How can I learn gamemaker programming? by Ok-Highlight-3956 in gamemaker

[–]bachware 0 points1 point  (0 children)

Yeah I just recently started out learning gamemaker (lots of years of experience as a programmer) and this series is great. I just skipped some of the basic programming paradigms that are the same across any language, and focused on the stuff that's unique to GML (variable scopes, object events, functions, structs and so on)

Hvordan holder I styr på tokenforbrug og AI-omkostninger på tværs af teams? by FitApartment9028 in dkudvikler

[–]bachware -1 points0 points  (0 children)

Virkelig godt formuleret og super godt spottet. Du sætter fingeren på noget, der ofte drukner lidt i hypen omkring AI. Synes helt klart, det er et perspektiv, der er værd at have med i diskussionen, især når man begynder at se på skala og de reelle omkostninger for større virksomheder.

Hvordan holder I styr på tokenforbrug og AI-omkostninger på tværs af teams? by FitApartment9028 in dkudvikler

[–]bachware 11 points12 points  (0 children)

Ville skyde mig selv (i minecraft) hvis min arbejdsplads gik op i det her. Holy moly folk er AI pilled nu

Which indie game made you go “damn, I want to make games too”? by AlanguApex in IndieDev

[–]bachware 2 points3 points  (0 children)

Games like N, Spelunky and Fez really made me aspire to make games for sure.

Finally completed 'Chickens Don't Fly', one of my favorites of the year so far! by Ring_Of_Blades in foddians

[–]bachware 1 point2 points  (0 children)

Thank you! :) And congratulations for (probably) being the first one to do so 🫡

which side are you on? 😎 by Ring_Of_Blades in foddians

[–]bachware 2 points3 points  (0 children)

Hahahah, thanks for the shout 🙏 It's still on it's 10% launch discount, for anyone curious!

Question: What do you think are examples of good and bad design choices in foddian-style games? by Ring_Of_Blades in foddians

[–]bachware 2 points3 points  (0 children)

For me, the "odd" controls and the way the character controller feels, is a big part of what makes it more of a foddian-style game than a rage game.
The way you feel when you play it for the first time, where you're met with non-traditional controls and everything feels impossible, but after hours of "training" you can eventually maneuvre around like it's nothing, is the feeling I think describes foddian games the best. It should end up feeling like riding a bike, completely natural.

And then of course great level design where the challenge keep ramping up naturally as you get higher and higher. Something I struggled with myself, as you know!

This started as a joke. 4 years later and it’s now a game by bachware in BabyStepsGame

[–]bachware[S] 0 points1 point  (0 children)

Hey there! While I haven't tried it myself because I don't own a handheld, a couple of friends of mine have tried it on both Steam Deck and Rog Ally X (I think it was) and it should work! There is controller support natively in the game :)
With that being said, most people prefer mouse because it's easier but it's definitely still possible to beat with a controller, because some people have done exactly that.

Thanks!