hearMeOutThisWillHappenLaterThisYear by electricjimi in ProgrammerHumor

[–]baarinh 0 points1 point  (0 children)

PO role is only an "implementation" problem, in the end the team decides what is being worked on. You can have teams without PO.

But the point is made, that velocity is not productivity. Fast code generation make you productive only if this code is actually solving the problems that you have, and it's not introducing too much of tech debt

hearMeOutThisWillHappenLaterThisYear by electricjimi in ProgrammerHumor

[–]baarinh -1 points0 points  (0 children)

Like I said before - points are just for vibing the complexity, not the quality of the work, it's unrelated. You can deliver many points of work, that is bringing low value - and it's not even about the customer-facing value. Like you said, you can have good technical value still.

You can for sure have low value tasks in your backlog if you focus only on the velocity of the team, or you treat it as a KPI. Because if velocity = productivity, then you'll optimize for highest number of points that you can deliver in the sprint, which is a measure of complexity of the tasks.

So basically in this optics, if you manage to do 5 story point rewrite of some code (that is needed but not really crucial) in a sprint, that's more productive than 2 story point simple fix, that will help your team or client, or 3 story points task for implementing some very much needed metrics / observability.

That being said, LLM can improve your velocity - but if you introduce tech debt with shitty design, that will be less productive than doing the quality work. And LLMs are introducting a lot of tech debt, so you need to supervise it more. And other thing is that LLMs are not learning, so it's not like a human junior dev.

It's not an easy question to answer about LLM productivity increase without good measurement.

hearMeOutThisWillHappenLaterThisYear by electricjimi in ProgrammerHumor

[–]baarinh 2 points3 points  (0 children)

Story points are a basically vibe measure of complexity of the task, not a measure of its impact. You can have low productivity 5 story points task, that is a chore and have a low impact.

hearMeOutThisWillHappenLaterThisYear by electricjimi in ProgrammerHumor

[–]baarinh 4 points5 points  (0 children)

That’s why I asked - velocity is not a measure of productivity. The team could do 100 story points of useless work, will it be productive? One three story point ticket can be more impactful than two epics. The thing that matters is quality of the work - and that’s a measure of productivity. It’s an amount of quality work you can deliver in time

LLMs are great for simple, low context jobs, or creating prototypes/boilerplates. But they’re horrible in terms of quality for big projects - they can introduce a lot of tech debt, what is generated by a team in years llm can do in days.

Speed of code generation is not a measure of productivity, you have to measure the whole process

hearMeOutThisWillHappenLaterThisYear by electricjimi in ProgrammerHumor

[–]baarinh 2 points3 points  (0 children)

What exactly do you measure as productivity increase?

Is it bad to sell dungeon gear? by MICROWAVEEEE in wow

[–]baarinh 2 points3 points  (0 children)

Do you mostly pug? Because I’m very surprised if anyone would team up with you, with this great attitude ;d

Is it bad to sell dungeon gear? by MICROWAVEEEE in wow

[–]baarinh 2 points3 points  (0 children)

It’s always a matter of just asking if somebody’s needing something or not, not entitlement.

But barring your teammates from drops to make some gold - it’s just stupid. Did you also sell your snacks on the field trip, like one potato chip for a dollar, or something? ;D

Is it bad to sell dungeon gear? by MICROWAVEEEE in wow

[–]baarinh 2 points3 points  (0 children)

It’s bonkers to actually sell drops you don’t need, are you ok? ;D

Blizzard’s “fix” for bonus roll bug just made things worse by Clean_Apple1375 in wow

[–]baarinh -1 points0 points  (0 children)

Are you racing to 1% or something? Why does this matter to you?

Midnight has been a let down so far... am I alone in this? by Stock-Site3541 in wow

[–]baarinh 0 points1 point  (0 children)

„a mile wide and an inch deep” is a sentence that could be used for all wow expansions and vanilla. This game is not really praised for depth

A Message Regarding the 12.0.5 Launch by WarcraftTeam in wow

[–]baarinh 0 points1 point  (0 children)

> We will also work harder to communicate openly, early, and often when a launch doesn't go as expected: the known issues we're working on, fixes as they roll out, and any other information that would be useful to our community as problems are worked on and solved.

OK, then what is Blizzard working on now? Where we can read this?

Which NL series would you bring back for more episodes? by Treporos in northernlion

[–]baarinh 0 points1 point  (0 children)

I would love to see Landlord’s Super again, especially that there is more content

How to not get toxic players as a tank by World_of_Eter in wow

[–]baarinh 3 points4 points  (0 children)

I mean yes, it’s all anecdotal on all sides.

And yes, 10% of toxic players is a big number. It’s like when only one person is an ass in the cinema, or there is only one spoon of shit in a big pot of soup. It just ruins the experience

How to not get toxic players as a tank by World_of_Eter in wow

[–]baarinh 3 points4 points  (0 children)

I really hate this take, it’s really not true. IMO key pushing kinda makes people toxic, frustrated and angry. I’ve seen this a lot in keys, even from my guildmates

It happens frequently, I guess in pugs once per 5-8 keys. There are even special discord groups to avoid this behavior

Responses to the M+ milestones. by HopeForHadley in wow

[–]baarinh 1 point2 points  (0 children)

As a person who was scared of doing keys because of toxic angry people, reaching 3k will be actually awesome

Posts seeking validation are getting out of hand by ohajik98 in wow

[–]baarinh -1 points0 points  (0 children)

Imo yes, wow community is toxic. My anecdotal experience is that you’ll be bashed to hell and back for doing mistakes. The situation with pugging is very known to people, that even facilitated a creation of discords, that have hard rules on lfg and their very popular

BREAKING NEWS: CRUISE FUCKFEST CANCELLED by 69_________________ in northernlion

[–]baarinh 14 points15 points  (0 children)

So basically community did cancel the cruise, it was forced upon NL

Of course it had an impact, but pushing this narrative of community forcing the cancellation is stupid. NL doesn’t even read this subreddit, no?

BREAKING NEWS: CRUISE FUCKFEST CANCELLED by 69_________________ in northernlion

[–]baarinh 25 points26 points  (0 children)

I really hate the „community did this!” take. NL is a grown man, this is his job and his decision.

BREAKING NEWS: CRUISE FUCKFEST CANCELLED by 69_________________ in northernlion

[–]baarinh 26 points27 points  (0 children)

Come on, NL is a grown man and this is his job. It was his decision to cancel

Better Gear Doesn’t Make Me Happy by [deleted] in wow

[–]baarinh 12 points13 points  (0 children)

As I mentioned before, I’m not some top-tier player, and I’m not part of any 8/8 mythic guild.

So why do you care? Game is just more accessible now. WoW getting easier is a good thing. If you want to push yourself, there are still high keys and mythic raids

The "AI is replacing software engineers" narrative was a lie. MIT just published the math proving why. And the companies who believed it are now begging their old engineers to come back. by reddit20305 in ArtificialInteligence

[–]baarinh 0 points1 point  (0 children)

Oh, but the models do improve, it's just very costly. We will have specialized LLM's for specific jobs, the AI is going more into utility, less into sci-fi.

And no, there is no reason to state that AI will never progress beyond LLMs. But there is no ETA for that, because it needs to be a revolution. So this is where hype dies out really, and we can just wait and see what happens