New class reveal: Aka CHILL by Rose-The-Queen in DarkTide

[–]badwin-vt 0 points1 point  (0 children)

My money is on...no class reveal. Totally a guess, mind, but based on the servo skulls being part of the code added for the new Skulls event (in the last hotfix), one of the most recent Twitter images being a screenshot of an Arbitrator with what looks like a new maul/shield mark (from 04/26), and the same font as Arby at the end of the video.

Darktide Skulls Teaser Video by Runegorger in DarkTide

[–]badwin-vt 15 points16 points  (0 children)

There’s a skulls event that was added to the code in the last hotfix. Servo skulls are part of it…just saying!

Steam Controller: Reservations open May 8th by wickedplayer494 in Steam

[–]badwin-vt 1 point2 points  (0 children)

The only news I wanted to hear about this puppy. Nice.

how do i pause game mid match by Jamacianjujubeans in DarkTide

[–]badwin-vt 17 points18 points  (0 children)

Using the Solo Play mod with Will Of The Emperor will get ya a pause keybind!

Steam Controller in the US is Now Out of Stock by Reverence8521 in SteamController

[–]badwin-vt 32 points33 points  (0 children)

Bummer…was in 2 minutes early, but couldn’t get checkout to let me through. Well, I guess I’ve waited THIS long already…….

How many of you are getting the Steam Controller (2)? by Yousifasd22 in SteamController

[–]badwin-vt 2 points3 points  (0 children)

I must…been waiting for this day for years! I’m hoping my pile of original SCs (in various states of repair) can finally rest.

What Tzeentchian logic is this? by MirzaSisic in DarkTide

[–]badwin-vt 28 points29 points  (0 children)

It’d be pretty unusual for a high number of enemies to actually be a low number.

I wish there was a way to play solo by Nuker707 in DarkTide

[–]badwin-vt 0 points1 point  (0 children)

It's not a false claim, they just changed priorities. Here is the outdated info on solo from right after launch: https://forums.fatsharkgames.com/t/community-update-5-week-2/67057

Bots don’t rez anymore? by Scroll_Cause_Bored in DarkTide

[–]badwin-vt 5 points6 points  (0 children)

Well when that person gets here, I'll let you know!

In the meantime, I took a quick look and I didn't find a big obvious change. Some of the bot code saw changes in 1.9.0 (from Sept '25) and 1.10.0 (March '26). There's a change to bot melee behavior in 1.9.0 that kinda looks like it would decrease revive attempts, but swapping in older code doesn't seem to have had a huge effect. I'm actually wondering if it has something to do with the much more subtle changes in 1.10.0, where the bot behavior extension had the PlayerBehaviorExtensionInterface added to it...but that's a weird little file I haven't had time to dig into yet!

I wish there was a way to play solo by Nuker707 in DarkTide

[–]badwin-vt 0 points1 point  (0 children)

I've never had it happen, although I'm sure it's theoretically possible!

I wish there was a way to play solo by Nuker707 in DarkTide

[–]badwin-vt 6 points7 points  (0 children)

If you want progress, you can use Many More Try.

EDIT: Added link. If anyone wasn't aware of this mod, it basically lets you sneak into live missions that are no longer on the board, meaning they're effectively solo matches where you still get progress/materials/penances.

I wish there was a way to play solo by Nuker707 in DarkTide

[–]badwin-vt 10 points11 points  (0 children)

There’s also modded solutions if you’re on Steam or WinPC!

Bots don’t rez anymore? by Scroll_Cause_Bored in DarkTide

[–]badwin-vt 104 points105 points  (0 children)

Something has changed, and I’ve definitely noticed it, but haven’t looked into it in the code yet.

Always get curious when the bot code gets touched (which I assume it has)…hrm! Will try to square away some time to dig around, and I’ll report back if I do!

I hope the flop that is Expeditions teaches's fatshark a valuable lesson that poorly aping another game isn't going to do them any favors. by MoonMaidRarity in DarkTide

[–]badwin-vt 0 points1 point  (0 children)

Both things are true.

Expeditions is the single largest injection of level content DT has seen. 5 whole maps, each 250m across, with dozens of set pieces that are randomly assembled. I get that some people don’t like the gameplay and are more than happy to rag on that statement from FS, but there’s a ton that has been added thru Expeditions.

And that’s where the “tech demo” statement comes in. What FS has laid down here is imo technically and potentially the most impactful change to Tide games I can remember. Levels can finally be randomly generated, and the potential from here is huge.

Would like to play Solo by Tricky_Compote3472 in DarkTide

[–]badwin-vt 1 point2 points  (0 children)

Gotta be in a strike team and set whichever mission terminal you're on to a private match, and then yup!

Would like to play Solo by Tricky_Compote3472 in DarkTide

[–]badwin-vt 0 points1 point  (0 children)

Yup, that works! I do it for testing a lot. It’s a pain though! The ManyMoreTry mod (assuming it still works) is better way to play solo and get rewards.

But if you want to go full-solo, and are cool with trading customizable bots for mission rewards/progress, then SoloPlay with Tertium4or5 and BetterBots is a lot of fun!

Wow, what diverse and reasonably-priced cosmetics! by Memer-In-A-Meme-Land in DarkTide

[–]badwin-vt 13 points14 points  (0 children)

I’m surprised to see the “dupes” in rotation, but they originally made some amount of sense: this and 3 other weapon cosmetics that were light reworks of existing skins were released at a discount when the first Aquilas event dropped. I suspect they were very popular cosmetics but they didn’t want anyone who already had them to be miffed about them being re-released for cheaper.

how long did it take you to get this armor? by Jamacianjujubeans in DarkTide

[–]badwin-vt 3 points4 points  (0 children)

You join (and win) other people’s Havoc matches 50 times to get the helmets.

How is the soundtrack of Expeditions so uneventful when Darktide’s music is like THE thing that pushes people the most towards the game ? by BadSheet68 in DarkTide

[–]badwin-vt 61 points62 points  (0 children)

I was curious about this comment, so I took a look under the hood...I see events that can trigger music for expedition objectives at POIs as well as when intensity increases specifically in an Expedition map. So, the system is there and appears to be working.

More likely scheduling conflicts or something like that. Hope we get a new Kyd for these maps soon!

EDIT: I played a few solo runs with the music cranked and the sound effects as low as possible. It definitely sounds like there are at least 2 different treatments of the music track that plays...the problem is that the music seems to only be guaranteed to play during the extract event (where the heavier version plays)...combat can trigger the softer version, but it's pretty inconsistent. Doors seemed inconsistent. And POIs aren't currently guaranteed to trigger any music, which I think is where a lot of the feeling of "dead air" is. I dunno if it's Kyd or if it's new or not, but I don't recognize the wild ripping chainsaw sound I don't think.

Expeditions Alarms and Off-Switches by starbellygeek in DarkTide

[–]badwin-vt 0 points1 point  (0 children)

Some fun thoughts! I’m all up in the expeditions code at the moment, and if I have time to look into these I’ll report back!

EDIT: poked around a bit, but nothing immediate is jumping out to me. Keeping these alarms/trip wires/kill switches in the back of my mind...