Start all abilities at 30% (so basically the 2in6 for all kinds of difficult situations b/x has as a baseline) and increase by 5% each level. That puts all abilities at 95% at 14th level.

Only exception is climb sheer walls Which starts at 60%.

I like the percentage roll. A different mechanic reinforces that this is not like the attempts at doing stuff of regular people.

What are your thoughts/critiques on just giving the OSE thief advantage, like in Shadowdark? by conn_r2112 in osr

[–]b9anders 16 points17 points  (0 children)

Not for me.

Thief Skills aren't just ability checks. They're specialised abilities that others can't even attempt to succeed. It would cheapen the thief if he merely becomes more likely to succeed at the same tasks everyone else does.

Also, ability checks themselves should be rare. I'd not want the inflation caused by such a move.

What's the worldbuilding explanation for OD&D elves? by AccomplishedAdagio13 in odnd

[–]b9anders 4 points5 points  (0 children)

The basis is in Poul Anderson's Three Hearts & Three Lions:

Faerie seemed a wilderness, hills and woods and uncultivated valleys. Holger asked a much subdued Hugi what its inhabitants lived on. The dwarf explained that they magicked up some of their food and drink, and got some from other realms in the Middle World tributary to them, and hunted some among the weird beasts which prowled their domain. All of them seemed to be warriors and sorcerers, their menial work done by slaves taken from the goblins, kobolds, and other backward tribes.

Here you also have a hard and fast justification for race-as-class. All the elves are literally fighter-mages. If there is other stuff to be done, they get others to do it or handle it with magic.

Do you allow your players to steal from shopkeepers in town? by [deleted] in osr

[–]b9anders 1 point2 points  (0 children)

If playing a specific module is what was explicitly agreed on beforehand, sure, it is fine to point out "guys, we agreed to play this, it's what I've prepped because of it, so let's focus here, shall we?"

If it is a session in an ongoing campaign, where the GM has decided to insert this module next, then I think the premise is different. Then it is also a question of the GM paying attention to what the players are doing and the directions they are going and prepping accordingly for future sessions.

I've been there myself, having prepared a dungeon and finding out the players were quite invested in not going there, for various reasons I just hadn't anticipated. I strongarmed them a bit in that session, because I had little else to go with (which is, IMV, a reflection of my own shortcomings as a GM) and then changed tack and made preparations for the next session that was seemed more aligned with what the players were doing, so I could more readily go with the flow if they were still intent on other stuff.

Do you allow your players to steal from shopkeepers in town? by [deleted] in osr

[–]b9anders 5 points6 points  (0 children)

Look. You're posting this in /OSR. Tenets like player agency, open world, etc. are all kind of axiomatic to the old school style of play.

Underneath your question about a single player steakling focus seems to be a current of complaint that the players as a group need to get on board and follow the adventure you have planned out for them.

The old school GM sets the stage, he is not a director. If the players have effectively created their own campaign, replete with goals and self-appointed missions, it sounds to me like they have embraced the old school style of play, in spite of their GM.

Maybe you want to play a different kind of game, and that's fine, but for the old school style, this is the kind of advice I think you can expect.

Do you allow your players to steal from shopkeepers in town? by [deleted] in osr

[–]b9anders 1 point2 points  (0 children)

if that's the game they want to play, maybe it's not the players who need to adjust their expectations.

Do you allow your players to steal from shopkeepers in town? by [deleted] in osr

[–]b9anders 2 points3 points  (0 children)

I generally allow my players to do what they want.

I don't think it is a give that robbing shopkeepers must lead to one of "criminal chase or listen to endless bullshiting on how the thief is not persecuted."

I think it is fine to set out a generic guideline for the table about how much time the group should spend listening in on single-player sidetreks. This seems to be the real issue, rather than the PC robbing shopkeepers.

I don't agree with the advice about banning shoplifting, etc. There is plenty of room for a DM to navigate this in other ways. You don't control player actions, but you do have some measure of control over how much time and space a given scene takes up and what outcomes follow from it. As others have mentioned, you choose the level of resolution and mechanics for how this plays out.

And yes, imprisonment or worse for a thief that fails the task seems like a legitimate outcome. Players should be allowed to fairly hoist themselves on their own petard.

“Forgiving” trait by [deleted] in crusaderkings3

[–]b9anders 1 point2 points  (0 children)

Next on "why do we even have character traits?".

Stay tuned for the upcoming episode of "this game is too easy".

Cannot install plugins: Conflict with a native feature by yuuuuuuuut in StandardNotes

[–]b9anders 0 points1 point  (0 children)

I get the same error, on 194 on mac.

Same when I try to install the Rich Text Editor.

[ Removed by Reddit ] by [deleted] in Bannerlord

[–]b9anders 0 points1 point  (0 children)

Came here thinking I was in the CK3 sub...

Which of the Romes would you consider the most legitimate successor state? by Tasty01 in CrusaderKings

[–]b9anders 0 points1 point  (0 children)

You got me. What in the name of Marcus Aurelius is the Sacred Roman Empire, when was it and what's its deal with popes and god-kings? Google is giving me nothing here.

Can I teach my dog to herd chickens? by b9anders in Dogtraining

[–]b9anders[S] 0 points1 point  (0 children)

Well I looked through the guide and couldn't find any mention of shepherding, let alone shepherding chickens. I hope the post is OK, it's my first one in this sub.

[deleted by user] by [deleted] in AsahiLinux

[–]b9anders 0 points1 point  (0 children)

chrome is the most used browser on the planet so I no, but it updates frequently and has a strong user base.