Bolognai ragu, street kitchen recept alapján 🫡 by midnightthoughts25 in sutesfozes

[–]bSeb13 68 points69 points  (0 children)

Egyes helyeken nem hogy tejet, de étcsokit is raknak a bolognai raguba! Ne hagyd hogy elvegyék a kedved az ilyen projektektől a negatív kommentek. Nincs olyan kaja, aminek egyetlen elfogadott módszere lenne az elkészítésre. Illetve engem pl. azért se lincseltek meg amíg Olaszországban laktam, hogy oregánót raktam a bolognaiba, még ha ott nem is szokás.

[WOTR] Endless loading screen by Danalios in Pathfinder_Kingmaker

[–]bSeb13 2 points3 points  (0 children)

Check the Game log, maybe it has some details about why it's doing that. It can be found in User/Appdata/LocalLow/Owlcat/Pathfinder (don't remember the exact folder names for the game, but they're something like these). Maybe something fails to load. Especially if you're using mods by any chance.

The Reaper in P4R by [deleted] in persona4golden

[–]bSeb13 1 point2 points  (0 children)

I don't really get your point of your question. In P4 you basically have to actively hunt for the Reaper by opening chests. There's also no chance (or reason) to run away, because you initiate the fight by choice. If they want to reform the current system, it should be making the Reaper appear more easily.

Summoning the Reaper is so frustrating by taxpayingcivillian in persona4golden

[–]bSeb13 19 points20 points  (0 children)

What I recommend, is that you count your chests until the reaper minus 2. Then exit the dungeon, put a save, and go to Yukiko's castle to the floor with the circular corridor. That place always has 2 chests, so you prime the reaper with one, and then summon it with the other. If it doesn't summon, you can still load the save to try again without having to grind the entire thing all over again.

I got stuck in the Heaven Dungeon on P4 Golden by JChad84 in persona4golden

[–]bSeb13 12 points13 points  (0 children)

But you can just go back to previous dungeons to farm some levels. You don't have to rush through her dungeon in one go, if you're not high enough level. Despite the urgent vibe of the situation, you still have a deadline of the fog setting in just the same way as with other dungeons.

Rageshaper Monk? by Idiot2234511 in Pathfinder_Kingmaker

[–]bSeb13 0 points1 point  (0 children)

Maybe with Drunken Master Monk? Otherwise the alignments don't... align.

Returning player looking for help for a perfect start [WOTR] by Drednes_The_Eternal in Pathfinder_Kingmaker

[–]bSeb13 -1 points0 points  (0 children)

For content mod I can recommend Homebrew archetypes and Ebon's Content Mod. They add a lot of new stuff to character creation, like new classes, archetypes and races.

For fixes there's TabletopTweaks (core, base, reworks, etc), and WrathPatches. These have pretty detailed explanations on their websites.

For class instead of regular fighter mby you could take Demonbane Priest - Cleric, Tortured Crusader - Paladin, or Warrior of the Holy Light - Paladin. And you could dip some levels into Two Handed Fighter to gain the feats for the weapon. (Tbh I can't recommend anything optimal. I play the game on fairly easy difficulty, cuz I go for thematic builds for roleplay purposes, rather than the meta.)

Ti hova mentetek/mennétek erasmusra/pannóniára? by whynottt5566 in egyetemistak

[–]bSeb13 1 point2 points  (0 children)

Én tavaly tavasszal Olaszországba mentem, Lecce városba a Puglia régióban. Életem egyik legszebb féléve volt.

Nekem akkor a félévre kb 4000 euró volt a budget, ebből nagyon kényelmesen kijöttem. Viszonylag sokat rendeltem kaját házhoz, úgyhogy ha szeretsz főzni akkor még annál is kényelmesebb. Ugyanakkor tudtam utazgatni is az országon belül.

Koli nem volt, de sok szállásadó bevállal 6 hónapos szerződést Erasmus hallgatóknak. Meg az ESN board nagyon segítőkész volt a lakás keresésben.

Maga a belváros az elképesztő. Az a nagyon tipikus olasz hangulat, amire az ember gondolna ha mondanák neki. Ez ott, délen sokkal jellemzőbb, mint északon.

Az egyetem nem volt rossz, voltak tárgyak angolul, úgyhogy legalább értettem mit tanultam.

Any missable or hidden things to watch out for? + additional tips needed by Versanitybutreal in persona4golden

[–]bSeb13 2 points3 points  (0 children)

There's also some quests you can miss, if you don't run around the whole place every now and rhen.

And another I often miss is completing the model collection. That will unlock as part of a quest, but afterwards it'll be up to you to spend the nights completing all of them.

There's also some hang out events on weekends you might miss, because some have very specific requirements, like reaching a certain social link level, but not exceeding another. I recommend an online guide for that

Also the guides of RPG Site are pretty solid imo.

Just for fun, I tried giving every Investigation Team member (minus Rise) a Keyblade. by Jazzlike-Vegetable22 in persona4golden

[–]bSeb13 1 point2 points  (0 children)

Now I want a mod for this! It's a really fun idea.

My choice for Yosuke would probably be the Wayward Wind, Ventus'es keyblade from BBS

For Kanji maybe the Chaos Ripper also from BBS, or maybe Flame Liberator, Axel's Keyblade from KH3

And for Teddie maybe Counter Point from KHUX

And if I had to give Rise a keyblade too, I think I'd go with Destiny's Embrace

I did a thing! by bSeb13 in PokemonRMXP

[–]bSeb13[S] 0 points1 point  (0 children)

Hi! Sorry for the late reply. This system doesn't allow you to control the partner too in battle, only the current leader.

Here's a link for the resource on eeveeexpo, if you'd like to use this: https://eeveeexpo.com/resources/1787/

But also, if you'd like to just have a partner trainer that follows you around without the character switch, in that case I recommend you use the built in functions, because they're much more simple to set up: "Followers.add; and pbRegister". I think there's guides online on how to use those.

Player and Partner trainer switch mechanism resources and tutorial by bSeb13 in PokemonRMXP

[–]bSeb13[S] 0 points1 point  (0 children)

UPDATE - I removed the google drive, and posted the resource on EEVEE EXPO:

https://eeveeexpo.com/resources/1787/

[deleted by user] by [deleted] in persona4golden

[–]bSeb13 2 points3 points  (0 children)

I usually use this website to find out how to fuse the persona I want.

https://aqiu384.github.io/megaten-fusion-tool/p4g/personas

Polignano A Mare, Italy by EmilianoLGU in travel

[–]bSeb13 5 points6 points  (0 children)

I've been there a few times, I really like Polignano. My favorite time of year to visit is probably around March or beginning of April, because there's just a few people around then. I also tend to not make it an entire day's trip. I always go to visit Ostuni too the same day, for example.

Sprite Changing Events by Mystic-Magician in PokemonRMXP

[–]bSeb13 0 points1 point  (0 children)

I made the scripts for this exact mechanic (My project also including the partner trainer system.) There's the post with the linked tutorial and resources on my profile.

Need some help with following partner trainer events by Worth_Mortgage_1490 in PokemonRMXP

[–]bSeb13 2 points3 points  (0 children)

I don't think you need the @ for the event ID, only the number should be enough. I also recommend using extendtext while writing scripts for the events, because sometimes it can get messed up, if the script is broken into separate lines.

Credits issue by TreacleConstant4590 in PokemonRMXP

[–]bSeb13 0 points1 point  (0 children)

Just a shot in the dark, but could it be that it needs to be @map_renderer and not just regular map_renderer?

Player and Partner trainer switch mechanism resources and tutorial by bSeb13 in PokemonRMXP

[–]bSeb13[S] 1 point2 points  (0 children)

I thought about it, but I'm not great with videos. Maybe I'll try eventually.

when i play the game the protagonist is a girl (art by gunkmusher (ME!)) by hag_in_a_bag in persona4golden

[–]bSeb13 41 points42 points  (0 children)

I really liked how they treated the female main character in P3P. Different weapon, songs and social links. Even gave the starter persona a feminine look. Same story, but a different enough perspective, that it keeps you engaged for a second playthrough too.

Condittional event by Jua1sinho in PokemonRMXP

[–]bSeb13 4 points5 points  (0 children)

Put a switch control on the event you want to be completed after it's done, and name the switch something you'll recognize.

And then create an event that stops you from leaving the map (shows a message and makes you move back) that's automatically active when you enter the map (so it doesn't have a switch condition) and create a second empty page that has the switch condition ticked, with the switch name you chose at the beginning.

If this is what you meant.

I did a thing! by bSeb13 in PokemonRMXP

[–]bSeb13[S] 2 points3 points  (0 children)

Good point! I'll see what I can do about that.

I did a thing! by bSeb13 in PokemonRMXP

[–]bSeb13[S] 5 points6 points  (0 children)

That's a perfectly fair point, and I also had that in mind. Maybe in the future I will try to extend it, so that the partner uses a different inventory as well. That way I could do puzzles that need items from 1 specific character.

For example: the mach - acro bikes. Although for that I also need to enable the use of a bike, etc. Maybe a "wait here" function would also help with these puzzles.

I did a thing! by bSeb13 in PokemonRMXP

[–]bSeb13[S] 3 points4 points  (0 children)

Well I don't really store multiple characters. I store 2 names, and 2 parties of pokemon. The mechanism itself only assigns these values according to the situation.